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Do you lose the features menu in Doom 64 for the PS4 when you restart the console?


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I have read that this was the case for the N64 version. I also read on another thread here that someone beat the campaign, and then went to play the fun levels but they didn't have the features menu anymore. does it go away in the new PS4 version? Also, does the PS4 version save your passwords, the way the N64 would if you had a controller pack memory card?

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features seem to be intact when I booted into the game, and I beat Hectic again a few days ago.

 

as for the password save, they replaced it with save/load game in the main menu. they do however show the password of your current playthrough if you go to its own section in the main menu.

 

 

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19 minutes ago, ZeroTheEro said:

they do however show the password of your current playthrough if you go to its own section in the main menu.

 

 

Where do they show it? When I go to passwords from the main menu, its just blank with a keyboard to enter one, even though I am in the middle of an active play through

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You need to clear a map first.

I opened a quicksave (and also loaded a save) and went out to the main menu, it shows nothing. When I loaded a save and exit that map, only then a password will show up.

 

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2 minutes ago, ZeroTheEro said:

the password section in the options menu.

So it shows you the password when you go to the password section in the options menu? So you have to finish the level, and then exit to the main menu before you start the next level? And then it will be filled in for you?

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1 minute ago, LucidLocomotive said:

So it shows you the password when you go to the password section in the options menu? So you have to finish the level, and then exit to the main menu before you start the next level? And then it will be filled in for you?

Yes.

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1 hour ago, ZeroTheEro said:

as for the password save, they replaced it with save/load game in the main menu

Replace wouldn't be the right word, as the password system is fully intact and acts identically to how it did on the N64, to the extent that you can even use the same passwords back and forth from the N64.
Edit: Oh right, you meant physically saving the password to storage. Yeah that's gone. :V

Edited by Edward850

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2 minutes ago, Edward850 said:

Replace wouldn't be the right word, as the password system is fully intact and acts identically to how it did on the N64, to the extent that you can even use the same passwords back and forth from the N64.

I thought the passwords were specific to your play through? If they are general, and can be found online, how do they also reload all the weapons that you had and the keys and health and all of that? Don't they do that? I thought I read that they did. 

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10 minutes ago, LucidLocomotive said:

I thought the passwords were specific to your play through? If they are general, and can be found online, how do they also reload all the weapons that you had and the keys and health and all of that? Don't they do that? I thought I read that they did. 

The password is an encoding of bits used for specific information. It takes a few select values (level number, health, armor, ammo, backpack, demon keys), compacts them together (loses some precision resulting in health/armor/ammo getting rounded) scrambles it with a checksum key (which is what prevents you from typing in just anything) and outputs the result in base 32 (using the characters you see in the password screen). So they aren't general passwords, but the information represented is generic enough to be encoded/decoded by anything as long as you know the algorithm. 

 

We briefly considered expanding it to base 33 just for the lost levels, so you couldn't physically type a lost level password on the N64. Right now you technically can but the N64 will never consider it valid anyway as the level numbers are outside its allowed range.

Edited by Edward850

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4 minutes ago, Edward850 said:

The password is an encoding of bits used for specific information. It takes a few select values (level number, health, armor, ammo, backpack, demon keys), compacts them together (loses some precision resulting in health/armor/ammo getting rounded) scrambles it with a key and outputs the result in base 32 (using the characters you see in the password screen). So they aren't general passwords, but the information represent is generic enough to be encoded/decoded by anything as long as you know the algorithm.

I don't understand how they can save your specific information when you can also find them online. Does that mean if you find one online for a particular level and enter it, it will just have saved some random persons information, like whoever posted it online? Or are they all the same and it would just give you generic pistol start if you haven't reached that level before, and give you your stats if you have reached it before?

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The former, the passwords you typically find online were just people uploading their own passwords from their own progress and it'd just give you whatever they had at that point in the game. There is (generally speaking) no normal password that will ever give you a pistol start, though given the password is just a storage of select integers and there isn't any kind of plausibility checking, you could generate a bunch of passwords that do technically act as pistol starts. Like with this tool: http://eternity.mancubus.net/d64pw/

Edited by Edward850

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1 hour ago, Edward850 said:

Edit: Oh right, you meant physically saving the password to storage. Yeah that's gone. :V

exactly what I meant, yes.

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