BigMemka Posted April 18, 2020 (edited) The developer tandem (Big Memka and Shadowman) brings to your attention a new project, which has been under development since 2016. The main developer now is Big Memka, and the project has 22 maps. The Ascension is the direct heir of Inquisitor III. A modified RPG system, which was developed for the first time for The Inquisitor III, is used. The world of Khorus needs a hero once more! You have been summoned to this world to fulfill your destiny. Only you can decide how the great prophecy will take its course. But, in order to deal with the fate of the world, you need to master powerful weapons and magic, and for that you will need to regularly increase your character attributes. Therefore, search for teachers all over the world — they will be willing to help you for a certain price. The game will need a GZDoom 4-7-1 or higher. In the menu, configure the necessary keys to call the quest journal, the statistics screen and defensive magic. By default, J button - quest journal, P - shows hero's characteristics, M - opens menu with defensive spells, T - casts chosen defensive spell. L - show land map. The dialogs are now controlled by the cursor keys ("Forward" / "Back"), the activation of the selected answer - by the Use key (Use). English and Russian versions are available. Change the language in the settings menu. You can change the language during the game repeatedly. The default language is English. The manual contains a detailed description of the characteristics of the player, as well as monsters, useful items and artifacts. Screenshots are here: https://postlmg.cc/nMg27mBd https://postlmg.cc/JyYZ8wQT https://postlmg.cc/JsPB3wS1 more screens: Updated to a version 1.3. - Added a new map with a new quest - Most of the trees and some other sprite objects are replaced with 3D models - various bugs fixed Updated to a version 1.4-1.6. - Added a new map (Arena) with a new quest -Added a mini-game in the city -Added new locations, including secret -Corrected the balance of money and the loss of gold from monsters -Added a very hard difficulty level (hard with increased monster damage and more aggression) -Fixed balance: magicians have weakened spells, warriors' weapons deal more damage -Added musical themes to locations with secondary quests -Added a location with an altar distributing characteristics - various bugs fixed https://drive.google.com/file/d/1vvf9iwPOcqjDAqj2dVh7tfd7kpNK2tZr/view?usp=share_link Have a nice game! Edited April 10, 2023 by BigMemka 39 Quote Share this post Link to post
RonnieJamesDiner Posted April 18, 2020 Damn, there's some downright stunning screenshots there! I love how seamlessly the skybox works with some of the environments, especially the one with the harbour. The gameplay doesn't really sound like my cup of tea, but I might just have to give this a shot :) 0 Quote Share this post Link to post
BigMemka Posted April 19, 2020 20 hours ago, RonnieJamesDiner said: Damn, there's some downright stunning screenshots there! I love how seamlessly the skybox works with some of the environments, especially the one with the harbour. The gameplay doesn't really sound like my cup of tea, but I might just have to give this a shot :) I didn't understand the expression about a Cup of tea. This is a wad or some kind of saying? )) 1 Quote Share this post Link to post
Guardsoul Posted April 19, 2020 10 minutes ago, BigMemka said: I didn't understand the expression about a Cup of tea. This is a wad or some kind of saying? )) It means that it doesn´t appeal him, he is not interested in (this doesn´t mean that he hates it!). 1 Quote Share this post Link to post
TheNoob_Gamer Posted April 19, 2020 (edited) 20 minutes ago, BigMemka said: I didn't understand the expression about a Cup of tea It's a term to express an individual (or some people)'s polite disinterest in another's work (in this case, your mod) because it's not appealing enough to he/she (of course this doesn't mean he/she hates it and someone else might still like your mod) Also, mod looks nice! Never thought Inquisitor IV (or a successor to Inquisitor III) would happen. Edited April 19, 2020 by TheNoob_Gamer 0 Quote Share this post Link to post
Jaska Posted April 20, 2020 Very beautiful and inspiring environments! Everyone interested at RPGs even slightest should play this! 2 Quote Share this post Link to post
Archanhell Posted April 20, 2020 13 hours ago, Jaska said: Very beautiful and inspiring environments! Everyone interested at RPGs even slightest should play this! I can confirm this ^ I have not played too much so far, but from what I've seen 'til now this is pretty amazing and I always love one RPG mod on DooM/Hexen! Some stuff I have to say for now is how doors feel like "3D models" but seem like textures when you see them from up closely (Open the first door you see upon taking control of your character, and it's like a mid-texture), it's actually a good illusion. Also, when your character says something, it does not matter if your game is on Russian or English, the character still talks on Russian for some reason. I do not know if I missed something, I changed it to English and it's the same, no problem with it cus I love Russian but still I'd like to play this fully on English (voicelines, the subtitles and all are completely fine) 0 Quote Share this post Link to post
Archanhell Posted May 1, 2020 Pardon for the double post but since I have played this for a considerable amount of hours I think it would be good to give my completely sincere feedback on this mod so far, note that currently I am on the second quest for Sandro's, after finding the young boy. •The RPG element on this mod overall is pretty good and I am really amazed for all the work you guys have done, I must note though that the fact your XP never resets when you level up is something that does not really make me comfy and I prefer the traditional "Reach X amount of XP and start again from zero to level up" like most RPGs do, the method on the RPG is in my humble opinion kind of uncomfy. •The Journal is good, yet it needs some more work on how the quest logs are handled — You should be informed with more detail on what you have to do, as many times I have gotten lost and found no way to progress easily, the fact there are no game guides (As in, the levels and all that) also complicates this more. A good example of this is the Iron Bank quest, I know where it is thanks to the automap yet no citizen can help me at all and it just makes me feel lost. •The weapons are very smooth on this, and I am very grateful for the work you have done with them, this is a "classic RPG" and there are no such mechanics like Parry or all that, like on Dark Souls, it would be cool to have such though, probably as skills. (A Strength 12+ combat spells that allows you to parry, and also some learnable skill that allows you to dodge/dodgeroll) •I do not really like paying for upgrading my skills, I really prefer the traditional method of having 2 or more skill points per level up which you can easily allocate without having to go with people to get them upgraded, however I think this helps with the "Talk to NPCs and discover more stuff" — I also have not found any ability pool so far, and I do not know where I am supposed to find them. •You guys have done an incredible work with the NPCs, they are all very great and makes the player feel more immersed on the world, and they can also help you in one or other way, many models are unique and the dialogue system is just something I myself would also love to do someday. •Be careful how you balance the game too, as a mapper and ""game designer"" myself, some fights or areas can feel very complicated, no matter what you do. A good example is the Hydra's Lair area, the Oriphidants are kiiiind of easy, but then you get thrown many of those Lizards everywhere and it just overwhelms you, though I feel shameful to say this I had to use cheats like resurrect and god to get past this. Another example is the Hydra Boss Fight, I had to do it with god/give health just because the fight, despite very unique and having an interesting OST, was just... Not really challenging on the good sense, there was no HP items at all, ammo, and no matter if you took cover because you'd just end up dying one or another way. I still had the Crossbow at this point (Playing as a Warrior with Elder Gun) so it made the matters harder, it would be good if you guys can tweak this. •Quests such as the young kid's one are kind of "strange", he asks me to go into the middle of nowhere with no way to get there. How am I supposed to go to this Quarry place if there is no key or way to get there? I will play and edit if I find the way to do this. I will keep playing this so... Once again thank you for this amazing mod! The few issues here and there can be solved somehow! 3 Quote Share this post Link to post
Turin Turambar Posted May 1, 2020 That looks very impressive, indeed. 0 Quote Share this post Link to post
Archanhell Posted May 5, 2020 Alright so, I am once again stuck on this Mod. I do not know if someone has advanced as much as me on this thread, but I found this puzzle of the crypt's dude, the fourth riddle. I am not sure what exactly I have to draw lol, the riddle does not make much sense and I tried to do a sun or a star, but not possible at all. My game did not take screenshots of it for some reason, but the area is basically like a lot of pads with star signs on the ground, with pillars surrounding it. Any hint? I do not want to noclip again like last time lol. 0 Quote Share this post Link to post
BigMemka Posted November 2, 2020 Ascension has been updated to a version 1.3! - Added a new map with a new quest - Most of the trees and some other sprite objects are replaced with 3D models - various bugs fixed New screenshots: Have a nice game! https://drive.google.com/file/d/1c3Xae6DP50d5UXr2vs0uyOPi1tPCKXK2/view?usp=sharing 7 Quote Share this post Link to post
Mangudai Posted March 24, 2021 Hello, any plan for a v1.5 anytime soon ? 0 Quote Share this post Link to post
Pegleg Posted March 24, 2021 On 4/19/2020 at 7:29 AM, Guardsoul said: It means that it doesn´t appeal him, he is not interested in (this doesn´t mean that he hates it!). On 4/19/2020 at 7:37 AM, TheNoob_Gamer said: It's a term to express an individual (or some people)'s polite disinterest in another's work (in this case, your mod) because it's not appealing enough to he/she (of course this doesn't mean he/she hates it and someone else might still like your mod) In all fairness to RonnieJamesDiner, while they did say "the gameplay isn't really my cup of tea" (meaning "I generally don't enjoy this sort of gameplay"), they did say they might "give it a shot." And, @BigMemka, I agree with everyone else. The visuals you've shown here are absolutely stunning. 0 Quote Share this post Link to post
BigMemka Posted May 13, 2021 Good afternoon. Thank you for your feedback. Yes, we are currently updating the mod. We fix visual and gameplay bugs. Adding locations and improving old locations. We may even add a new level. Unfortunately the terms are still limited by my laziness and my employment). 1 Quote Share this post Link to post
Bengaltiger1 Posted December 1, 2021 Dear BigMemka, please be sure to have the .wad file with the Pk3 on the next update because I can't find my wad to play Ascension (in my RAR archive) 0 Quote Share this post Link to post
lokbustam257 Posted December 1, 2021 Pretty sure I've seen this thread before... 0 Quote Share this post Link to post
BigMemka Posted April 10, 2023 Good afternoon, everyone. There was no news for a very long time, but work on the wad continued. We have released several updates. At the moment, the final version is 1.6. Have a nice game to everyone! 1 Quote Share this post Link to post
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