Bubbleman100 Posted April 26, 2020 Have you ever thought how cool it would be if Rockstar John Romero and Engineer John Carmack go back to work on their most successful game DOOM, because I ask myself this question every day when I turn on my computer to play Doom, I wonder how it would be these two living legends would return to work on Doom, probably would have an excellent game design, and the most beautiful Engine ever believed. Now say what would be your expectation if these two people went back to work on new games in the Doom franchise 2 Quote Share this post Link to post
Senor500 Posted April 26, 2020 I'm not sure if Romero could make designs like they are on Doom Eternal himself, I think his ego kinda clouds him (I do think Sigil's great) but Carmack is capable of making cutting edge engines no doubt. If anything I'm scared that Carmack is not on Doom and is on AI, he's probably gonna create Skynet. 13 Quote Share this post Link to post
Ralphis Posted April 26, 2020 My expectations: the game would take 20-30 years to be developed. It would likely tie in to some sort of new technology like sensory immersion of the feet. Personal computers might not exist anymore by the projected launch date. 15 days before launch, the game would be delayed and not receive a true release until 15 months later. The new Doom is critically panned due to a frustrating game mechanic that requires the player to manually breathe. 18 Quote Share this post Link to post
Chip Posted April 26, 2020 So cool dude! I would imagine just the original Rooms that have enemies perfectly placed, and just like the most amazing graphics that just pop. I loved the arena-type battle situations in the new DOOM games, but I also loved the attacks that were in specific sectors that you could run away from, choose your best weapon for the battle and rip n' tear. they would probably add a new weapon or two, and a crap-load of new enemies. Just imagine Carmack's graphics though, just shadows of like imps, so you know the battle ahead, then just a Cyberdemon jumps out of nowhere! I wish they were still making DOOM together. I guess all we can do is cross our DOOMGUY finger puppets that we definitely did not spend an hour making. 1 Quote Share this post Link to post
DoomDork Posted April 26, 2020 Honestly, I would rather see some new Sandy Petersen levels. 24 Quote Share this post Link to post
Mr. Freeze Posted April 26, 2020 Carmack has moved beyond game programming and is trying his hand at VR, no way he backslides into id. I love Romero, but his post-id track record is really spotty. Sigil is great yeah, but it's just a skin for Doom. It's not a new product, it's not representative of what game development takes. bring back sandy petersen and american mcgee 3 Quote Share this post Link to post
maxmanium Posted April 26, 2020 Is Romero egotistical or something? 1 Quote Share this post Link to post
Doomkid Posted April 26, 2020 Maybe when he was in his 20's and early 30's, but he has clearly developed as a person so much since then and people regularly refuse to acknowledge that. I never get any aroma of "I'm so great" listening to him talk at any point post-Daikatana. It's been a long time since the events of Masters of Doom played out. I actually saw a comment a couple days ago where people were accusing Romero of taking all the credit for Classic Doom, which is something I've literally never seen him do. He's always acknowledging Carmack as the genius behind the engine and the hard work of his peers like Hall, Petersen, Prince, etc. 26 Quote Share this post Link to post
⇛Marnetmar⇛ Posted April 26, 2020 I very strongly doubt Romero would have the skillset required to work on a modern AAA Doom game. 7 Quote Share this post Link to post
Boaby Kenobi Posted April 26, 2020 If this did happen (highly unlikely) then the expectation for whatever they were working on would be astronomical, and there's no way their work could live up to the hype that would inevitably surround it. 4 Quote Share this post Link to post
doorlock Posted April 26, 2020 What even happened to that game blackroom John was supposedly making? 1 Quote Share this post Link to post
Mr. Freeze Posted April 26, 2020 24 minutes ago, LordBehemoth said: What even happened to that game blackroom John was supposedly making? Raised 130k on Kickstarter and was mysteriously cancelled. 6 Quote Share this post Link to post
seed Posted April 26, 2020 I honestly really don't think they can do it again. It's the same as with various bands and artists reuniting and making new stuff, there's rarely ever something actually great coming out from them again. Romero and Carmack went in different directions, and Carmack is now interested in VR and (I think?) AI, neither has made games in a long time. The old gang could, in a dream, reunite and make some new stuff, sure, but it just won't be the same. All the magic that was there back in the '90s is long gone now as well. Frankly, I think the old id Software team and their take on Doom belongs to a bygone era. 5 Quote Share this post Link to post
Mara Posted April 26, 2020 You either die a hero, or you live long enough to see yourself become the villain. It's not worth the risk. 2 Quote Share this post Link to post
MFG38 Posted April 26, 2020 As awesome as that would be, that's realistically not happening at this point. Romero has his own game company, Carmack is working on VR/AI stuff, and the rest of the old id team is God knows where. And in all honesty, if the guys did reunite by some miracle, I doubt they could outdo themselves any more than what they already did back in the day. 4 Quote Share this post Link to post
famicommander Posted April 26, 2020 If Doom 3 is what he's about now, I'd rather Carmack just retired. If Sigil is what Romero is about now, I hope he makes another .wad soon. 2 Quote Share this post Link to post
Doomkid Posted April 26, 2020 Doom 3 isn’t what Carmack’s been about for over 15 years afaik. He’s been pretty strongly devoted to oculus/VR. Personally I’ve been consistently impressed with it. 3 Quote Share this post Link to post
insertwackynamehere Posted April 26, 2020 When I was a kid I emailed Romero a fan letter and he responded in like 24 hours. A few years back I saw him give a talk at NYU (that was also open to the public, space allowing). He seemed like a good guest and speaker. This weird meme of him being a dick makes no sense to me. 2 Quote Share this post Link to post
Deleted_Account Posted April 26, 2020 It's a nice thought, but i sincerely doubt it will ever happen. And even if it did, even if they did make a new Doom game, the community will never accept it. They will just pout about it and say it's not a 'real' Doom game. "It's just another NuDoom lol omfg". 3 Quote Share this post Link to post
Lizardcommando Posted April 26, 2020 These days? Probably not. Isn't Carmack too busy with the Oculus Rift stuff to get back in to game development? 3 Quote Share this post Link to post
SirJuicyLemon Posted April 26, 2020 1 hour ago, Lizardcommando said: These days? Probably not. Isn't Carmack too busy with the Oculus Rift stuff to get back in to game development? Most likely Wondering about their return to Doom is somewhat the kind of happy idea you get after reading Masters of Doom, but checking on each of their own realities and present situations, it's pretty logic to think that they'll just keep on their projects 1 Quote Share this post Link to post
The Civ Posted April 26, 2020 Romero did recently work and that mafia game his studio developed, so he's not totally out of the loop with game development. Although I do think the most he could do would be consultation on game direction, mechanics, etc, and possibly blocking out some level design, which I actually would quite like to see. 2 Quote Share this post Link to post
Deimos Posted April 26, 2020 (edited) 17 hours ago, incel said: Doom was a lightning in a bottle. As were Wolf3d and Quake in a way. But complex recipes demand more than recognized ingredients i agree. Edited April 26, 2020 by Deimos 1 Quote Share this post Link to post
ZeroTheEro Posted April 26, 2020 (edited) 2 hours ago, insertwackynamehere said: This weird meme of him being a dick makes no sense to me. It must be based on that Daikatana ad that people doesn't want to live it down. Edited April 26, 2020 by ZeroTheEro 1 Quote Share this post Link to post
Deleted_Account Posted April 26, 2020 9 minutes ago, ZeroTheEro said: It must be based on that Daikatana ad that people doesn't want to live it down. The nineties were a weird time. 1 Quote Share this post Link to post
Maximum Matt Posted April 27, 2020 15 hours ago, Mara said: You either die a hero, or you live long enough to see yourself become the villain. The night is darkest before the dawn. 6 Quote Share this post Link to post
intacowetrust Posted April 27, 2020 (edited) I doubt Carmack would find much interest in game engine development anymore. He seems very much the pioneering type and likes to take on new challenges and unsolved problems. Advancements in graphics are definitely not occurring at the same rate they used to as the 90s (save perhaps for recent raytracing stuff) so perhaps this is why the field became less interesting and why he moved onto VR as it was emerging and now AI. Engine development these days is much more about the less sexy topic of improving tools and workflows so that large teams can work effectively than it is about coming up with some revolutionary new rendering technique. I’ve no doubt though that John Romero would still have the design chops to come up with a fun modern take on a game like Doom. Perhaps one factor working against that would be the team sizes and investment required for something as polished and large scale as Doom 2016/Eternal. That would tend to stifle a lot of creative freedom and spontaneity that the early id team was able to enjoy. The abstract level design for instance that we all knew and loved from older id games would probably be one casualty of such an environment. Blackroom was an exciting concept though, it sounded like it had potential to be like a modernized version of the early id approach to the FPS, perhaps mitigating some of those scaling issues mentioned. I hope he gets the chance to return to that idea at some point. Edited April 27, 2020 by intacowetrust 5 Quote Share this post Link to post
BBQgiraffe Posted April 27, 2020 23 hours ago, Senor500 said: I'm not sure if Romero could make designs like they are on Doom Eternal himself, I think his ego kinda clouds him (I do think Sigil's great) but Carmack is capable of making cutting edge engines no doubt. If anything I'm scared that Carmack is not on Doom and is on AI, he's probably gonna create Skynet. John Carmack went braindead from a car accident and an ai replica of him was uploaded to his brain in 2016 2 Quote Share this post Link to post
DOEL Posted April 27, 2020 It's difficult for an artist to rehash their past work, they have to be in the right mind set for it and that can be rare. Also, having an expecting audience can be troublesome to the creative process. Ultimately, it is impossible to recapture perfectly the spirit of something in the past. 1 Quote Share this post Link to post
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