HombreSal Posted April 4, 2020 Lol if you shotgun a zombieman he just falls to the ground, but if you just use your pistol or punch on a chaingunner he shreds into pieces, despite being much stronger. Why is that? 3 Quote Share this post Link to post
Deleted_Account Posted April 4, 2020 For all that bravado with his chaingun and that smug grin on his face, the second you zap with him with both barrels you see how fragile his masculinity really is. He's no longer the cock of the walk as it were. 9 Quote Share this post Link to post
Gokuma Posted April 4, 2020 The meat has been tenderized by the vibrations of the chaingun. And zombie meat isn't that durable. 13 Quote Share this post Link to post
Maser Posted April 4, 2020 I blame the heavy chaingun. It's so heavy that when he dies, the weight alone pulls off his entire arm! 11 Quote Share this post Link to post
Soundblock Posted April 4, 2020 He was slashed & bitten so badly when he died that only demonic corpuskenesis is keeping him in one piece while undead. 4 Quote Share this post Link to post
BBQgiraffe Posted April 4, 2020 3 hours ago, Gokuma said: The meat has been tenderized by the vibrations of the chaingun. And zombie meat isn't that durable. chaingunner meat has the texture and consistency of pulled pork, falls right off the bone 2 Quote Share this post Link to post
DynamiteKaitorn Posted April 4, 2020 The chaingunner is a glass cannon enemy. They can TEAR through even mid tier enemies with ease but the second you smack them in the face with a shotgun blast or two they're gooier than a pile of glue. Also if they WERE stronger in health, then I'd want to KMS faster. :l 0 Quote Share this post Link to post
nname Posted April 4, 2020 Maybe they realized that people will want to see them getting hurt. After all picking up a Soulsphere just to get hitscanned again is not very nice. 0 Quote Share this post Link to post
Doomkid Posted April 4, 2020 I'm gonna be a total Buzz Killington here and say because it was easier to animate. I'm glad it's a different animation though, it would have been lame if they re-used the exact same "fall backwards" death for each and every enemy. 9 Quote Share this post Link to post
NuMetalManiak Posted April 5, 2020 For that matter, what about the arch-vile's death animation? Especially funny if he's downed by a weaker weapon. And maybe the Hell knight/baron because they have their innards gunged. id definitely were trying for some creative death animations. 4 Quote Share this post Link to post
Lila Feuer Posted April 5, 2020 Doom II has to have more and outdo what came before it; so more gory monster deaths. Chaingun Guy, Arachnotron, Mancubus and Archvile, they all fall apart. 3 Quote Share this post Link to post
Katey Kat Posted April 11, 2020 i think it's just to give it a more gorey death. 0 Quote Share this post Link to post
cralo100 Posted April 11, 2020 It really doesn't matter because they have the most powerful hitscan in the game, so they must die 0 Quote Share this post Link to post
Chip Posted April 12, 2020 The game assumes you're using a heavy weapon to kill him, giving him a crazy death animation. It's supposed to be his giblets for like rockets or the super shotgun. 0 Quote Share this post Link to post
Scrabbs Posted April 17, 2020 because he's fat and ugly and dead 1 Quote Share this post Link to post
Solmyr Posted April 17, 2020 it's like that medical condition mentioned in the original Doom manual, in wich some of those who went in the teleporter from Phobos to Deimos would suddenly explode at random. Exploding Body Syndrome was it called? That's why the zombies have less health than Doomguy, because their bodies are severily weakened by this side effect of demonic possesion, no wonder the Chaingunner looks kinda bloated, and falls apart when he dies, poor bastard is constantly about to blow. 1 Quote Share this post Link to post
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