Coincident Posted June 3, 2020 Hello folks. I decided to make a doom analysis video. In this case it covers the Icon of Sin done Pacifist, and features the recent first time completion of plutonia 30 Pacifist by Pleymo. I'm planning to do more of these in the future (got my eye on the blockmap bug) Any feedback is greatly appreciated. Enjoy :) 10 Quote Share this post Link to post
spineapple tea Posted June 3, 2020 I really like this style of video and it actually taught me why they fire the chaingun in the tas. Hope to see more content like this. 1 Quote Share this post Link to post
WowozuelaSpammer Posted June 4, 2020 Loved it, wanna be friends? <3 In all seriousness, this video was really good! Your voice is perfect for this type of video and the editing is amazing, reminds me of decino's editing. You earned a new sub! 1 Quote Share this post Link to post
Average Posted June 4, 2020 Looking forward to checking this out after work. Can never have too much Doom analysis. :) 2 Quote Share this post Link to post
Chip Posted June 4, 2020 great video! I learned a lot from it, and I am happy that somebody could explain it! Great job! 1 Quote Share this post Link to post
Average Posted June 5, 2020 Yeah, that was great video. Really well explained and the video presentation was clear. I really hope you do more. Subbed just in case. :) 1 Quote Share this post Link to post
Dark Pulse Posted June 5, 2020 This actually was fantastic. And as a bonus, you don't even have to be someone who plays a lot of Doom to understand everything that's going on - there was enough information here that even a casual person could understand what was being done and why Pleymo was doing what he did. I'll definitely be looking for more from you. 1 Quote Share this post Link to post
Doom_Dude Posted June 8, 2020 It's amazing the stuff people do in Doom. That was an entertaining and cool video. Keep up the good work. :) 1 Quote Share this post Link to post
Gez Posted June 8, 2020 My advice for future videos would be to make sure to correct the aspect ratio of the sprites. You can rescale the sprite non-proportionally by 500% horizontal and 600% vertical without interpolation to preserve the chunky pixels, and then shrink it back down to whatever size you need for your video editing, keeping things proportional this time and with interpolation. 2 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.