Jump to content

Fragile-Violence - Kill everything (and die) in just ONE HIT (Dehacked-based mod)


Recommended Posts

I really wasn't sure what to expect with this, and was rather hesitant about it, admittedly. But I just went through the first 3 maps of Doom II with it, and holy shit this is intense and fun! This is just wonderfully unexpected.

 

The enemy buffs/changes are fantastic. I've never felt such intensity going through Entryway, and Underhalls took me a solid 15 minutes alone just to finally beat without savescumming. The new zombiemen are the stuff of nightmares (in a good way), and I love the rest of the cast that I've encountered so far.

 

By far the smartest thing you did with this, I think, is making every enemy projectile shootable with the nailgun. That adds such an incredible depth to the gameplay, and actually lets you play aggressively. I think this mod would just feel cruel and unfair without it, honestly. Awesome decision.

 

My only critique so far is the hitbox on the nail projectile itself, it just feels way too big. More often than I would have liked, I found it colliding with geometry or monsters I wasn't aiming for, even when the sprite itself looked like it should've cleared them no problem. Yeah, a smaller hitbox on the projectile is a little less forgiving in terms of accuracy, but having the ability to pull off really precise shots between actors or through doorways/windows would be very nice. 

 

Either way, I'm having an absolute blast with this so far. It's quite a rush! Part of me already wants to try making a map specifically for this :P

Share this post


Link to post

@RonnieJamesDiner Thanks for playing and glad you are having fun with it (lol) 

 

Nice to know you like the enemies so far, but as mentioned, things could get really hectic and unfair later. (The Cyberdemon and the Revenants are the biggest offenders imo), so if you fight them, please tell me of what you think!

 

I will look into the nail.

 

1 hour ago, RonnieJamesDiner said:

Part of me already wants to try making a map specifically for this :P

Oh yes, go ahead. I've played some maps of yours so it's interesting to see what could come out of this :)

Share this post


Link to post

So I played around with this for a bit and it was kind of fun. It's definitely a unique take on a gameplay mod. There's a few things that I think prevent it from being a seriously playable mod though.

 

The biggest is that there are just too many situations in Doom where dying in one hit is unfair, especially with the more aggressive monster attacks. The tension it brings makes for a different experience, but Doom level design often has a bunch of unavoidable ambushes, and with those you're basically at the mercy of the RNG with this mod. If you wanted to develop this further, one idea might be to use ZDoom and give the player 3 "hearts" or something, and have all enemy attacks take away one heart and give a small window of invincibility, like in many platform and other 2D games.

 

The other thing is that despite you changing several monsters, many of them end up feeling very samey in that they're all aggressively-firing things that die or kill you in one hit, which really encourages you to play from behind cover and makes any further differences in the monsters much less appreciable. The new zombiemen are the notable exception, but they're also really irritating to deal with.

 

Other minor things: I agree that the projectile size is too large, especially when you have no hitscan weapons; 36 nails felt like an annoyingly low limit; and the arachnotrons making the nail-firing noise sounds kind of silly.

 

Anyhow it was still fun for a bit, and levels specifically designed for it could be pretty interesting.

 

edit: Oh yeah, being able to shoot down monster projectiles is awesome, and would be a really cool feature in a more normal gameplay mod.

Edited by plums

Share this post


Link to post

Thanks for the feedbacks - I will take most of your responses into consideration! A couple things I want to response/address:

 

25 minutes ago, plums said:

The biggest is that there are just too many situations in Doom where dying in one hit is unfair, especially with the more aggressive monster attacks. The tension it brings makes for a different experience, but Doom level design often has a bunch of unavoidable ambushes, and with those you're basically at the mercy of the RNG with this mod.

Then again, there's the 50 HP cap, and most monsters here can't still kill you outright upclose in melee. I agree that ambush combat scenarios have become pretty commonplace nowadays, so I'm thinking of turning of the "obstacle" flag on monsters so you can pass through them? Thoughts?

 

27 minutes ago, plums said:

I agree that the projectile size is too large, especially when you have no hitscan weapons

36 nail limit

You have the axe; but if the size of the projectile bothers you, how would you reduce the size then?

The ammo limit was intended to bring a more tactical feel to the mod, but looking back, maybe I was being too stingy. 

Share this post


Link to post
49 minutes ago, TheNoob_Gamer said:

I'm thinking of turning of the "obstacle" flag on monsters so you can pass through them? Thoughts?

Would have to try it to see, but it's worth a shot.

 

49 minutes ago, TheNoob_Gamer said:

You have the axe; but if the size of the projectile bothers you, how would you reduce the size then?

The ammo limit was intended to bring a more tactical feel to the mod, but looking back, maybe I was being too stingy. 

By size I meant the hitbox like @RonnieJamesDiner said. In a non-ZDoom port where you're always going to have some auto-aim, combined with the cover-reliant gameplay, I just felt there were too many situations where I was shooting the walls despite my best efforts.

 

One thing about the ammo count is that ammo isn't in general hard to come by, you just can't stockpile much of it, so it necessitates a lot of backtracking. Having a reduced amount is good, too much and the player could just hold down fire in too many situations, but I think the limit could probably stand to be upped to 50/100 or so.

Share this post


Link to post

Updated the mod - link can be found in OP.

 

Changelog

Spoiler
  • Enemy projectile speed has been tweaked.
  • Ammo cap boosted from 36/72 to 52/104. Also you can now pick up more ammo.
  • Fixed some GFX issues.
  • Nail radius reduced.
  • Every enemies, with the exception of Spiderdemon and Cyberdemon, can be passed through now - this increases the axe's effectiveness a bit.

 

Edited by TheNoob_Gamer

Share this post


Link to post

Still playing around with this, and having a blast -- the update seems good for the most part. I also finally met the rest of the monsters, and everything seems quite fun and challenging to face. Here are a few more notes I've had:

 

  • The "pass through enemies" feature seems to have neutered the Zombiemen a little too hard. They're just extremely easy to dodge now, and feel a lot less impactful.
  • The Cyber Barons infight way too easily, even from their own splash damage, and any sort of crowd of them just obliterates itself almost instantaneously (granted it's a little funny to watch). It would be nice if they didn't infight at all, I don't know if this is an option for you.
  • Also on the topic of the Cyber Baron, it might be nice if it used that custom walking sound effect normally accompanying that sprite (if that's an option for you).

 

Those were the big ones that stuck out to me, at the moment. Otherwise, still enjoying the hell out of this!

Share this post


Link to post

Headless zombiemen can run through the walls!?? Oh sh*t

Also, is it possible to kill Icon of Sin with this gun?

Edited by Dimon12321

Share this post


Link to post
2 hours ago, Aaron Blain said:

If you haven't tried it yet, check out ContraDoom. (There's a working DL at the end of the thread.)

Contra Doom was actually one of my inspirations for this mod, but thanks for reminding me of it :)

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...