Plasi Garbo Posted April 16, 2020 I love how even on consoles doom (2016) and doom eternal had fov sliders but one thing that has always bothered me and why I don't use the classic pose is how high it is and blocking right in front of you I wish id would add a viewmodel fov slider or even a viewmodel min mode like in tf2 that would make it take up less space for us to see on the screen. 0 Quote Share this post Link to post
oCrapaCreeper Posted April 16, 2020 (edited) They probably don’t do it because the models and animations are only designed to be seen so far back. Edited April 16, 2020 by oCrapaCreeper 1 Quote Share this post Link to post
bobbyfish Posted April 17, 2020 (edited) At a point his arms and gun probably just stop. then you just have floating guns shooting and floating arms killing demons. Edited April 17, 2020 by bobbyfish 1 Quote Share this post Link to post
GuyMcBrofist Posted April 17, 2020 I had the same issue with the classic weapon pose in 2016. I remember the rifle with the scope on almost going all the way up to the center of the screen! They should definitely be way lower. A classic status bar HUD would be fun, too. 1 Quote Share this post Link to post
bobbyfish Posted April 19, 2020 Transparent models could work. Still get to see the cool gun designs and animation and the whole screen 0 Quote Share this post Link to post
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