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GZDoom builder redundant textures in texture selector


AceSetebos

Question

I'm pretty new to mapping so forgive me if this is a stupid question.

 

I just started using custom textures while making maps and I downloaded a few texture wads online, my problem is that when I open the texture selector one of the wads shows all of the DOOM2.WAD textures along with it's new textures.

 

Spoiler

Texture selection menu for the wad in question289685727_Screenshot(3).png.f68b20f94b8559577f9da5143316db5f.png

 

Spoiler

Another wad without this problem608409411_Screenshot(4).png.3347bac3c69576d72c2819210e806c74.png

 

This happens even when I tell GZDoom Builder to strictly load patches between P_START and P_END.

I tried opening the wad in Slade 3 and it doesn't show any of the DOOM2.WAD textures I see in the selector, only the new textures.

Is there any way to hide or remove the redundant textures?

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You're confusing patches and textures. You're not using patches directly (in ZDoom compatible ports you can, actually), but textures are composed of one or more patches. The actual textures have to be defined in a lump. That's the TEXTURE1 lump you see in the DOOM2.WAD and d1gfxd2.wad. It contains all textures, just not the new ones. Otherwise you wouldn't be able to use the stock textures at all. plutoniatextures.wad and tnttextures.wad come with a TEXTURES lump. That's a format used by ZDoom compatible ports and only needs the new texutures (as they are additive). So there's no way around seeing all the "old" textures, unless you modify the TEXTURE1 lump to remove them. But then you won't be able to use the "old" textures at all.

 

See:

https://doomwiki.org/wiki/Texture

https://doomwiki.org/wiki/Patch

https://doomwiki.org/wiki/TEXTURE1_and_TEXTURE2

https://zdoom.org/wiki/TEXTURES

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8 hours ago, boris said:

You're confusing patches and textures. You're not using patches directly (in ZDoom compatible ports you can, actually), but textures are composed of one or more patches. The actual textures have to be defined in a lump. That's the TEXTURE1 lump you see in the DOOM2.WAD and d1gfxd2.wad. It contains all textures, just not the new ones. Otherwise you wouldn't be able to use the stock textures at all. plutoniatextures.wad and tnttextures.wad come with a TEXTURES lump. That's a format used by ZDoom compatible ports and only needs the new texutures (as they are additive). So there's no way around seeing all the "old" textures, unless you modify the TEXTURE1 lump to remove them. But then you won't be able to use the "old" textures at all.

 

See:

https://doomwiki.org/wiki/Texture

https://doomwiki.org/wiki/Patch

https://doomwiki.org/wiki/TEXTURE1_and_TEXTURE2

https://zdoom.org/wiki/TEXTURES

Thank you! This answered my question completely.

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