taufan99 Posted May 2, 2023 Boss battle looks challenging, but I think a few other goons alongside it within the battle area could make it more crucially difficult than it seems. 0 Quote Share this post Link to post
Johnny B. Getgoode (The Guy) Posted May 2, 2023 5 hours ago, taufan99 said: Boss battle looks challenging, but I think a few other goons alongside it within the battle area could make it more crucially difficult than it seems. Problem with that is that the boss can strip health in seconds, at least on an unupgraded plane, AND is invincible when the shield is up. Adding some goons might push it toward unfair territory. 1 Quote Share this post Link to post
Johnny B. Getgoode (The Guy) Posted May 2, 2023 Don't look now, but Map 10 is out. >_> I'm feeling pretty confident about this one. 1 Quote Share this post Link to post
Sinnesloeschen Posted May 2, 2023 Looks pretty Descent, glad to see this project isn't being Forsaken. ... Ok sorry, couldn't resist lol. In all honesty, what supremely impressive work. This is one of those examples that people show when they talk about how versatile the Doom engine is ("This guy even made a flight sim"). 0 Quote Share this post Link to post
Johnny B. Getgoode (The Guy) Posted May 3, 2023 On 5/2/2023 at 8:23 AM, Sinnesloeschen said: Looks pretty Descent, glad to see this project isn't being Forsaken. ... Ok sorry, couldn't resist lol. OK, that's the type of joke I'd make. I approve wholeheartedly. :P Thank you for the kind words. Although I will say that this is as much a flight "sim" as Starfox is. That is, to say, not much. We really need a better term to describe a flight game that doesn't require a pilots license to play, but ah, that's no fault of yours. 0 Quote Share this post Link to post
Johnny B. Getgoode (The Guy) Posted May 3, 2023 HOTFIX DROP. Just wanted to fix up some stuff. Take a look! 0 Quote Share this post Link to post
Johnny B. Getgoode (The Guy) Posted May 5, 2023 Small but somewhat significant update. The AI are slightly less dum-dum. Have fun! 0 Quote Share this post Link to post
Johnny B. Getgoode (The Guy) Posted May 5, 2023 Alright, so I just dropped another minor update. Barrel rolls and somersaults are faster now. Yay! Also, new trailer on the first post. >_> Check it out! 0 Quote Share this post Link to post
Johnny B. Getgoode (The Guy) Posted May 8, 2023 MAP11 development in progress 0 Quote Share this post Link to post
Johnny B. Getgoode (The Guy) Posted May 11, 2023 (edited) MAP11 update. Scripting is now done and the level plays as intended. After I finish putting together the briefing sequence and make some last minute touches, this next update will be ready to go live! Between the new level and some aesthetic changes to older levels, this update will be a treat! EDIT: Well that was quick. MAP11 update up! Edited May 11, 2023 by Johnny B. Getgoode (The Guy) 1 Quote Share this post Link to post
Johnny B. Getgoode (The Guy) Posted May 12, 2023 Planning on a rework for the Vesper's secondary weapons. Expect that to drop pretty soon as well. 0 Quote Share this post Link to post
Johnny B. Getgoode (The Guy) Posted May 13, 2023 VESPER REWORK HAS DROPPED. And trust me, it's one hell of a rework. 1 Quote Share this post Link to post
Johnny B. Getgoode (The Guy) Posted May 28, 2023 My apologies. I'm deathly ill AGAIN and my brain is spinning around in circles. It'll be a while before I start work on MAP 12. Just know that I haven't forgotten this project, nor abandoned it. I just need to figure out how I managed to get sick consecutively. 1 Quote Share this post Link to post
Johnny B. Getgoode (The Guy) Posted May 30, 2023 (edited) Also, BEHOLD! This project's humble origins Edited May 30, 2023 by Johnny B. Getgoode (The Guy) 2 Quote Share this post Link to post
taufan99 Posted May 30, 2023 Always nice to see a product's developmental phases. 3 Quote Share this post Link to post
Johnny B. Getgoode (The Guy) Posted May 30, 2023 Holy shit. I think I actually have a decent idea for MAP 12. Got some basic geometry and layout for it in place; I'm gonna refine it and script it over the next few days. 0 Quote Share this post Link to post
Johnny B. Getgoode (The Guy) Posted June 2, 2023 >_> Don't look now but I've got some MAP12 footage... 1 Quote Share this post Link to post
Johnny B. Getgoode (The Guy) Posted June 4, 2023 MAP12 is live! Go nuts.wad on it guys. :P 0 Quote Share this post Link to post
Johnny B. Getgoode (The Guy) Posted June 4, 2023 Big things gonna happen soon guys. 0 Quote Share this post Link to post
Johnny B. Getgoode (The Guy) Posted June 6, 2023 Alright guys, we've got new patch out, and hoo boy, it's a biggun! This new patch introduces sigils into the game. Sigils are special buffs that can buy with Combat Points to add extra capability to your craft. You can only buy one at a time, and they only last once a mission. But, they are powerful, and can change how you play. Check it out! 0 Quote Share this post Link to post
Johnny B. Getgoode (The Guy) Posted June 6, 2023 Dropped a pretty significant hotfix with a lot of neat changes. Check it out! 0 Quote Share this post Link to post
Johnny B. Getgoode (The Guy) Posted June 8, 2023 IT'S UPDATE DAY, LADIES AND GENTLEMEN. Check out the changes! 1 Quote Share this post Link to post
Johnny B. Getgoode (The Guy) Posted June 10, 2023 I did another update because of course I did. :P 0 Quote Share this post Link to post
Johnny B. Getgoode (The Guy) Posted June 11, 2023 MAP13 has begun development. 1 Quote Share this post Link to post
Johnny B. Getgoode (The Guy) Posted June 13, 2023 Added new hotfix with some changes I wanted to get out before MAP13 dropped. Check it out! 0 Quote Share this post Link to post
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