I'm pretty new to mapping so forgive me if this is a stupid question.
I just started using custom textures while making maps and I downloaded a few texture wads online, my problem is that when I open the texture selector one of the wads shows all of the DOOM2.WAD textures along with it's new textures.
Spoiler
Texture selection menu for the wad in question
Spoiler
Another wad without this problem
This happens even when I tell GZDoom Builder to strictly load patches between P_START and P_END.
I tried opening the wad in Slade 3 and it doesn't show any of the DOOM2.WAD textures I see in the selector, only the new textures.
Is there any way to hide or remove the redundant textures?
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AceSetebos
I'm pretty new to mapping so forgive me if this is a stupid question.
I just started using custom textures while making maps and I downloaded a few texture wads online, my problem is that when I open the texture selector one of the wads shows all of the DOOM2.WAD textures along with it's new textures.
Texture selection menu for the wad in question
Another wad without this problem
This happens even when I tell GZDoom Builder to strictly load patches between P_START and P_END.
I tried opening the wad in Slade 3 and it doesn't show any of the DOOM2.WAD textures I see in the selector, only the new textures.
Is there any way to hide or remove the redundant textures?
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