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How to make an actor limit


ryker

Question

Is there any way I could make an actor that has a limit of appearances in a level. I want this to be in the actor code, not the level code.

 

I this is an example of what I mean:

Actor Example
{
	spawnlimit 3
...
}

 

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You'll likely need to provide more information than this, as in standard Doom levels enemies will only spawn however many times you put them in a level.  There's no built-in function for spawning enemies dynamically outside of scripts the author themselves write.

 

What's the context here?

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