WARDUST Posted January 13, 2023 (edited) 4 hours ago, retrogamer97 said: Hopefully someone can repurpose your old blood texture. Maybe add it to share your sprites/textures? I have my old doom and heretic terrain mods, but never had a blood one. I always replaced it with some kind of lava (always saturated with the blood. I think that replace that texture was my first desire to start modding the terrains). But if you mean electric one, it will exist as a replacer for the blue and red rock (that one that looks like a mancubus) so, nothing lost at all :) Aniway, if you need something in particular regarding the terrains, just let me know, now is the moment ;) Edited January 13, 2023 by WARDUST 0 Quote Share this post Link to post
WARDUST Posted January 13, 2023 (edited) Blasters shoots faster (It's more intense and more "bullet" feeling, but sith and you can't reflect them with sabers. You know, i'm not focus on Jedi stuff, grab your blaster!) Faster stormtroopers Regards! Edited October 3, 2023 by WARDUST 1 Quote Share this post Link to post
WARDUST Posted January 18, 2023 (edited) A small but important change. No more seeker missils. In slaughrer maps it turns the wad impossible Reduced scales for IG88 and rodian sniper Also added a minor modification in the terrains (metal planks in the trash, moving softly) Added a pk3 in the custom wads for macheteRC1 megawad Edited October 3, 2023 by WARDUST 0 Quote Share this post Link to post
retrogamer97 Posted January 18, 2023 7 hours ago, WARDUST said: Moving to 17_01 A small but important change. No more seeker missils. In slaughrer maps it turns the wad impossible Reduced scales for IG88 and rodian sniper Also added a minor modification in the terrains (metal planks in the trash, moving softly) Added a pk3 in the custom wads for macheteRC1 megawad Good bye seeker missles, Those were horrible. 1 Quote Share this post Link to post
Boodie_tn Posted January 18, 2023 Wow! Ohh yeah!! Thanks for the update WARDUST!!!! 1 Quote Share this post Link to post
WARDUST Posted January 18, 2023 3 hours ago, retrogamer97 said: Good bye seeker missles, Those were horrible. haha sick of find them in my face every 5 minutes... what happens with the modders and the love to revenants? You always been right man! 1 Quote Share this post Link to post
retrogamer97 Posted January 19, 2023 (edited) 2 hours ago, WARDUST said: haha sick of find them in my face every 5 minutes... what happens with the modders and the love to revenants? You always been right man! Revenans are weird. In most encounters they are easy to take out (do the revenant dance or peek a boo shoot). They only become an issue when modders spawn hordes of them or make you fight them in a tight space/awkward environment. In my mod , I instantly take out of my stronger weapons and kill them fast, Take 0 chances. Edited January 19, 2023 by retrogamer97 1 Quote Share this post Link to post
AndroidFerret Posted January 19, 2023 (edited) On 12/29/2022 at 6:30 PM, WARDUST said: I've recorded a new video . an amazing horror experience with linear map and ARENA fight . I used as many graphical add-ons as I think are possible . Parralax textures,PBR textures ,fog ,FX enhancements,map enhancements from BD ,glowing liquids and of course the incredible Star wars textures which came with the mod . Hope you like it https://youtu.be/nhkgz9O1Xfg Edited January 19, 2023 by WimpyDenton84 2 Quote Share this post Link to post
WARDUST Posted January 20, 2023 12 hours ago, WimpyDenton84 said: I've recorded a new video . an amazing horror experience with linear map and ARENA fight . I used as many graphical add-ons as I think are possible . Parralax textures,PBR textures ,fog ,FX enhancements,map enhancements from BD ,glowing liquids and of course the incredible Star wars textures which came with the mod . That's really nice! also the mappack looks really good. A bit weird the PBR showing Doom textures, but the effect itself it's really cool. I hope i can understand how it works to make something for the mod. By the way, which mappack is it? i would like to play it too 1 Quote Share this post Link to post
Rex705 Posted January 20, 2023 14 hours ago, WimpyDenton84 said: I've recorded a new video. an amazing horror experience with a linear map and ARENA fight. I used as many graphical add-ons as I think are possible. Parallax textures, PBR textures, fog, FX enhancements, map enhancements from BD, glowing liquids, and of course the incredible Star wars textures which came with the mod. Yeah the PBR texture mod is for Doom and does not magically turn textures into PBR so by using it you are losing out on the Star Wars textures of the mod. Still, it looks pretty cool. 1 Quote Share this post Link to post
AndroidFerret Posted January 25, 2023 On 1/20/2023 at 9:55 AM, WARDUST said: That's really nice! also the mappack looks really good. A bit weird the PBR showing Doom textures, but the effect itself it's really cool. I hope i can understand how it works to make something for the mod. By the way, which mappack is it? i would like to play it too Zero brightness beta . Yes .Sadly pbr shows vanilla textures below .but its actually not that bad .The most interesting thing is That the parralax textures are compatible with the textures from.Wd 1 Quote Share this post Link to post
WARDUST Posted February 13, 2023 Working in waterfalls to match the new terrain 5 Quote Share this post Link to post
WARDUST Posted February 14, 2023 (edited) Blaster mirrored (again yes, but a bit improved) and Purge and death troopers small fix Edited October 3, 2023 by WARDUST 0 Quote Share this post Link to post
maksi22 Posted May 11, 2023 Can you give me link download please Wardusted MOD? 0 Quote Share this post Link to post
WARDUST Posted May 12, 2023 (edited) On 5/11/2023 at 1:23 PM, maksi22 said: Can you give me link download please Wardusted MOD? Not yet Edited October 3, 2023 by WARDUST 0 Quote Share this post Link to post
WARDUST Posted June 25, 2023 (edited) On 5/14/2023 at 4:36 PM, maksi22 said: How download this mod? It's private Edited October 3, 2023 by WARDUST 0 Quote Share this post Link to post
WARDUST Posted June 25, 2023 Small Update for the summer. I've replaced the GamorreanGuards. Instead you will find a custom DarkGuard (RoyalGuard) Gamorreans will appear in some moments together with the Rancor 2 Quote Share this post Link to post
Boodie_tn Posted June 25, 2023 Hey WARDDUST!!!! Its great to see and having a chance of free time that you are doing what you have to do! 1 Quote Share this post Link to post
WARDUST Posted June 25, 2023 1 hour ago, Boodie_tn said: Hey WARDDUST!!!! Its great to see and having a chance of free time that you are doing what you have to do! Thanks boodie! Nice to see you again :) 0 Quote Share this post Link to post
Boodie_tn Posted June 25, 2023 6 hours ago, WARDUST said: Thanks boodie! Nice to see you again :) Yessir! Nice to see you and hear from you as well! :) 0 Quote Share this post Link to post
WARDUST Posted June 29, 2023 Some more things on the 29/06 Scouts, Stromtroopers and sarges now will run instead of walking (other troops like DLT gunners, missils etc still walking) speed can change in next updates, but at the moment i feel they are balanced. Let me know your impressions! Mouse bot change the speed when fired 1 Quote Share this post Link to post
Boodie_tn Posted June 29, 2023 This is getting even better and better! Nice WARDUST!!!! 1 Quote Share this post Link to post
WARDUST Posted June 29, 2023 (edited) On 6/29/2023 at 9:42 PM, Boodie_tn said: This is getting even better and better! Nice WARDUST!!!! Yes!Added running Tie Pilot and small fixes in that file and the textures Edited October 3, 2023 by WARDUST 0 Quote Share this post Link to post
Boodie_tn Posted June 29, 2023 (edited) I've found the files hires and low sprites of the StormSarge-RUN that has RSORA the same name as of the REDDARKS sprites RSORA. Edited June 29, 2023 by Boodie_tn 0 Quote Share this post Link to post
Boodie_tn Posted June 29, 2023 (edited) I'm sorry that I have to re-edit this post changing my topics, but I just wanted to let you know. I'll do some testing to find out what's the change the sprites names. Possibly have to rename in the ActorS/Enemy/StormFin, the EmpireInfantrySarge See: sprite running names. Edited June 29, 2023 by Boodie_tn 0 Quote Share this post Link to post
WARDUST Posted June 29, 2023 1 hour ago, Boodie_tn said: I'm sorry that I have to re-edit this post changing my topics, but I just wanted to let you know. I'll do some testing to find out what's the change the sprites names. Possibly have to rename in the ActorS/Enemy/StormFin, the EmpireInfantrySarge See: sprite running names. Yes sorry, that's one of the fixes i have uploaded with the 30/06. Let me know if everything is fine now. Thanks a lot! 0 Quote Share this post Link to post
Boodie_tn Posted June 29, 2023 (edited) Question: Is their a way to have them run far distances and then walk when they get close to you during in combat? Like they will run until they get close to you the scouts, stormtroopers and sarge for example. The sprites I mean. Edited June 29, 2023 by Boodie_tn 0 Quote Share this post Link to post
Boodie_tn Posted June 29, 2023 1 hour ago, WARDUST said: Yes sorry, that's one of the fixes i have uploaded with the 30/06. Let me know if everything is fine now. Thanks a lot! Yeah, that works! 1 Quote Share this post Link to post
WARDUST Posted June 30, 2023 12 hours ago, Boodie_tn said: Question: Is their a way to have them run far distances and then walk when they get close to you during in combat? Like they will run until they get close to you the scouts, stormtroopers and sarge for example. The sprites I mean. Not sure... aniway, they walk supercalm and that's the thing i'm trying to avoid, they are fighting, so... RUN! :P 0 Quote Share this post Link to post
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