Steve88 Posted April 17, 2020 (edited) Hello All Friday Speed Mapping Now Combined for your consumption. =D Zip contains Wad and Text w/ all the important infos FridaySpeedmapsV1.0.zip Maplist: Map01 - "Tsu-Ba-Sa" by: Walter Confetti Map02 - "Cursed Corridors" by: Clippy - DM Ready Map03 - "Another Map With Crates From Phil by: Philnemba Map04 - "Baal's Botique of Bowels" by: Violent Beetle Map05 - "Tribulation" by: Obsidian - DM Ready Map06 - "Valley of the Damned" by: Steve88 If you find any errors or issues please let me know :) It was a lot of fun mapping for this special thanks to everyone who participated! Info below left for Reference _______________________________________________________________________________________________ I am sitting here bored with a yearning to map, but who wants to map alone, its more fun with friends right? Therefore I have decided to start a short term speed mapping project. Starting today, through Sunday 5pm EDT map to your hearts content. Rules: Format: Doom 2, but any source port is allowed, vanilla to Gzdoom (UDMF is oK too) New Skys and Music is Encouraged, But keep it to Midi formats New Textures: We will be using patchtex, no others besides the new skys Theme: Whatever is tickling your fancy Additional requirements -Maps must contain at a minimum Co-op Starts (though the map doesn't need to be balanced for co-op) -Maps must contain at least (1) Fake exit for the lolz Optional: Death match starts, so we can blast each other to pieces Post Progress Screen Shots if You please :) I enjoy seeing progress Submission format: Map Title: XXXXXX Author: XXXXXX New Music: XXXXX Multiplayer Support: XXXXX Source port Recommended Finally, I am not the foremost expert when it comes to compiling wads, if anyone wants to volunteer to assist with this i would be indebted to you. Last words, this is an event to enjoy yourself, so if you aren't having fun, that sucks, and i hope you find something you can enjoy. Textures Attached Below PATCHED2.zip Edited May 21, 2020 by Steve88 8 Quote Share this post Link to post
ViolentBeetle Posted April 17, 2020 Is the WAD attached texturtes you want used? I'm interested in making something since my own project is stalling. Are you planning on compiling a proper WAD out of it? 2 Quote Share this post Link to post
Steve88 Posted April 17, 2020 (edited) The attached is the texture file to be used, and yes one way or another it will be compiled together. I am not certain how many maps there will be, hoping enough for roughly and episode but more is fine too. Hell if you crank out 2 speed maps in the time frame I'll include it XD Edited April 17, 2020 by Steve88 0 Quote Share this post Link to post
DukeOfDoom Posted April 17, 2020 Alright, I'm interested too. :) 0 Quote Share this post Link to post
Walter confetti Posted April 17, 2020 I'd like to take a shot at it. Maps did have some time limit (like build maps in 2/3 hours)? Or the time limit is to finish them at Sunday? 1 Quote Share this post Link to post
Steve88 Posted April 18, 2020 Have a testable map ready by 5:00 EDT Time Sunday, you can do as much mapping in that time frame as you like. 1 Quote Share this post Link to post
Clippy Posted April 18, 2020 (edited) Thank you so much for making this thread I have been wanting to map again and you motivated me. I threw this together tonight - no plan - just a short vanilla ish map which isn't visually stunning, but I hope is worth a quick gander Tested in Zdoom and should work on all difficulty / multiplayer / deathmatch etc Get it here -- http://www.levelgame.net/doom/CC.wad Map Title: Cursed Corridors Author: Clippy Clippington New Music: Rise of Triad music Multiplayer Support: yup It's a small painful map that's a little wacky - have fun Edited April 18, 2020 by Clippy 5 Quote Share this post Link to post
Obsidian Posted April 18, 2020 Whipped this up over the space of a sleepy Saturday, hope you like it. Spoiler Map name: Tribulation Format: Limit removing Music: Something from Heretic, don't remember what Sky: Plutonia E2 Difficulty settings: Nah 7 Quote Share this post Link to post
Philnemba Posted April 18, 2020 Ok here's a thing from me technically made on a Saturday morning :P Spoiler Map Title: Another map filled with Crates from Phil Author: Philnemba New Music: Doom E2M2 Multiplayer Support: Yes Source port: tested on Chocolate Doom and Prboom+ FridaySMPhil.zip 5 Quote Share this post Link to post
Steve88 Posted April 18, 2020 @Clippy @Obsidian @Philnemba Excellent, I am exited to play your maps, I will check them out later this evening. Glad to see some more mappers jumped in :) 1 Quote Share this post Link to post
Steve88 Posted April 18, 2020 (edited) @Clippy Did a video play through of your map. Sorry the music is a bit loud, its the first recording I've done for doom. Fun map :) Gameplay starts at 0:32 Edited April 18, 2020 by Steve88 2 Quote Share this post Link to post
Steve88 Posted April 18, 2020 (edited) @Obsidian Did a video play through of your map, the first couple seconds of game play got cut out but its mostly there. Really enjoyed the map, looks great and the fake exit is great haha. Edited April 18, 2020 by Steve88 2 Quote Share this post Link to post
Steve88 Posted April 18, 2020 @Philnemba Video Play through of your map, it was definitely interesting. Fun use of berserk pack. Good Stuff :) 2 Quote Share this post Link to post
ViolentBeetle Posted April 18, 2020 (edited) I never used patched textures before. Should I load both DOOM2.WAD and PATCHED2.WAD into builder or only one? Also, it looks kinda weird, are some textures supposed to look like several pieces mashed together? SW1TEC looks particularly extreme. Edited April 18, 2020 by ViolentBeetle 0 Quote Share this post Link to post
Steve88 Posted April 18, 2020 @ViolentBeetle yes, its just additional resources, when everything is compiled we'll smashed all the levels and textures into one file. Patchtex is made with vanilla patches, so its it blends really well with the vanilla textures, I particularly like the additional redbrick textures. 0 Quote Share this post Link to post
cambreaKer Posted April 18, 2020 this is cool, i'd like to make a map but i'm currently busy with making my half-life map, maybe when i find some time then i'll make a map for this. 0 Quote Share this post Link to post
ViolentBeetle Posted April 18, 2020 Just to make sure I understand time properly, the deadline is about 24 hours from now, right? 0 Quote Share this post Link to post
Steve88 Posted April 18, 2020 (edited) Yes, thats the goal have a testable map. After that you can make some updates up until the wad starts getting compiled, but only to make corrections graphical and balance wise. Not add additional content. I'm going to be a "Little" flexible so don't worry too much. Edited April 18, 2020 by Steve88 0 Quote Share this post Link to post
Steve88 Posted April 18, 2020 @cambreaKer No worries, try to shoot for deadline time if possible, if you get something out a day after that though we can still include it. 0 Quote Share this post Link to post
ViolentBeetle Posted April 18, 2020 Does fake exit has to be particularly convincing? I kinda got an idea for it but nobody would fall for it. But the real exit switch would look like another exit switch. 0 Quote Share this post Link to post
Steve88 Posted April 19, 2020 @ViolentBeetle Haha the rules are pretty loose on that be as creative as you feel, maybe it would be funny if it was way way obvious its not the exit. I'm Sure whatever you do will be fine. 0 Quote Share this post Link to post
Obsidian Posted April 19, 2020 Hope you don't mind, I updated my map to fix a couple of bugs that I noticed in your video. 0 Quote Share this post Link to post
Steve88 Posted April 19, 2020 @Obsidian Don't sweat it. It is before the deadline and besides I was going to let anyone who wanted after the deadline to make any fixes, do any additional detailing and balancing for the next 4-5 days or so until I can get to compiling the set. Personally I might botch the deadline a bit myself. I went a little overboard with my map but it's 2/3 of the way done so I don't want to abandon it. So if anyone is struggling to hit today's deadline don't worry just keep working. Also I realize some there is a lot of variance in the time people are spending on their maps. That being said if everyone wants to report their build time I want group the maps by build time so their is some consistency through the set. 0 Quote Share this post Link to post
ViolentBeetle Posted April 19, 2020 (edited) I have managed to stop procrastinated and spent several hours making a map. So, true speedmapping in a sense. I present you: Baal's Boutique of Bowels, or B3 for short. I'm not entirely sure if I can use regular textures, used them where I needed them. Still used a lot of patched textures. It has whopping two fake exits. Not sure where to get a good sky, so didn't use it. New sound is bundled into WAD as D_RUNNIN. I didn't really have time to test it rigorously for balance, I know for a fact that switches all work on Crispy Doom and on GZ Doom. B3_dw.rar Edited April 19, 2020 by ViolentBeetle Re-upload because I forgot to make one of the walls scroll. 4 Quote Share this post Link to post
Steve88 Posted April 19, 2020 @ViolentBeetle No worries homes, vanilla textures are fine as well. I'll do a video of your map once i have mine finished and if there are any problems you will have some time to correct them. 0 Quote Share this post Link to post
ViolentBeetle Posted April 19, 2020 There's something weird with the textures inside the lift in GZ Doom, let's see if you encounter it or was it a weird fluke. Otherwise, it's mostly balancing issues. 1 Quote Share this post Link to post
Obsidian Posted April 20, 2020 Cheers for the video! Weird that the sky didn't work though, never seen that before. 0 Quote Share this post Link to post
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