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i put the doom eternal weapons into classic doom :D


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this is my first mod attempt and i am proud of my work :)

also it still needs some work for a few guns like the chaingun. the arm clipping is only visible in widescreen mode. i also decided to use the classic muzzle flashes to give it even more of a classic feel.

i'd appreciate any tips on what i can improve on and feedback :)))

 

DOWNLOAD PK3 4:3 ASPECT RATIO

 

UPDATE

DOWNLOAD PK3 16:9 ASPECT RATIO

 

Screenshot_Doom_20200409_180505.png.a731cd0bcdd9051a87c21851101d1f0d.pngScreenshot_Doom_20200409_180550.png.71e3b4407a919e74b966542a650e5d7c.pngScreenshot_Doom_20200409_180507.png.5617c8bc29662e49ea22d2a8267abf62.pngScreenshot_Doom_20200409_180553.png.1b2e116cfff6cb0aa6351afea2ca5f7b.pngScreenshot_Doom_20200409_180510.png.65ba8dc341c7c17749fb4c11833041e4.pngScreenshot_Doom_20200409_180527.png.e7b309c4f39331ab6a419a720727a95e.pngScreenshot_Doom_20200409_180511.png.eccbf342cfd1e8cb0427096c1cc4e2e3.pngScreenshot_Doom_20200409_180529.png.a5605ddd5f04104ba7ac2ca4634f81a7.pngScreenshot_Doom_20200409_180513.png.12825bf1f1ad6879d430b6dedad15b42.pngScreenshot_Doom_20200409_180532.png.51dbae1d23a7eff61f0c70942ef84a6d.pngScreenshot_Doom_20200409_180515.png.0f0b10a476222c95feccf1a32abcff4d.pngScreenshot_Doom_20200409_180536.png.611c5d127a8062c2bb5d67274667c1d2.pngScreenshot_Doom_20200409_180517.png.24756dd4127aa122136c6b79bb37ccdf.pngScreenshot_Doom_20200409_180539.png.6839b4ad87081454a2948aaba88e5d6b.pngScreenshot_Doom_20200409_180519.png.973cd74bdace2c8c67133a22830a14f0.pngScreenshot_Doom_20200409_180542.png.8dcb3d11ed6c3047a12617d8f0a9637c.pngScreenshot_Doom_20200409_180521.png.7b4c6c40f00435e158e507ed95e16866.pngScreenshot_Doom_20200409_180545.png.8f6a0634a9c1a24c64cf6fc0cf63ce37.png

Edited by XxcglezxX
added download link

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Looks fantastic! I'm sure these will be used for the inevitable "Doom Eternal mechanics in Classic Doom" mod.

 

Also, I'm curious about that pistol, what model is that? And any plans to include the Heavy Cannon, Ballista, Unmayker and Crucible?

Edited by Phobos Anomaly

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7 hours ago, Phobos Anomaly said:

Also, I'm curious about that pistol, what model is that? And any plans to include the Heavy Cannon, Ballista, Unmayker and Crucible?

Doom Eternal has an unused pistol that you can activate if you download  malware  Cheat Engine.

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1 minute ago, Rampy470 said:

Doom Eternal has an unused pistol that you can activate if you download  malware  Cheat Engine.

 

I'm aware of the pistol, but that doesn't look like it from what I can recall. I'm not sure though, because I've never seen it from a centered perspective. 

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50 minutes ago, Phobos Anomaly said:

 

I'm aware of the pistol, but that doesn't look like it from what I can recall. I'm not sure though, because I've never seen it from a centered perspective. 

the pistol does actually have a centered view but its only when using the alt fire mode

 

cutout1.png.fc5ebeb832251d83981e0ea3025c0454.pngcutout2.png.e6d47bf9c252d0e1b43aa047188fa403.pngcutout4.png.039cb516bc544c315516f6f2ba52805b.png

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8 hours ago, Phobos Anomaly said:

And any plans to include the Heavy Cannon, Ballista, Unmayker and Crucible?

yea i dont really know much about doom modding but ill try to learn. for now though, i think ill stick with the classic weapons 

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7 minutes ago, DarkShotX45 said:

Little question

Are there any plans to fix the clipping on some weapons and the arm?

 

yea im actually working on it now though what im doing is just upscaling the images so it will still occasionally clip in 16:9 mode

 

Screenshot_Doom_20200410_180157.png.bf23067a9a76851c70ac0cda8116dc37.pngScreenshot_Doom_20200410_180153.png.c3b2b6a61599cbf5de696cebbffebfe5.pngScreenshot_Doom_20200410_180154.png.721847ba106a8f5cb238e312f2ca87e7.png 

 

 

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2 minutes ago, 𝕲𝖗𝖊𝖊𝖓𝖙𝖎𝖌𝖊𝖗1 said:

Nice job on the weapons.

The punch is cut off early on non-4:3 resolutions as is the chaingun.

But otherwise very nice.

 

 

yep working on 16:9 right now

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1 minute ago, DarkShotX45 said:

Wait, another question

Does it come with the sounds from DE?

 

no i havent done that much. im still working on the spriting for widescreen mode

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1 minute ago, NoXion said:

The fist sprites look a little dark to me.

 

might be because i took them in a different map. every weapon was screenshoted in the first area of cultist base where you spawn in while the fist was from the first area of exultia where you spawn in

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I have a suggestion that you could ignore if you want

Make the rocket launcher stay pointed at the middle when firing, it kinda looks weird imo when its pointing to the right while firing

 

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On 4/9/2020 at 9:18 PM, XxcglezxX said:

i'd appreciate any tips on what i can improve on and feedback :)))

Looks pretty cool so far!

It needs the sounds, heh.

 

Since you're using texture scripts for scaling, couldn't the images been of a higher res?

eg, "larger" higher res images and then scaled down to the appropriate size via texture.txt.

The resulting images will be super clear. ;)

 

Of course this is totally up to you, and it's hard to tell, if when the images are hi-res, if they would look out of place as all the other surroundings will still be low res, as-is.

 

 

Edited by Mr.Rocket

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10 hours ago, Mr.Rocket said:

couldn't the images been of a higher res?

the sprites were originally going to even smaller as seen in my 4:3 aspect ratio version of the mod. there were low quality so that the classic muzzle flashes wouldnt look out of place. but now i think i might try going HD

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10 hours ago, Mr.Rocket said:

It needs the sounds, heh.

 

yea it does, but i dont know how to extract the audio files :/

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Yeah I'm not sure how you'd go about getting the sounds either, well aside from using sound recorder or similar?

Turn the in-game music off, no monsters around, start recording weapon switch and firing..

Then of course edit your recorded samples into separate tracks.

 

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14 hours ago, Mr.Rocket said:

The resulting images will be super clear. ;)

 

while the images are super clear, i still dont really know what to do for the muzzle flashes. i dont want to just cut out the muzzle flashes from my original screenshots because i cant do that for every weapon so im experimenting with hi res guns and classic muzzle flashes. what do you think?

 

Screenshot_Doom_20200412_203840.png.4175f353af8913622ec7d7bed3261e8d.pngScreenshot_Doom_20200412_203836.png.0fabd334700610f1a3de1e9f0d924cd6.pngScreenshot_Doom_20200412_203842.png.e42e6e25d5e603569fd1a08a3cdcb169.png

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Yeah it's looking really nice!

I see what you mean about the muzzle flashes though. Are you prepared to draw some new ones?

If not let me know, I could take a stab at it, that is if you want?

eg, clean them up, smooth the pixels out, adjust the color to matchup with the realism, add a little color reflections on the tip of the barrel, maybe add an alpha channel for translucency, etc.

 

Btw, what was the number of frames on these?

 

Any luck with the sounds? 

Edited by Mr.Rocket

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10 minutes ago, Mr.Rocket said:

Any luck with the sounds? 

 

lol no ive been working on all of the sprites. the chaingun was a pain because i had to remodel a piece at the bottom so that the handle matched up with the shooting sprites handle1257800167_wipCHGGA0.png.b23ff28cfb7e2375ed836932bd366704.pngaltCHGGA0.png.5c101a8337f77b7b14a047c43b0d76be.pngCHGGB0.png.948afffb7cbb51b842b2cbe5fcd574c0.png

 

also i dont really know if there is a way to not display certain sprites underneath the shooting sprites. if there was then i could just insert the screenshots without editing :/

10 minutes ago, Mr.Rocket said:

Are you prepared to draw some new ones?

 

sadly no. as i said im still working on the sprites

 

 

 

Edited by XxcglezxX

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Hey, I'm currently looking into seeing if PBR can be applied to your weapon mod, just to see if it's possible.

I've only tried with wall and flat textures and layered on brightmaps as well, it should be the same concept though.

More info here:  

I'll let you know what I find out. ;)

 

Edited by Mr.Rocket

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That reminds me, how long did it took for D4 mods to catch up?

Because i think DBThanatos decided to take a while for a possible Eternal mod to happen (or not) and Kinsie was focused on Reelism 2 before even considering making a MetaDoom Eternal update.

And i know D4D added Eternal stuff before release but i'm not sure if they went back to update that.

 

Might be because of the files and assets to be extracted from the game.

Edited by whatup876
fix

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