Koko Ricky Posted May 13, 2020 Obviously, it's impossible to take software like Doom Builder (or its forks) and scale them up to idtech7, being that its architecture is fundamentally different. SnapMap attempted to be a crowd pleaser, but its reliance on prefabs and limited modulation resulted in maps looking and playing largely similarly. That said, is it possible we can truly have our cake and eat it too, if the right tools were developed? Or is idtech7 simply too complex for this to be feasible? 0 Quote Share this post Link to post
Chip Posted May 13, 2020 I'm sure some fan out there is trying to make a copy of the engines and game and trying to make something for the fans. someone made DOOM 64 EX (although that was a very easy game to make in comparison to IDTECH7) it might not come soon, but I'm sure it's in the making. 0 Quote Share this post Link to post
TheNoob_Gamer Posted May 13, 2020 (edited) 2 hours ago, LiT_gam3r said: I'm sure some fan out there is trying to make a copy of the engines and game and trying to make something for the fans. someone made DOOM 64 EX Doom 64 is based on id Tech 1, which is already open sourced. It was abandonware at the time. It doesn't rely too much on middleware. => This makes the game easier to port on PC (the author has a proper reference codebase to work with; aibeit the game still is reverse-enginneered software) and less hassle-free to release. We don't have access to newer id Techs' source yet (and considering the middleware stuff (e.g Havok physics) that is intergrating excessively somewhere in the code), so if a "source port" for Eternal comes out, it might be like SNES Doom - buggy, inaccurate, lack of contents; or might simply not worth the effort. Of course, I would be happy to be proven wrong. Edited May 13, 2020 by TheNoob_Gamer 0 Quote Share this post Link to post
JadingTsunami Posted May 13, 2020 SnapMap was, in my opinion, the best attempt we will see at a "simplified" editor for a modern FPS. Logic and scripting were visualized. Most major map sections were prefabs and connected easily. In later versions, custom geo was possible (although still cumbersome). Had the late-edition SnapMap version been available as the first release, and with a few tweaks on PC (toggle-able geo snapping, direct coordinate entry, maybe a few others), I think it would have been a bigger success. My feeling is that is the best we will see for the foreseeable future in the map editor arena. 1 Quote Share this post Link to post
Chip Posted May 13, 2020 1 10 minutes ago, TheNoob_Gamer said: Doom 64 is based on id Tech 1, which is already open sourced. It was abandonware at the time. It doesn't rely too much on middleware. 2 hours ago, LiT_gam3r said: (although that was a very easy game to make in comparison to IDTECH7) . I was just saying that someone some time (even if that is 5,000 years from now) will make an Eternal remake (sort of) maybe even if it isn't with the IDTECH7 engine. It would be hard to make, but it could be done. I get it, though. I know absolutely nothing about anything regarding DOOM and programming and mods and wads (I'm a PS4 gamer) 1 Quote Share this post Link to post
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