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The Force Engine (Jedi Engine Port/Replacement)


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Thank you for all the efforts for this source port. Its like an remaster. :) Nice seeing Dark Forces getting so much love after all these years and even after some attempts in other source port(s) for this game.

 

I played this game for the first time in 2009 or 2010, when the steam version was released. Officially I shouldn't be able to purchase the game, since it was banned in Germany. But this was discovered some years later around 2014 or 2015. ^^

 

To be honest, I would like to play the game again. Whether again DOSDox or with this nice Source Port, when it will be done. :)

 

I think I like DOOM so much, because Dark Forces and Jedi Knight have a lot of common with the id software games.

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  • 3 weeks later...
  • 3 months later...

Wow this looks really really good. Bought Dark Forces 1 and 2 for PC a few years back after playing the console versions when they released. Obviously wanted to start with the first one, played a few stages but the dosbox version felt very dated and I'm pretty sure there was no music, dynamic or otherwise. Ended up playing the second one instead. This though I can fully get behind, those vids looked great. Glad to see I didn't waste the $2 I spent on Steam! Looking forward to trying this out and may the force be with you.

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Really glad to see this. I loved the XL Engine and was really excited to see you start The Force Engine. I have played through a couple of times with the latest version and am impressed with the work you have put in. Can't wait to get my hands on that map editor, it looks fantastic! Keep up the great work.

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Hi Lucius, thanks for your hard work, i´ve been tracking you since DarkXL, and TFE, its a most welcome port for Dark Forces fans, like me; a question, in the render settings, wich one i pick for a opengl render ?

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43 minutes ago, irukanjji said:

Hi Lucius, thanks for your hard work, i´ve been tracking you since DarkXL, and TFE, its a most welcome port for Dark Forces fans, like me; a question, in the render settings, wich one i pick for a opengl render ?

The post points out the features and how to toggle them, look under Renderer Select above. You can also reference https://theforceengine.github.io/2022/10/30/version0_92.html - which is basically the same as the forum post.

 

From the Escape Menu, go to Configuration > Graphics > Renderer > Classic (Hardware).

RendererSelect.png?raw=true

 

I should probably rename it to just GPU Renderer or something to make it more clear. Originally I was planning on having a classic versus modern GPU Renderer - but it seems better to do that with options instead.

Edited by lucius

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3 hours ago, Delfino Furioso said:

is there a way to tell the engine where the user data should go, instead of "%USERPROFILE%\Documents\TheForceEngine"?

 

Not currently, but a portable option is planned.

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1 hour ago, Yhe1 said:

Is Texture filtering now available? I prefer the filtered textures. Thanks!

There won't be texture filtering support until the true color mode has been implemented - otherwise, the filtering has to be done manually in the shader, which can be slow when using trilinear filtering + anisotropic filtering.


True color support is planned sometime after version 1.0 is released; version 1.0 is now feature complete and I am focusing on bugs for version 1.0.

Edited by lucius

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Towards Version 1.0

 

I have been busy going through outstanding bugs, fixing issues caused by the Save System, and working on general stability. Now that things have settled, it is time to focus on version 1.0. To that end, I collected a list of tasks that need to be completed - in the form of a new post on the blog: https://theforceengine.github.io/2022/11/27/torwards-1.0.html.

 

The plan is to update that post as we go so everyone can see the progress toward the 1.0 release.

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27 minutes ago, lucius said:

The plan is to update that post as we go so everyone can see the progress toward the 1.0 release.

Awesome news, you are a champ. Keep up the amazing work!

 

Edit: Looking forward to the AI adjustments to Boba Fett!

Edited by HorseJockey

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Good job on the progress! As the port is reaching 1.0 and the Dark Forces side is reaching completion, I hope this gives a way for the Outlaws side so that its development goes more like a walk in a breeze.

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Finally had time to check this out, it's fantastic. I'd forgotten about the lives thing, thought something went wrong when my character re-spawned. Adding quick-saves so I can play with only 1 life was great addition. Thanks so much for this, I'm more than happy with the current release but looking forward to 1.0. Great work!

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