I am using Doombuilder X (doombuilder 2 but updated, essentially) and trying to use a script to spawn in these monsters around the player.
The trap SHOULD work as follows: Walk over linedef as you go to open a door, the linedef begins the script, the door is a teleport linedef and you end up in the centre of these mapspots- where the spawning then commences.
Quote
script 6 (void)
{
delay(35);
print(s:"insert inside joke here")
Thing_SpawnFacing(12,5,0,0);
delay(80);
Thing_SpawnFacing(13,4,0,0);
delay(80);
Thing_SpawnFacing(14,8,0,0);
delay(80);
Thing_SpawnFacing(15,110,0,0);
}
The problem is that no monsters spawn. I'm using doom2.wad and brutalv21.pk3 as the only resources on this. It's running GZDoom v3.2.1 during testing though I'll be running it on the latest version during actual play. I'm using UDMF.
Why aren't the enemies spawning? I can provide screenshots etc.
Question
PlinkyBits
I am using Doombuilder X (doombuilder 2 but updated, essentially) and trying to use a script to spawn in these monsters around the player.
The trap SHOULD work as follows: Walk over linedef as you go to open a door, the linedef begins the script, the door is a teleport linedef and you end up in the centre of these mapspots- where the spawning then commences.
The problem is that no monsters spawn. I'm using doom2.wad and brutalv21.pk3 as the only resources on this. It's running GZDoom v3.2.1 during testing though I'll be running it on the latest version during actual play. I'm using UDMF.
Why aren't the enemies spawning? I can provide screenshots etc.
Share this post
Link to post
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.