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ROGUE REBEL Tc [RELEASE]


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13 hours ago, WARDUST said:

Keep Star wars music man! What are you doing? XD

I wish I could but star wars music is copyright :(

 

Could you make a texture and terrain for FreeDoom 1 & 2? FreeDoom has its own textures and monsters. A Star Wars PBR texture pack (Ahegao face) lol I can dream.

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26 minutes ago, Rex705 said:

I wish I could but star wars music is copyright :(

 

Could you make a texture and terrain for FreeDoom 1 & 2? FreeDoom has its own textures and monsters. A Star Wars PBR texture pack (Ahegao face) lol I can dream.

one of the reasons to not share it for everyone, yes. Will see that things you say, but first i would like finish Uprising wad.
But freedoom in your videos is working with my replacers, isn't it? at least, i don't see nothing from freedoom in...

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10 minutes ago, WARDUST said:

one of the reasons to not share it for everyone, yes. Will see that things you say, but first i would like finish Uprising wad.
But freedoom in your videos is working with my replacers, isn't it? at least, i don't see nothing from freedoom in...

Yes, it works fine it's just still some freedoom textures. It's no big deal or anything they seem to mix fine.

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4 hours ago, Rex705 said:

Yes, it works fine it's just still some freedoom textures. It's no big deal or anything they seem to mix fine.

I put my eyes on... there are a beautiful ammount of textures there!... but yeah, if the wads are good (and it looks they are in your videos) i will do something

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I was playing a map and an army of Boba Fett's spawned in it was scary. But as I was running around blasting them I noticed a bunch of them stuck just sitting around not moving or shooting. I got to the next map and found one of the little lightsaber training droids sitting on the floor not moving or shooting. Maybe they just didn't like the map I dono.

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1 hour ago, Rex705 said:

I was playing a map and an army of Boba Fett's spawned in it was scary. But as I was running around blasting them I noticed a bunch of them stuck just sitting around not moving or shooting. I got to the next map and found one of the little lightsaber training droids sitting on the floor not moving or shooting. Maybe they just didn't like the map I dono.

Thanks! Sure is something i can find and fix quickly

I was planning the group of mandalorians(working currently in the sprites), so, i have run putting Bobba previous releasing that... I think it's currently fixed. take a look at the version in my folder with your nickname.

Thanks for testing man!

Edited by WARDUST

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55 minutes ago, Rex705 said:

Ok, I tried the new one and the Bobba army is free run for the hills!

the f*kin Bobba... shot in da face! xD

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Yo would be cool if you could make a WAD patch for The Darkest Hour and its prequel Dawn A Prelude. They are Star Wars-themed maps like Jabas palace from back in 2001. Xim has made a patch for his mod.

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first i need to put my hands on ;-)
currently with this update: 578054045_Sinttulo-1.png.7dcb8c34af2a40fe3442a3a7deb6b86f.png
The design can change, but at the moment, here they are

Edited by WARDUST

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1 hour ago, WARDUST said:

first i need to put my hands on ;-)
currently with this update: 578054045_Sinttulo-1.png.7dcb8c34af2a40fe3442a3a7deb6b86f.png
The design can change, but at the moment, here they are

Looks pretty cool :)

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Well, I think I've reached a more than optimal point with the mod. I will look forward errors.

Last changes, v30.11:
1-Improved Mandalorian sprites.
2-Added a secondary BFG
type shot (black hole effect) to the concussion rifle
(consumes a lot of ammo, but in some cases it's necessary to have a powerful weapon like this)
The rotating energy ball:
BHOLJ0.png.992466d421782cd28569eba7cc7376f1.png
This last change needs to start a map to be efective

 

 

Edited by WARDUST

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7 hours ago, Rex705 said:

Nice, this mod has made a lot of progress. Now that everything is looking good you can work on WAD fixes for The Darkest Hour and its prequel Dawn A Prelude right? I would love to play these maps with this mod.

images.jpg.7bda76a3c3506d5640156dcf534b32f0.jpg
xD
Today a small change adding loosed glow on the minigun lasers. v01.12

Edited by WARDUST

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On 12/4/2021 at 5:08 PM, Pistoolkip said:

Damn these Mandalorians kicked my butt! They kill you very quickly in tight environments. DOOM II Map06 for example. 

Yes, in large groups it's too much. I have reduced their speed and the damage (specially the brown mandalorian with micromissils), really a pain.

Also, the second attack of the Concussion make more damage. (v05.12)

Edited by WARDUST

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v07/12 comes with:
small changes in the initialdroid (recolor and recovering the previous poisoned missil)
Revenants return to the Stormtrooper missil launcher, with the minor presence of the mandalorians (after testing them, i like it, but the gameplay goes farther and loses a lot of balance, so, a step back)
 

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On 12/6/2021 at 5:17 PM, Pistoolkip said:

Now with actual blaster bolt!

 

 

just a reminder: I have a pk3 with fixes for that wad in the "custom wad folder", also i see the terrain.pk3 it's not activated. Nice video! i love the comments (really fun hear you in the other video in E1M2, reacting to sewerbugs and mynocks xD)

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10 hours ago, Rex705 said:

It's kinda weird shooting the rocket launcher but no explosion when it hits.

Mmm... i supose i will return to the grenadeshell fx. But a bit evolved. Currently, i would like make a tour in brutal doom and take some ideas for the hard weapons like the launcher, but you can find this change already done (v12.12)
Thanks for comments!

Edited by WARDUST

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On 24/4/2020 at 14:29, WARDUST said:


Darkforces Wardusted 2021 | replacer that works with Heretic and Doom wads. (current version "DarkForces_WARDUSTed_2021_v12.12")

In 2018 I did a mod based on CEEJay's Darkforces. Due incomplete credits I decided to remove it from Internet. However some people resubmitted it and even another mod has seen the light continuing with the work in a more official way (Xim star wars).

 

For that reason, I prefer that my file remain as a private thing, only for Doomworld friends. I don't give permission to publish any download link on youtube or another place like other forums. If you want to try it, please, send me a private message.

Video by @Rex705 (thanks!)


Some things About this mod:
It's made to my personal taste and for my pleasure. No need glory, popularity or downloads. But, i like and enjoy forum relationship and share with friends, obviously, people who invest time contacting, comenting and playing, thing that i find it's a privilege and really rewarding.
The mod uses 2x in mostly all the graphics, putting the engine to it's limits, so, in heavy moments like in custom WADs that put in front of you hundreds of monsters at the same time, you can experiment lack (ex: Uprising mod - final map 20) Here you need kill fast :P
Also in the first seconds you can experiment this lack, due the loading Terrain textures that increases in a big way the ammount of textures in the map (a toxic liquid that in Doom has 3 or 4, in my file can be 25 or 50) but after 4 or 5 seconds everything is fine. Perhaps i will polish that, if i find enough inspiration (but i like the current balance between upscale graphics and playability).


CREDITS

ID SOFTWARE - LUCASFILMS & DISNEY - LUCASARTS - ELECTRONIC ARTS - BIOWARE - RAVEN SOFTWARE
Agent_Ash aka Jekyll Grim Payne, Gifty, GARRETT GRANGER - CEEJAY- LILWHITEMOUSE - WAYNE POE - ZRRION THE INSECT - FANTINAIKOS - DEEPERTHOUGHT
GARYOSAVAN - SEAN LACK - Fractalsponge - XIM - BROS_ETT_311

-------------------------------------------------- ---------------
CONTENIDO ORIGINAL DE WARDUST
-------------------------------- --------------------
SPRITES DE MONSTRUOS Y ARMAS
Sprites y rediseños exclusivos - Xdeaths - Variantes de Stormtrooper (Normal, sarge, dlt, autogun, launcher, elite, deathtroopers)
Variantes de oficiales (Verde, gris y blanco), ATST, rodiano, variantes de fase 2 y 3, kubaz, Arachnoprobes1 y 2, Mancubus1 y 2, sondas1 y 2 y 3),
sprites de decoración Mynock (lámparas, soldados de la muerte, antenas) Gonk, ratón,
pistola astromecánica pesada, DLT, Bowcaster, sable de luz, repetidor , Autogun, Concuss, Blaster, francotirador
Rebel comando cara y barra de estado
TEXTURAS (ediciones, selección (de viejos juegos de sw), fusión) Brightmaps - Skys panorámico con barcos en movimiento
Fotos de intermedio - TERRAIN Smoothliquids
EFECTOS Efectos de
armas - chispas, calcomanías y ediciones láser (blasters basados en la hermosa perdición)
Decora Ediciones para monstruos y armas ( reequilibrio del juego)
Otras ediciones que no recuerdo (brillos, luces, texturas ...)

-------------------------------------------------- ---------------------------
Si encontró cosas sin crédito que me faltan, mis disculpas, lo pondré en la lista tan pronto como sea posible!
 

85593742_gzdoom2021-10-0522-13-51.png.3b5db9907677a42edcf50a8a8b897bf3.png

 

 

Hola Wardust, por favor podrías indicar si es posible probar el mapa (Soy un fanatico de Brutal Doom). Se felicita y agradece el trabajo que muestras ... Muchos exitos.

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Uploaded v19.12
Added ATPT for replace arachnotron (currently a Silver Probe) need some more work in the animations, but at the moment it's enough
Mandalorians with some recolor and perspective corrections
Astromech, perspective corrections
Initial droid, explosion recolor
Vader, fixed missing sounds
DLT Fatso, now has DLT sound and give 2x ammo
Rotary Z6, new hand sprite thanks to @Scuba Steve

Added NERVE.pk3 in addons (just music replacer) and an update in the textures pk3 for the skys of that wad

Edited by WARDUST

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