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ROGUE REBEL Tc [RELEASE]


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4 hours ago, retrogamer97 said:

Hopefully someone can repurpose your old blood texture. Maybe add it to share your sprites/textures? 

I have my old doom and heretic terrain mods, but never had a blood one. I always replaced it with some kind of lava (always saturated with the blood. I think that replace that texture was my first desire to start modding the terrains).

 

But if you mean electric one, it will exist as a replacer for the blue and red rock (that one that looks like a mancubus) so, nothing lost at all :)

 

Aniway, if you need something in particular regarding the terrains, just let me know, now is the moment ;)

Edited by WARDUST

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Blasters shoots faster (It's more intense and more "bullet" feeling, but sith and you can't reflect them with sabers. You know, i'm not focus on Jedi stuff, grab your blaster!)
Faster stormtroopers

Regards!

Edited by WARDUST

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A small but important change. No more seeker missils. In slaughrer maps it turns the wad impossible
Reduced scales for IG88 and rodian sniper
Also added a minor modification in the terrains (metal planks in the trash, moving softly)
Added a pk3 in the custom wads for macheteRC1 megawad

Edited by WARDUST

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7 hours ago, WARDUST said:

Moving to 17_01
A small but important change. No more seeker missils. In slaughrer maps it turns the wad impossible
Reduced scales for IG88 and rodian sniper
Also added a minor modification in the terrains (metal planks in the trash, moving softly)
Added a pk3 in the custom wads for macheteRC1 megawad

Good bye seeker missles, Those were horrible. 

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3 hours ago, retrogamer97 said:

Good bye seeker missles, Those were horrible. 

haha sick of find them in my face every 5 minutes... what happens with the modders and the love to revenants?
You always been right man!

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2 hours ago, WARDUST said:

haha sick of find them in my face every 5 minutes... what happens with the modders and the love to revenants?
You always been right man!

Revenans are weird. In most encounters they are easy to take out (do the revenant dance or peek a boo shoot). They only become an issue when modders spawn hordes of them or make you fight them in a tight space/awkward environment.  In my mod , I instantly take out of my stronger weapons and kill them fast, Take 0 chances. 

Edited by retrogamer97

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On 12/29/2022 at 6:30 PM, WARDUST said:

 

 

I've recorded a new video . an amazing horror experience with linear map and ARENA fight .

I used as many graphical add-ons as I think are possible . Parralax textures,PBR textures ,fog ,FX enhancements,map enhancements from BD ,glowing liquids and of course the incredible Star wars textures which came with the mod . 

 

Hope you like it https://youtu.be/nhkgz9O1Xfg

-5353072720784508029_121.jpg

Edited by WimpyDenton84

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12 hours ago, WimpyDenton84 said:

 

I've recorded a new video . an amazing horror experience with linear map and ARENA fight .

I used as many graphical add-ons as I think are possible . Parralax textures,PBR textures ,fog ,FX enhancements,map enhancements from BD ,glowing liquids and of course the incredible Star wars textures which came with the mod . 

 


That's really nice! also the mappack looks really good. A bit weird the PBR showing Doom textures, but the effect itself it's really cool. I hope i can understand how it works to make something for the mod.

By the way, which mappack is it? i would like to play it too

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14 hours ago, WimpyDenton84 said:

 

I've recorded a new video. an amazing horror experience with a linear map and ARENA fight.

I used as many graphical add-ons as I think are possible. Parallax textures, PBR textures, fog, FX enhancements, map enhancements from BD, glowing liquids, and of course the incredible Star wars textures which came with the mod. 

 

Yeah the PBR texture mod is for Doom and does not magically turn textures into PBR so by using it you are losing out on the Star Wars textures of the mod. Still, it looks pretty cool.

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On 1/20/2023 at 9:55 AM, WARDUST said:


That's really nice! also the mappack looks really good. A bit weird the PBR showing Doom textures, but the effect itself it's really cool. I hope i can understand how it works to make something for the mod.

By the way, which mappack is it? i would like to play it too

Zero brightness beta .

 

Yes .Sadly pbr shows vanilla textures below .but its actually not that bad .The most interesting thing is That the parralax textures are compatible with the textures from.Wd

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  • 3 weeks later...

Blaster mirrored (again yes, but a bit improved) and Purge and death  troopers small fix

Edited by WARDUST

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  • 2 months later...
On 5/11/2023 at 1:23 PM, maksi22 said:

Can you give me link download please 
Wardusted MOD?

Not yet

Edited by WARDUST

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  • 1 month later...
On 5/14/2023 at 4:36 PM, maksi22 said:

How download this mod?

It's private

Edited by WARDUST

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Small Update for the summer.
I've replaced the GamorreanGuards. Instead you will find a custom DarkGuard (RoyalGuard)
Gamorreans will appear in some moments together with the Rancor
 

 

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1 hour ago, Boodie_tn said:

Hey WARDDUST!!!! Its great to see and having a chance of free time that you are doing what you have to do!

Thanks boodie! Nice to see you again :)

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6 hours ago, WARDUST said:

Thanks boodie! Nice to see you again :)

 

Yessir! Nice to see you and hear from you as well! :)

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Some more things on the 29/06

Scouts, Stromtroopers and sarges now will run instead of walking (other troops like DLT gunners, missils etc still walking) speed can change in next updates, but at the moment i feel they are balanced. Let me know your impressions!
Mouse bot change the speed when fired
 

 

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On 6/29/2023 at 9:42 PM, Boodie_tn said:

This is getting even better and better! Nice WARDUST!!!!

Yes!
Added running Tie Pilot and small fixes in that file and the textures

Edited by WARDUST

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I've found the files hires and low sprites of the StormSarge-RUN that has RSORA the same name as of the REDDARKS sprites RSORA.

Edited by Boodie_tn

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I'm sorry that I have to re-edit this post changing my topics, but I just wanted to let you know. I'll do some testing to find out what's the change the sprites names. Possibly have to rename in the ActorS/Enemy/StormFin, the EmpireInfantrySarge See: sprite running names.

Edited by Boodie_tn

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1 hour ago, Boodie_tn said:

I'm sorry that I have to re-edit this post changing my topics, but I just wanted to let you know. I'll do some testing to find out what's the change the sprites names. Possibly have to rename in the ActorS/Enemy/StormFin, the EmpireInfantrySarge See: sprite running names.

Yes sorry, that's one of the fixes i have uploaded with the 30/06. Let me know if everything is fine now. Thanks a lot!

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Question: Is their a way to have them run far distances and then walk when they get close to you during in combat? Like they will run until they get close to you the scouts, stormtroopers and sarge for example. The sprites I mean.

Edited by Boodie_tn

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1 hour ago, WARDUST said:

Yes sorry, that's one of the fixes i have uploaded with the 30/06. Let me know if everything is fine now. Thanks a lot!

 

Yeah, that works!

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12 hours ago, Boodie_tn said:

Question: Is their a way to have them run far distances and then walk when they get close to you during in combat? Like they will run until they get close to you the scouts, stormtroopers and sarge for example. The sprites I mean.

Not sure... aniway, they walk supercalm and that's the thing i'm trying to avoid, they are fighting, so... RUN! :P

 

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