There's a couple boom linedef specials for changing the sky used in a map, and you can use them to set most textures to be the sky if you choose.
Is there a way to change the sky texture mid-level? As in, is it possible for a boom format map (say, complevel 11) to have an area that starts with sky1, and then after hitting a switch, turn the same area to sky2?
I can think of ways to fake it with silent teleports, but it would help sell the progression I intend to create.
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xaekin
There's a couple boom linedef specials for changing the sky used in a map, and you can use them to set most textures to be the sky if you choose.
Is there a way to change the sky texture mid-level? As in, is it possible for a boom format map (say, complevel 11) to have an area that starts with sky1, and then after hitting a switch, turn the same area to sky2?
I can think of ways to fake it with silent teleports, but it would help sell the progression I intend to create.
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