I am in the process of making a map right now which involves a small lift with a key on top of it. Ideally, lift's window should be too narrow and too low for player to use but enough to let player call it down and grab a the key.
It seems different source ports have different ideas whenever key should fall down or not, and I'd really like not to needless limit players just for one gimmick's sake. Can anyone provide reliable information on:
How much lift must extend from the key for it to reliably go down?
How short must a distance be for player to grab it from the ledge, without need to run into wall at full speed?
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ViolentBeetle
I am in the process of making a map right now which involves a small lift with a key on top of it. Ideally, lift's window should be too narrow and too low for player to use but enough to let player call it down and grab a the key.
It seems different source ports have different ideas whenever key should fall down or not, and I'd really like not to needless limit players just for one gimmick's sake. Can anyone provide reliable information on:
How much lift must extend from the key for it to reliably go down?
How short must a distance be for player to grab it from the ledge, without need to run into wall at full speed?
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