_sink Posted May 24, 2020 (edited) Colander (Colare) is a gampeplay mod for the Eternity Engine (DRDTeam builds advised. you can get the latest HERE) 1.5 out now! Get it here: DOWNLOAD The project started as a recreation of STRAIN's gameplay and feel, intended to be a scary, stressful experience without totally betraying the player. STRAIN has a lot of abnormalities which I like that come from it trying to be a "real sequel" to Doom. I expanded the scope to be more of an elaboration of STRAIN's ideas, turning into it's own beast with it's own gritty occult vibe. Almost all monsters and weapons are altered, some beyond recognition. All the tweaks and changes should compound to encourage a more Ultimate Doom playstyle; more movement, less camping corners and chokes with the SSG. UV is not-insignificantly harder than vanilla in the majority of cases, but your mileage may vary. Playtests are usually conducted with the Scythe series, BTSX and Plutonia. Add-ons and small mutators are planned. Come say hi in the #colare channel at [Secreta Lounge]. I'd like to hear from you if you've got any questions or suggestions, and you can get indev versions that are posted. v1.5.3 changelog: Spoiler v1.5.3; slaughtertools altered the ssg's frame total; the default is 57 frames, 1.5.2 was 71 frames, 1.5.3's is now 63 the zombieman and chaingunner play sounds that include radio beeps. I have changed their sound tables so the sounds with long beeps play less frequently. there may be some miscellaneous changes since v1.5.2 I do not remember. CREDITS: Spoiler shoutout to the freedoom beta 0.8 gib sound shoutout to everybody in Secreta for the helpful advice and playtesting and being a wonderful community. Marrub - Original magnum code, testing, code help, idea filtering, sbar font, new menu fonts, FIXING ALL THE CURSED TYPESETTING for the menus, AR sprite tweaks ribbon - idea filtering, testing, code help, og chaingun edit, baron edit, art advisory PotetoBloke - Magnum and AR sprites, SSG reload edit + the base taken from amuscaria's SSG used in Eriguns and JoeyTD's ssg loading sprites The Man & Bungie - Magnum reload sounds, grenade launch sounds, AR firing sounds TerminusEst13 - AR firing sound Obsidian Entertainment - basis of the magnum firing sounds Ryan_Cordell - Combat Shotgun sprites, super last minute AR sprite rework Skelegant - idle and pickup sprites for combat shotgun and ssg pistol sprites remake, plasma rifle fire touchup, status bar touchups AR pickup touchups, new health bonus, stimpack and medikit sprites, being awesome IMX - devourer and zombieman from demonicron RNG Breadbug - bird imp sprites midway - doom 64 chainsaw zrrion the insect - rocket launcher sprites drpyspy - ar17 sprites and pickup, zombieman replacement sprites, being awesome zsec shotgunguy - credits from file Sprite Edit: Mark Quinn, Vegeta, Ghastly_dragon, MagicWazard gifty - blood gfx perkristan - fist sprites valve software - player landing sound; mag7 firing sound edit for shotgun the skulltag team - grenade sprites blue vertigo/cardboard marty - base former human sounds logan mtm - back of the new ssg based on quad ssg from legacy of suffering sgt. shivers - being cool Edited May 22, 2022 by _sink changed header video with up-to-date footage 28 Quote Share this post Link to post
P41R47 Posted May 24, 2020 Would love to see a proper mapset with this mod implemented! Just to have another motive to download and play Eternity Engine :) 1 Quote Share this post Link to post
Archanhell Posted May 24, 2020 I do not know why I thought on Coca Cola, but very good as far as I can see! 1 Quote Share this post Link to post
_sink Posted May 31, 2020 (edited) Colander is now out! 1.0 aka Interloper is here. Download here: DOWNLOAD Edited May 31, 2020 by _sink whoops 2 Quote Share this post Link to post
Marisa the Magician Posted May 31, 2020 Congrats on release, cutie. :3 1 Quote Share this post Link to post
_sink Posted June 1, 2020 yo, so colare has had a very very very minor revision regarding a few palette related issues. you can get it here. enjoy. 1 Quote Share this post Link to post
taufan99 Posted September 3, 2020 Not everyday that you see a mod for Eternity Engine. Liking what I see so far! 0 Quote Share this post Link to post
Loud Silence Posted September 16, 2020 Mod for Eternity Engine that supports both Doom and Doom II... what could be better? I have played with it some Ultimate Doom levels and liked very much. 0 Quote Share this post Link to post
marco.nadal.75 Posted November 24, 2020 (edited) How do I use mods for Eternity Engine? I tried various methods such as extracting files and folders into same folder as Eternity.exe, putting it in its own folder \base\colare, starting with Eternity.exe -game colare, or Eternity.exe -edf colare, but nothing works. I checked the Eternity wiki and couldn't find anything either. Someone please help. Never mind, I just kept the files zipped, and used them like PWADs in Doom Explorer. I combined Colander with Cubic Worlds (WIP) and it's a good challenge. Always like to see some fresh assets. I enjoy try some unique mods outside of Zandronum/GZDoom. Admittedly, bit hard going back to software mode after playing on OpenGL/Vulkan. Maybe I'll connect my PC to a CRT for that retro feel. ;-) Edited November 24, 2020 by marco.nadal.75 Problem solved 3 Quote Share this post Link to post
taufan99 Posted November 24, 2020 37 minutes ago, marco.nadal.75 said: Never mind, I just kept the files zipped, and used them like PWADs in Doom Explorer. Alternatively, you can also save the zipped files inside a .pke file, which is similar to .pk3 files but specifically designed for EE. 1 Quote Share this post Link to post
_sink Posted March 24, 2021 Colander 1.5 aka Slaughtertools is now out! Download here, changelog in OP: DOWNLOAD 2 Quote Share this post Link to post
_sink Posted February 19, 2022 very very small update. I was just playing and didnt like the shotgun sound anymore. so I changed it. I may have changed other stuff but its been like, a year, man. idr 2 Quote Share this post Link to post
_sink Posted May 21, 2022 small update. i was playing and noticed that the shotgunners and chaingunners beep a lot, so I made them beep less. I found the ssg horrendously slow, so raised its firing speed by a few frames, made its animation a little more snappy. 1 Quote Share this post Link to post
MauryMyers Posted May 24, 2022 (edited) Great mod, I've been enjoying it a lot. The regular shotgun and plasma rifle feels so good to heard, look and use. The rifle is fun to use with the alternate fire but looks odd tho. Edited May 24, 2022 by MauryMyers 1 Quote Share this post Link to post
_sink Posted May 24, 2022 57 minutes ago, MauryMyers said: Great mod, I've been enjoying it a lot. The regular shotgun and plasma rifle feels so good to heard, look and use. The rifle is fun to use with alternate fire but looks odd tho. thank you so much!! the rifle I think is my fave weapon even if it looks a little odd w/ the altfire. just a little jank, as a treat 2 Quote Share this post Link to post
MauryMyers Posted June 6, 2022 Is part of the jank that the pinkys jump from the structures? 0 Quote Share this post Link to post
_sink Posted June 7, 2022 On 6/6/2022 at 4:23 AM, MauryMyers said: Is part of the jank that the pinkys jump from the structures? It's a feature! iirc I also cursed the spectres in a really specific but probably unnoticeable way. Ideally when Aeon happens I'll be able to roll a few checks to make sure they dont get themselves stuck like they do now sometimes. 1 Quote Share this post Link to post
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