Catpho Posted June 1, 2020 (edited) Coming to a source port near you from your world famous doomerboardskrew is a brand new episode full of heart stopping space scrapping non-stop total ball popping action that will leave you hanging from the edge of your balls seat. Screening now in reputable forums near you. Spaceballs: The Sequel: The Search For More DBP Maps is a Doom II limit-removing project from the world famous doomerboardskrew, masterminded by director vertigo aka @xvertigox. Grab your popcorn and helmets and play it soon! /idgames MAPLIST: MAP01: "Back at Gus'" by Glenzinho & Big Ol' Billy & NaZa & DooM_RO MAP02: "Hangar: Take Two" by Joe-Ilya MAP03: "Virgin Alarm" by vertigo MAP04: "Even in the Future Nothing Works!" by Phobus MAP05: "Balls to the Wall" by Glenzinho MAP06: "The Bleeps, the Sweeps and the Creeps" by Scrangus McBrickdad/Jaxxoon R MAP07: "Millenium Falcon Punch" by DooM_RO & dmdr MAP08: "I'm Surrounded By Assholes'!" by Big Ol' Billy MAP09: "Always be Merchandising" by Big Ol' Billy MAP10: "Hello my Doomguy!" by Big Ol' Billy & Glenzinho & NaZa & DooM_RO Previous Projects: Spoiler 2020: -Dungeons and Demons -Occult Secrets of the Third Reich on Mars -Biotech is Godzilla -Evil Egypt For every DBP ever, please check the Doom Wiki article! Sidequests: -Fall of Society Previous Downloads: Spoiler -RC1 -RC2 Edited June 24, 2020 by Catpho 32 Quote Share this post Link to post
Phobus Posted June 1, 2020 (edited) I've just played through this myself, having only gotten round to contributing right at the end of the month! We've ballsed it up in the best way possible... But did drop a couple of bollocks, so there is an RC2 incoming. Bug reports would be appreciated! We know that GLDEFs are missing, there's a few minor texture issues and a secret is inaccessible on MAP03 (and there's an unfinished optional door there too), just to get you started! EDIT: Also that the TITLEPIC isn't quite displaying right in prboom+ Edited June 1, 2020 by Phobus 3 Quote Share this post Link to post
Big Ol Billy Posted June 1, 2020 Also coming in RC2–credit to @SuperCupcakeTactics for the awesome Spoiler Pizza the Hut sprite. Can’t believe we missed that!!! :/ 4 Quote Share this post Link to post
SiFi270 Posted June 1, 2020 I think you're now legally obligated to give the exact same response to every bug report: Spoiler "Fuck! Even in the future, nothing works!" 6 Quote Share this post Link to post
xvertigox Posted June 1, 2020 12 minutes ago, SiFi270 said: I think you're now legally obligated to give the exact same response to every bug report: Reveal hidden contents "Fuck! Even in the future, nothing works!" There's a buggy easter egg specifically about this ;) 3 Quote Share this post Link to post
xvertigox Posted June 2, 2020 RC2 is now up! There's a bunch of fixes (incl. GLDEFs) so this is the version to get. Huge, huge props to @Big Ol Billy for the sick sprite work in this set. Big thanks to Glenzinho as well for all his help with pretty much everything! 11 Quote Share this post Link to post
D1m3 Posted June 2, 2020 Looks like rocket launcher replacement lacks one of muzzleflash sprites 7 Quote Share this post Link to post
xvertigox Posted June 2, 2020 Ah, thanks for that @D1m3. Good catch, we all somehow missed that during testing. That'll be fixed for the next release :) 3 Quote Share this post Link to post
xvertigox Posted June 3, 2020 Sorry about the double post but I feel that this is bump worthy:https://www.pcgamesn.com/doom/spaceballs-wad https://gamerant.com/doom-2-mod-mel-brooks-spaceballs/ 7 Quote Share this post Link to post
Phobus Posted June 3, 2020 Wow, that's really cool! Obviously late 80's Star Wars parodies was the market most in need of tapping... 5 Quote Share this post Link to post
Death Egg Posted June 3, 2020 Looks great! Is there co-op support by chance? 2 Quote Share this post Link to post
xvertigox Posted June 3, 2020 1 minute ago, Death Egg said: Looks great! Is there co-op support by chance? Yep, there's coop starts but it's not balanced for coop. My map (map03) has some coop/mp only monsters but they haven't been tested at all. 2 Quote Share this post Link to post
grrfield Posted June 3, 2020 superb wad Was playing this in mp the other day, but i noticed that one of the maps breaks in mp, since something closes that cannot be opened again from the outside. I just cannot remember which map, but it must have been in one of the first 5 maps or so. 4 Quote Share this post Link to post
xvertigox Posted June 3, 2020 3 hours ago, grrfield said: was playing this in mp the other day, but i noticed that one of the maps breaks in mp, since something closes that cannot be opened again from the outside. I just cannot remember which map, but it must have been in one of the first 5 maps or so. We'll be running an internal coop session this weekend which will help us find softlocks and fix them. If you do happen to find out what map it was in that'd be very useful. 3 Quote Share this post Link to post
BassSlapper89 Posted June 4, 2020 This is great! On how much I enjoy Spaceballs, I will definitely enjoy this just as much! 4 Quote Share this post Link to post
BassSlapper89 Posted June 4, 2020 I am having a blast with this! Keep up the killer work! The shotgun muzzle flash pops up when fired. Just thought I'd share that. :) 4 Quote Share this post Link to post
xvertigox Posted June 4, 2020 Glad you're digging it @Bass Slapper '89. Can't believe we missed another muzzle flash! Thanks for the bug report 3 Quote Share this post Link to post
seed Posted June 5, 2020 Here's another let's play : Spoiler So this is another good DBP honestly. I've constantly compared it to Doomed Space Wars, and it mostly rises to its level for sure, if only the scale would've been just as impressive as it was in that mod on certain maps, but apart from this, this is solid. Great textures, sprites, fun maps, and very consistent design. As said in the let's play, my only gripe with it is that it lacks noticeably in polish in some regards, mostly in terms of visual details, namely: - The muzzleflashes of the weapons are all over the place. The Chaingun has one that looks quite low quality, the Plasma Rifle still uses the stock Shotgun muzzleflash and it looks a bit jarring as it isn't even properly aligned. - The SSG reload feels quite sluggish and awkward now, not sure if it really is slower but it definitely feels that way. Makes using it odd as a result. - The new monsters do not have a complete sound replacement, making them strange at times. HKs and Barons work fine with the original death sfx, but I would suggest those used in KDIZD instead, while the Imps, Arachnotrons, and the Worms still use the stock death sounds. The dog-like bite sound of the Worms is out of place, and the Imp death sounds don't really fit the new goblin-like monster. That being said, no idea what could they be substituted with tbh, but I definitely do believe they're due for a replacement. - Some map textures could be smoothed out a little around the edges. Some windows look quite sharp right now thanks to the edges. - Dynamic lights can bleed through some spots in the snowy-looking map. No idea if that's due to them or the map, not even the shadow maps fixed the bleeding. But apart from these polish-related issues, I've very much enjoyed my time with it. 4 Quote Share this post Link to post
xvertigox Posted June 24, 2020 Idgames release is out :) This is largely a polish update with some new muzzleflashes and some sprite updates. I really appreciate all the feedback ( <3 @seed ), I hope you all enjoy the final release and may the schwartz be with you. 9 Quote Share this post Link to post
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