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Seems like id wants to keep making new Doom games...


SovereignX9

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I'm skeptical about pumping out sequels with no end. They usually dont end very well in the FPS genre, but maybe I'm to pessimist in this. But what REALLY makes my skin crawl is the fact that the Doom series is with Bethesda... that just doens't sound right with the current path that Bethesad and almost all AAA gaming companies are taking. Moder Id games have done a great job with the modern games, but I think they should now theres a limit and stop for sometime. I'd rather wait 5 or even 10 years (I mean, Doom 2016 felt like forever but was 200% worth it.) for a new game, or actually, I would rather see the series be finished with a golden belt, instead of the next money milking cow.

For me, Doom is truly Eternal already, no need for more lots of more sequels.

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I don't think id intends to just keep on making Doom game after Doom game. In fact, after Eternal is finished and all DLC is out, I doubt we're going to hear about another game in the next 5 years or more.

 

It will need a break, and a fresh new start. Next time, I hope they will do something more horror oriented, because with 2016 and Eternal we've had our fair share of action and relentless combat, now it's time for something else before it gets stale.

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On 6/20/2020 at 5:19 AM, Lila Feuer said:

I'm actually praying they'll acknowledge Doom 3 beyond the Soul Cube in 2016 and have a proper continuation someday. Take what worked, ignore what didn't work, and make a truly awesome survival horror style Doom with actual scary demons and oppressive Hell.

Problem is, the things that worked in D3 can be counted on the fingers on one hand. Plus, id redefined Doom's formula with 2016, and something as slow and claustrophobic has no place in the main series. As a VR spinoff game? Absolutely. Not as a proper main installment though.

On 6/23/2020 at 1:24 AM, Man of Doom said:

 

I wholly second this as well. As awesome as the nuDoom titles are (2016 and Eternal), I can't help but feel that not only have the demons been turned into big red devils instead of otherworldly eldritch abominations, they've basically been reduced to literal punchlines (lol Slayer punches a bajillion demons).

Bringing back legitimately scary demons and a more oppressive version of Hell would be refreshing in my book.

I don't think Doom was ever intended to be this type of scary. Fire and brimstone, horned humanoid demons, spikes, sharp teeth etc. - yes. But body horror with a creeping dread and shapes difficult to describe with our limited vocabulary, that's a Quake thing.

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13 hours ago, PaulRazvan95 said:

Isn't Bethesda on command here ?

 

No.

 

It they were, Doom 2016 as we know it would've never existed. We would've had the Doom 4 1.0 game instead, aka the "Call of Doom".

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What I meant is id does the titles that Beth wants. If they want a Doom For3ver they do that. Or a Quake game they do that.

 

Gameplay is left to id pretty much.

Edited by PaulRazvan95

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If ID's going to make another Doom horror game, why not take inspiration from what inspired the original 1993 Doom, Aliens and Evil Dead 2?

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20 hours ago, PaulRazvan95 said:

What I meant is id does the titles that Beth wants. If they want a Doom For3ver they do that. Or a Quake game they do that.

 

Same thing.

 

So far Bethesda has shown that they respect id Software and allow them complete creative freedom over their products, so this isn't the case, not yet anyway. Hopefully never.

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6 hours ago, iconofeggsafe666 said:

Ya know what would be cool?

Getting the old id boys together and restoring Tom Hall's Doom bible into an actual game. 

I'd play that.

 

Very unlikely to happen at id Software however, they're not exactly known for recycling their past, unlike other developers and their publishers.

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3 hours ago, seed said:

 

Very unlikely to happen at id Software however, they're not exactly known for recycling their past, unlike other developers and their publishers.

Dang, that's unfortunate.

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It seems like every time someone brings up a point how Doom and Eternal are "Recreations", When to call them recreations is a massive insult to the genius of them, ID software doesn't do that, that's what a shitty company like Activision does, ID software games are all carefully designed with a specific goal in mind, Doom 3 is a great idea of experimentation, it dared to change what people thought about the whole FPS genre and horror genre AHL (After Half Life) Which anyone can agree drastically shifted the game industry in a new direction, the game wasn't well recieved because people were fond of the old 1990's version they grew up with. It was not bad, it just didn't fit the criteria most Doom players expected out of a Doom game.
 

@iconofeggsafe666 read this article

https://quake.fandom.com/wiki/John_Romero#:~:text=In 1996 Romero was fired,never regretted leaving the company.&text=Romero left with Tom Hall,the Dallas Ion Storm office.

Edited by Morpheus666

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1 hour ago, iconofeggsafe666 said:

Oh, that stinks even more than dog crap on a hot summer's day.

Pride does that to people, Both John's deserved the right to be proud of there creation but they let it go to there heads.

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22 hours ago, Morpheus666 said:

@iconofeggsafe666 the reason John and the original team will not get back together, they didn't leave the team on the best terms with Carmack.

 

That's in the past, I think.

 

I'm confident the relation between the old id Software members is warmer nowadays, I've not seen anyone taking stabs at each other - looking forward to being proven wrong, should that be the case. I think Sandy is probably the one who might still not be on the best terms, however.

 

On 6/26/2020 at 10:51 PM, Morpheus666 said:

It seems like every time someone brings up a point how Doom and Eternal are "Recreations", When to call them recreations is a massive insult to the genius of them, ID software doesn't do that, that's what a shitty company like Activision does, ID software games are all carefully designed with a specific goal in mind, Doom 3 is a great idea of experimentation, it dared to change what people thought about the whole FPS genre and horror genre AHL (After Half Life) Which anyone can agree drastically shifted the game industry in a new direction, the game wasn't well recieved because people were fond of the old 1990's version they grew up with. It was not bad, it just didn't fit the criteria most Doom players expected out of a Doom game.

 

But this is once more ignoring the flaws the game actually has.

 

No-one is seriously bashing Doom 3 because it was different from its predecessors - 2016 and Eternal are pretty far away from them as well -, but because it is just not a flawless product. If combat was overall better than in ended up being, I'm sure people would be less critical of it, because combat is everything in a shooter, after all, and it was simply lackluster in this game, it sacrificed the gameplay for the atmosphere a bit.

 

I like the game too, but I accept it for what it is and acknowledge its flaws. Not doing so is the first step towards fanboyism.

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Carmack's gone, anyway.

 

The Doom Bible should not be lionized, it was incomplete and flawed and honestly the game we got was much better than what a fully followed bible would have give us.

 

The old team has been far and away from AAA game design for years, and one shouldn't expect them to be able to make a successful AAA game now. It's not the 1990s anymore. I mean, there's probably a reason why Blackroom was canceled and shelved.

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Doom 3 wasn't the problem. It had a good sales record if you compare it to most games. The real chaos started after it. The 5 years after it were an identity crisis with all the RPGs and finally Rage; Followed by 5 years of nothing until Doom 4. hopefully the next game by id software isn't in 2025 :P.

Edited by Pegg

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1 hour ago, Pegg said:

hopefully the next game by id software isn't in 2025 :P.

 

No, it probably will take even longer. I very much doubt they're in a hurry for another Doom game once development on Eternal ceases entirely.

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I have a strong feeling that the DLC will recreate Plutonia and Evilution. I have no idea why I think that, but I do.

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On 6/28/2020 at 4:15 PM, seed said:

No-one is seriously bashing Doom 3 because it was different from its predecessors - 2016 and Eternal are pretty far away from them as well -, but because it is just not a flawless product.

 

Doom 2016/Doom Eternal and even the original Doom weren't "flawless" as well. Doom 3 is mainly criticized because it dared to do things differently. Recurring complaints are: it's too dark, it doesn't focus solely on action, it's too slow, instead of brainless shooting all the time you also need to read PDA emails to find door codes.

 

On 6/28/2020 at 8:33 PM, LiT_gam3r said:

I have a strong feeling that the DLC will recreate Plutonia and Evilution. I have no idea why I think that, but I do.

 

I also have no idea why you think this, because it's highly unlikely. Plutonia doesn't even have an identifiable setting, how would you recreate something like this in a DLC beyond a superficial "there are quantum accelerator devices"?

Edited by Tetzlaff

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18 minutes ago, Tetzlaff said:

Doom 2016/Doom Eternal and even the original Doom weren't "flawless" as well. Doom 3 is mainly criticized because it dared to do things differently. Recurring complaints are: it's too dark, it doesn't focus solely on action, it's too slow, instead of brainless shooting all the time you also need to read PDA emails to find door codes.

 

Doubt it, that's maybe what some people might be seeing, particularly those who cannot accept change in general, but not most.

 

Being "too dark" and clunky however are very valid criticisms, as the lighting is unbalanced on many occasions in this game. In the original release, the game being either too dark or too bright at times is not totally inaccurate. And some of the effects they added versus the other games, such as that dumb screen shake when shot, are also obnoxious.

 

I'm fine with feedback since it is needed, but not to the point that fighting back actually becomes a problem at times. Then there's also the pump Shotgun which has a serious handicap due to its ridiculous spread, which no other weapon has, and the armor that is literally useless, its damage absorption is almost nonexistent - it should absolutely not be possible to literally die with some 100 armor left after getting shot by zombies. But unfortunately not only that it is possible, it can also happen frequently. So no, the game definitely has its flaws and they go well beyond "it dared to do things differently".

 

18 minutes ago, Tetzlaff said:

I also have no idea why you think this, because it's highly unlikely. Plutonia doesn't even have a identifiable setting, how would you recreate something like this in a DLC beyond a superficial "there are quantum accelerator devices"?

 

Indeed.

 

Final Doom is an id sanctioned product but something they had no creative input or interference with whatsoever, and neither Plutonia nor TNT have an identifiable setting. Plutonia might be a bit easier here since it has only one consistent theme, but TNT is all over the place with its locations. And besides, expectations for a Final Doom "remake" are totally unfounded, nothing we've seen so far or heard from id indicates they have even the most far-removed interest in remaking those expansions.

Edited by seed

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