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Do you think Zandronum should merge with [G/L]ZDoom at some point?


Zandronum and ZDoom: What to do?  

143 members have voted

  1. 1. Should a merge happen?

    • Yes, Zandronum should merge with modern ZDoom ports.
      71
    • No, Zandronum should stay it's own thing.
      55
    • I'm more of a ZDaemon/Odamex sort of guy.
      6
    • I don't play multiplayer.
      11
  2. 2. If you want Zandronum to stay it's own thing, what do you think should be done?

    • Zandronum should implement some Skulltag-Compatible ZScript fucntionality from the ZDoom family
      46
    • Zandronum should continue to do it's own thing
      29
    • Zandronum should ditch Skulltag and try to focus moreso on netcode and ZDoom compatibility
      25
    • [Not Applicable]
      43


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2 hours ago, The Strife Commando said:

Why not just make a fork of Zandromum that has GZ's features?

 

Because it's not that simple, obviously. You can't just take GZDoom's features and toss them into another port, it doesn't work that way, if that's your idea of how programming actually works, and besides, you'd first need someone willing and experienced enough with plenty of time on their hands to pull it off.

 

If it really was that simple it would have happened long ago.

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29 minutes ago, The Strife Commando said:

What is the first option of the second one?

You mean the poll?
Zandronum should implement some Skulltag-Compatible ZScript fucntionality from the ZDoom family

 

That Zandronum gains ZScript, that somehow is also compatible with Skulltag.

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1 minute ago, Redneckerz said:

You mean the poll?
Zandronum should implement some Skulltag-Compatible ZScript fucntionality from the ZDoom family

 

That Zandronum gains ZScript, that somehow is also compatible with Skulltag.

So Skulltag mods would still work?

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1 minute ago, The Strife Commando said:

So Skulltag mods would still work?

????

The question in the poll is:
''2. If you want Zandronum to stay it's own thing, what do you think should be done?''

 

One of the options is:

''Zandronum should implement some Skulltag-Compatible ZScript fucntionality from the ZDoom family''

 

You answer:
''So Skulltag mods would still work?''

 

This does not quite match.

 

ZScript is not Skulltag compatible in basis as far as i know, besides that, what would Zandro gain from having ZScript? It needs an overall update to a more modern GZDoom build, in which case you will get ZScript support for free.

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