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ROGUE REBEL Tc [RELEASE]


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New desintegration animation
Restored and cleaned additive effect for bowcaster and sniper scopes
GunFlash effect
 

 

Edited by WARDUST

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On 7/18/2022 at 11:06 PM, Morfos said:

Download Link?

No link sorry

Edited by WARDUST

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in this video you can see the changes incoming:
New Gunflash for all weapons, sniper desintegrations (currently making it for other characters), Additive effect in scopes, corrected bow animation

 

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v17.07 uploaded to mediafire and googledrive. Remaining some more testing but... that's it t the moment!

Changes:
Colored Gunflash for all weapons
Sniper desintegrations (for Storms, officers, scouts, and some aliens)
Additive effect in scopes (Bow and sniper)
Corrected secondary fire bow animation
Added Plasma dead (bluish version of the Xdeath) for Concussion and Assault cannon supercharge
 

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Firtsly, thanks for sharing the link :). I like every element of the mod, especially the sounds of the weapons (DLT-19 & Z-6 <3). I didn't experienced any bugs or errors, I played the basic version of DOOM 2 and a custom map (Terkberse). 

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1 hour ago, Rex705 said:

I played the latest version on some Maps of Chaos

 

Doom1 style always match perfectly :)

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There's a v21, it's just a new re-adjustment for the sparks
Here a video mixing other mods i did for doom

 

Edited by WARDUST

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On 7/25/2022 at 12:42 AM, gurziak said:

This looks nice. Where's the link?

I oon't post links sorry

Edited by WARDUST

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On 7/24/2022 at 10:35 PM, WimpyDenton84 said:

Hi there . I would love to play and test this mod.it looks amazing. 

I don't post links sorry

Edited by WARDUST

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On 7/25/2022 at 6:43 AM, MrJoshuaBlack777 said:

sup bro can I get a link so I can play on my day off? :D

 in your day off go to the beach!

Edited by WARDUST

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On 7/25/2022 at 7:49 PM, WimpyDenton84 said:

Thanks a lot .I'll definitely give it a long try now . Am I allowed to make a video about it on my channel when I don't post the files ? 

Yes you can (except if you are a famous youtuber with thousand of visits )

Edited by WARDUST

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I know is a bit weird the, but please... 

Ask me in a PRIVATE MESSAGE

 

Edited by WARDUST

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On 7/24/2022 at 11:35 PM, WARDUST said:

There's a v21, it's just a new re-adjustment for the sparks
Here a video mixing other mods i did for doom

 

Amazing work, thanks!

 

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  • 2 weeks later...

v10.08
Saber sparks (putting particles instead old sprite)
Pistol sprites changed a bit
Bowcaster a bit ripper (some of the "bolts" now go through enemies)
better compatibility with NOMONSTER replace file (to play other wads just with the weapons)
StormLauncher has seeker missiles (testing)
Corrected Autogun supercharge death Fx (from blue to red)

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  • 2 weeks later...

Some cool things (i think!) in the next version, currently ready. Let me share some videos testing Tie pilots and Scorpenek replacing my old Plasmafatso

Next changes:
DLT19 supercharge fixed
Deathtroopers complete sprite fire sequence
New TiePilots appear together with Naval officers
Fixed Mynock fly and spawns
Scorpenek replacer fro Plasmafatso
Better Mynok spawns
Extra impact sounds
 

Scorpenek
https://youtu.be/H3TbSD3CcL4

Tie Pilots
https://youtu.be/Y6K8gbrzYjI

Edited by WARDUST

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  • 2 weeks later...

Really impressed with the Scorpenek! Very good replacement for the fatso for sure! Very fun to battle with.

 

Btw, I just noticed that some enemies don't make a sound when they shoot their blasters. I noticed it with the scouts, but there may be others too.

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3 hours ago, Xim said:

Really impressed with the Scorpenek! Very good replacement for the fatso for sure! Very fun to battle with.

 

Btw, I just noticed that some enemies don't make a sound when they shoot their blasters. I noticed it with the scouts, but there may be others too.

Thanks Xim! always welcome with your comments!
I've added some custom "hit" sounds replacing the impacts (more "wizz" style but that's all) i will take a look for sure. So... corrected&uploaded! it had a bad definition in the decorate. Thanks!

Edited by WARDUST

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After get some feedback from @retrogamer97 here comes some extra changes for the next version.
1 - Remotes will appear only with jumpers (when replacing Pain Elementals)
2 - Instead, i'm adding a new enemy, the seeker droid (it will start wandering in the map like the scouts) it will appear together with Intrrogatioon Droids, but often than thouse
3 - The DarkPhase3 robots will have reduced it's dificulty (a big painchance) and the StormLaunchers will make less damage

Seeker Droid


DarkPhase 3 adjusted difficulty
https://youtu.be/rVxd7g-FNdw

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v13.09 is ready
1 - Stormtrooper missils:
Reduced damage - New skin to make it more visible (Shocktrooper style)
2 - Augmented aim time and painchance for DarkPhase
3 - New Seeker Droid replacing mostly remotes
4 - Corrected some desintegration sequences
Also added v13.09 texture file (i've added lights to steps basically)
And a Plutonia revisited texture pack support (PRCP.pk3)
Shoktrooper.PNG.b29f88f9b54ae856b31ea7a131a9b6eb.PNG
seeker.PNG.8efe05f2f63b47275dd9cd9b5df01d51.PNG

Edited by WARDUST

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  • 2 weeks later...

26.09
Corrected desintegration seq in mandalorians ands storms
Reduced SecDroid talking
Corrected some audio in stormjumpers and mandalorians
Reduced fire speed for mandalorians
Added Alert sound for seekerDroid
Blaster fires faster
Pistol makes more damage
Reduced ammount of ammo (to force switching weapons and add more challenge)
Corrected enemy behaviour (no attack before player shooting them)
Upgraded Darktrooper design

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This is the updated Deathtrooper version (i've uploaded a more updated sprite over the same v26, sorry if you have downloaded it)
DSORA2A8.png.65d9601cac3c6952b372fe0af3702b53.pngDSORA1.png.9588421681debdf8eff6a6195417c0c8.png

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