nicolas monti Posted June 1, 2020 10 minutes ago, Misty said: Check for iwad texture duplicates in slade. Open wad in slade, go to>archive>maintenance and check duplicated entry names and content. Then use "remove entries duplicated from iwad". Thanks! I hope there is no conflict after that when loading the wad into prboom or the like! 0 Quote Share this post Link to post
Misty Posted June 1, 2020 8 minutes ago, nicolas monti said: Thanks! I hope there is no conflict after that when loading the wad into prboom or the like! Always have copy just in case. 1 Quote Share this post Link to post
EffinghamHuffnagel Posted June 1, 2020 2 hours ago, Misty said: Always have copy just in case. Yeah, good advice. The problem with Slade is consistency. I tried it three times, opening and closing Slade between tries. The first time it found 42 duplicate Doom2 patches, the next two times, 59. There's also one more which looks the same but isn't. ALLIBL05 looks exactly like AGB128_1, but a bit compare shows they're slightly different. Probably a couple of pixels colored differently. 1 Quote Share this post Link to post
nicolas monti Posted June 2, 2020 (edited) 21 hours ago, EffinghamHuffnagel said: Yeah, good advice. The problem with Slade is consistency. I tried it three times, opening and closing Slade between tries. The first time it found 42 duplicate Doom2 patches, the next two times, 59. There's also one more which looks the same but isn't. ALLIBL05 looks exactly like AGB128_1, but a bit compare shows they're slightly different. Probably a couple of pixels colored differently. Ok, I've tried, my wad uses doom2 as Iwad base resource, Slade didn't find any repeated file. My wad uses the famous doom1 texture resource pack for doom2, a file used in pwads and accepted since the beginning of times. I just don't know what's going on, maybe I'm missing another file or this is a mistake from the file maintainers thinking that my wad was intended to run with doom1. EDIT: I've got a response, I'll try to clean them manually since slade isn't detecting them. Edited June 2, 2020 by nicolas monti 1 Quote Share this post Link to post
boltface Posted June 5, 2020 In map08, if you death slide into the yellow key enclosure, the walls close up and make the area inaccessible while leaving the yellow key in there, resulting in an unbeatable state. This is relevant approximately never unless you're playing multiplayer and someone in the team decides to be a genius. 2 Quote Share this post Link to post
nicolas monti Posted June 7, 2020 Just posting to say it's on idgames now. I want to thank again to the community for sharing their thoughts and helping me with their advices on bugs and balance! Link in the first post! On 6/5/2020 at 4:59 PM, boltface said: In map08, if you death slide into the yellow key enclosure, the walls close up and make the area inaccessible while leaving the yellow key in there, resulting in an unbeatable state. This is relevant approximately never unless you're playing multiplayer and someone in the team decides to be a genius. Just reading this, I'll be updating it keeping the same link of course. Thanks, I make the maps coop compatible but I always miss something in the process! 5 Quote Share this post Link to post
nicolas monti Posted June 13, 2020 On 6/8/2020 at 7:25 AM, Deadwing said: Congratz for the release! Thanks Deadwing!!! I hope you have a time to check Mass Extinction, if you liked Mano Laikas you'll like it for sure. 3 Quote Share this post Link to post
Hypnotik Posted August 23, 2020 Awesome and beautiful. Love the theme. Nice job! 2 Quote Share this post Link to post
TMMMS Posted May 16 sorry for the bump but im struggling to get the last secret and the last four enemies on map01 i suspect the secret involves the square hole where the shotgun is found in the first acid pool but nothing seems to happen no matter what i try 0 Quote Share this post Link to post
galileo31dos01 Posted May 16 4 hours ago, TMMMS said: sorry for the bump but im struggling to get the last secret and the last four enemies on map01 i suspect the secret involves the square hole where the shotgun is found in the first acid pool but nothing seems to happen no matter what i try I played this wad very recently so I can also assist you with this one too lol Spoiler So I suppose you mean the secret that is near the shotgun? If so, it's a bit tricky though if you find the right hole you may see something that stands out :) As for the monsters, I'm not sure which ones you haven't found. There's two in the same secret. You can get all kills in all of the maps btw. 2 Quote Share this post Link to post
espilka Posted May 17 (edited) galileo's tips on finding the secrets on these fantastic sets has been very educational... thanks! regarding secretes in Monti's maps, not just in this set but in general. i tend to play on 'low' resolution and have a really tough time finding some of the switches in particular (some of them appear downright invisible even when i know they're there), so my question is: am i just terrible at finding them, or would you guys recommend switching playing to high resolution? i guess it boils down to, have these maps been designed so as to be nigh impossible to complete with low resolution? i like these maps more than i like my low resolution so am willing to change it for these if deemed necessary :D Edited May 17 by espilka 1 Quote Share this post Link to post
galileo31dos01 Posted May 17 16 hours ago, TMMMS said: could you be more specific? Spoiler Behind the shotgun square there is an alcove with a tech pillar covered by a sheet of metal with holes, there is a switch in there 7 hours ago, espilka said: would you guys recommend switching playing to high resolution? Generally speaking, the higher the resolution the better time you'll have distinguishing those switches and most other small things from a distance. I suppose by 'low' resolution you mean like in doom2.exe chunky pixels? If so, yeah that's not gonna mesh well with finding certain secrets here, or just in general I would advise dropping that choice for a modern look because you want to be able to tell things apart. 2 Quote Share this post Link to post
TMMMS Posted May 17 oh that yeah i noticed the tiny arrow but no matter how many time i shoot at it or at the wall nothing seems to happen 1 Quote Share this post Link to post
espilka Posted May 17 47 minutes ago, galileo31dos01 said: Generally speaking, the higher the resolution the better time you'll have distinguishing those switches and most other small things from a distance. I suppose by 'low' resolution you mean like in doom2.exe chunky pixels? If so, yeah that's not gonna mesh well with finding certain secrets here, or just in general I would advise dropping that choice for a modern look because you want to be able to tell things apart. yeah, i have my resolution set to low on Woof! but i thought i'd get away with it in Monti's maps (and other such like, like 1990s mapsets) because they are quite old school, but i do realize now i have to give up on this romantic ideal on all modern maps :) thanks! (also for your great hints on these secrets.. i learned a lot from them!) 2 Quote Share this post Link to post
galileo31dos01 Posted May 19 On 5/17/2024 at 1:19 PM, TMMMS said: oh that yeah i noticed the tiny arrow but no matter how many time i shoot at it or at the wall nothing seems to happen Spoiler Nope not that, well you probably found the real switch by now but in case not, like I said before it's in the alcove that is directly opposed to the shotgun. There is no tech pillar inside it (oops my bad). 1 Quote Share this post Link to post
TMMMS Posted May 19 (edited) oh so thats where it was! for the longest time i thought that tiny arrow at the bottom of the cylindrical shaft nearby was pointing towards the elusive secret i do like the work of nicolas monti but the way he designs secrets tend to be too clever for their own sake especially when the maps are quite challenging and the extra supplies can make all the difference anyway thanks a bunch! again i encourage you to write a walkthrough for the doom wiki! edit theres still a couple monster that wont leave their teleporter closets making it impossible to get max kills Edited May 19 by TMMMS 0 Quote Share this post Link to post
galileo31dos01 Posted May 19 4 hours ago, TMMMS said: edit theres still a couple monster that wont leave their teleporter closets making it impossible to get max kills Which monsters do you mean? Could you provide a screenshot? cause I could kill them all. I'm not really interested in writing for doom wiki atm but never say never! 2 Quote Share this post Link to post
TMMMS Posted May 20 (edited) indeed i played the map again without my monster replacement mod and the issue didnt happen nevermind then what i meant is that you could put your knowledge of nicholas monti maps by making a walkthrough either written or video while its still fresh in your mind especially since nobodys done so already despite despite wads like these being already several years old but yeah its just a suggestion Edited May 20 by TMMMS 2 Quote Share this post Link to post
espilka Posted May 20 Monti's sets would highly deserve detailed pages for their maps :) 2 Quote Share this post Link to post
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