Screwdriver McDollarsigns Posted April 16, 2020 So I'm new to the doom world forums, but not *That*n new to mapping. I've been playing around with it for a few months now so I know the basics more or less. (Or at least I thought I did) Anyway, I decided to start playing around with Polyobjects for the first time, nothing super fancy, just some sliding doors as opposed to the normal ones. So I looked up a tutorial, followed the steps, and Eureka! It works! Another tool in my expanding belt. So I decide to make a second one. So I follow the same steps originally using the same sector for the first object, make sure to adjust the angle for the Polyobject and the new Start Line, changing it from 0 to 1, texture the object, drop in the game to give it a look and suddenly... My first polyobject is gone... ???? So I decided to screw around with it, maybe it's the fact that I placed them in the same dummy sector, so I go ahead and make a new one, and redo everything with the objects now being in separate sectors. Load up the map and.... I still have no door. What the hell? So after tearing across tutorials, googling to see if anyone else has this issue, and ripping my hair out after changing everything I could think of. The ID numbers, the Angles, The Sectors. I'm at my wits end... if anyone has any idea why this is happening, I'd sure appreciate it. 0 Quote Share this post Link to post
Mordeth Posted April 16, 2020 Does the console (bring it down with "~") report any errors? It looks you didn't change the polyobject id for your second door. These need to be unique. Angle of your anchor objects and linedef startline id need to match. 0 Quote Share this post Link to post
Screwdriver McDollarsigns Posted April 16, 2020 The Anchor angle and Linedef for the first one I have are all 0. The Anchor angle and Linedef for the second one are all set to 1. Actually I want to thank you. I figured it out with the console. I wasn't defining the polyobject in the parameters for the linedef. 0 Quote Share this post Link to post
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