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Why is lower-unpegged line has lower texture scroll when ceiling in front of it raise


ViolentBeetle

Question

I made a balcony of a sort that is meant to be sealed away by a shutter that opens when you cross a linedef. In order to better seal the room I made shutter adjacent. Which causes, for some reason, the unpegged lower texture behind it to scroll up when shutter is raised, even though my every instinct tells me it should be nailed to the floor. What is causing this behaviour?

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It's difficult to visualize what you have constructed.

Either upload the pwad or at least an ingame screenshot of that balcony and shutter.

But the pwad would be preferential.

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