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When is the first DLC Due?


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On 6/22/2020 at 7:31 AM, Gerardo194 said:

I hope so, I need more levels. I hope this coming DLC has at least 13 levels!! I hope the same for the next DLC episode. So main campaign + 13 + 13 = 39 levels!! 

Let's hope id Software releases new information soon. Maybe this evening during the Doom Eternal panel?

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Full trailer on August 27th at 2:00 PM (Opening Night Live)

Edited by AtimZarr1
Replaced link (again)

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Nice, thanks.

 

So it's Vega and Doom Slayer against a universe of demons :-). I'm glad to meet the Slayers best buddy again.

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1 hour ago, AtimZarr1 said:

Full trailer on August 27th at 2:00 PM (Opening Night Live)

On my birthday!? Whoa man. This year may be bad, but to think about some forms of relief we/I have been receiving lately...

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Man I wish they would go full-throated insanity with these DLC's. Make them so insane they make Urdak/Nekrovol/Final Sin look like cakewalks. Come on boys. I wanna see stuff get Sunlust-crazy.

 

They'll never do it (console limitations...), but damn I wish they did.

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These new red "Maykrs" must be related to demons somehow.  They have the same side profile in the face as Archviles (who are in the codex supposed to be descended from the most ancient of demons) and their spears look like Doomslayer's meathook. 

 

Interesting stuff

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When it happens, I will cry tears of joy... I'm so sick of that campaign by now I want to light myself on fire. Dear god, at least a new master level, throw me a frickin' bone here.

 

Quote

These new red "Makyrs" must be related to demons somehow

Well, technically I think the Makyrs were already pretty much demons. They were just too proud of being (former) angels to admit how evil they'd become, believing themselves to be "better" than demons. The real truth is that they basically already were demons by aiding Hell to get souls, and once the seal of Urdak was broken they probably just became fully demonic.

 

I don't really think of makyrs being "enemies" to hell, because they basically helped eachother at every turn... makyrs just didn't realize that they were in the fastlane towards becoming demons themselves, and now that Hell can enter Urdak, they have no choice but to join it or be destroyed.

Edited by Hellektronic

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World Premiere at 27th August could also mean the DLC itself will be released by the end of August? 

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Lackluster, they should have just released an actual trailer. I hope they polish some of the flaws Eternal has.

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5 minutes ago, igg said:

World Premiere at 27th August could also mean the DLC itself will be released by the end of August? 

 

In the best case scenario, the DLC would come a week after the trailer showcase (if it were a launch trailer for example). If that were true in this case, the DLC would release September 3rd (one week later + a Thursday, which is when Doom Eternal starts new weeks for events/challenges). My personal guess is that the DLC will release near the end of September (September 24?).

 

---

 

I do wonder if Update 3 will release before the DLC or not: they've mentioned working on a new Battlemode demon for a while now. Plus, there's the Exultia Master Level to be released. They could release the Master Level as a limited-time promotion for the DLC launch - similar to how ARC Complex Master Level was a limited-time promotion for the game's launch.

 

Since the Summoner art model appears blue at the end, perhaps the blue-burning Tyrant at the beginning could be buffed from a nearby Summoner?

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4 hours ago, Hunting4r2d2 said:

Looks like there's a ghostly summoner in the background of the art.

Where?

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15 minutes ago, AtimZarr1 said:

 

Bottom right on the artwork at 0:19.

 

A4rCjYy.png

It's ghastly blue color got me thinking; what if it's a Nightmare Summoner, after all the are suppose to have evolved from the imp, who themselves have a nightmare variant. 

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Makes me wonder how will the Summoner play like, when Archviles in Eternal sort of filled their role and the reason why summoner class demons even exist is due to how you can't probably carry the Archvile from Doom 2 in the new games.

It feels like there's a certain limitation in enemy abilities, so i wonder if by next gen, things could change.

 

I also always thought Summoners looked like corrupted angels, so i wouldn't be surprised that, considering some demons are treated as "classes", we could ever get summoners that actually were angels corrupted by Hell.

 

The red Maykr spear guy does look kinda cool.

 

I also am interested in the sea base level, since it means more Hell On Earth.

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After all the Battle mode updates its finally here.

 

Interested on how this is going to expand on the Makyrs lore.

 

3 hours ago, D88M3R said:

Lackluster, they should have just released an actual trailer. I hope they polish some of the flaws Eternal has.

I think we have already determined that anything Doom related passed 2003 is lackluster to you. Nothing new here

 

I hope id software keeps the gameplay exactly the same just get a reaction. 

Edited by jazzmaster9

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How much levels do you expect? Right now we have seen two (Urdak, UAC sea facility). This would be about 16,66% of Doom Eternal which would be good for a DLC but also kinda underwhelming. 

 

4 levels would be nice (variety and story), but both DLCs would then have about the size 67% of the main game which would be quite big for an expansion set (ancient gods part 1 + 2).

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31 minutes ago, igg said:

How much levels do you expect? Right now we have seen two (Urdak, UAC sea facility). This would be about 16,66% of Doom Eternal which would be good for a DLC but also kinda underwhelming. 

 

4 levels would be nice (variety and story), but both DLCs would then have about the size 67% of the main game which would be quite big for an expansion set (ancient gods part 1 + 2).

I'm going to guess that each DLC is 2 "levels" (maps), but that's honestly a wild guess merely based on my assumption that DLC #1 is (a) the water base + (b) destroyed Urdak and that DLC #2 will be 2 more levels / maps of some sort. 

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I wonder if there would be a level in The Ancient Gods part 1 with the same theme as the latest BattleMode map, with the abandoned Cultist base taken over by nature and all.

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1 hour ago, whatup876 said:

I wonder if there would be a level in The Ancient Gods part 1 with the same theme as the latest BattleMode map, with the abandoned Cultist base taken over by nature and all.

 

That's possible since each Battlemode map in the base game is designed after a campaign level. However, Torment doesn't seem to be based on any pre-existing level. Not only that, but Torment's map description on the Slayer's Club highlights that the location is set after the events of Doom Eternal's campaign:

 

"The UAC fled this outpost after the Slayer prevented Hell’s invasion of Earth. The Titans, once used as research specimens, remain eternal prisoners of this unholy excavation." [source]

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On 8/7/2020 at 9:16 PM, jazzmaster9 said:

I think we have already determined that anything Doom related passed 2003 is lackluster to you. Nothing new here

 

I hope id software keeps the gameplay exactly the same just get a reaction. 

Yeah but is not like i want to feel like that, i think they have everything to make an awesome game, they just have to focus on other stuff regarding gameplay and level design than what they have been focusing until now.
I think the approach is wrong and they would make a much better game if they knew what made the old Dooms be so good.

And i dont think they will change anything, is gonna be more of the same.

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A reason (besides maybe wide appeal/marketing and the dev's preferences) for the new games to not be like old Doom might as well be technical isses like "it can't", which can be seen in the tech and engine, whether or not you'd also link this to consoles or the extremely detailed art style.

 

I feel like if id wanted to make an official modern Doom game that tries to be even much closer (while still being good enough to have some things on its own and not feel like a paid mod), it might as well be something "low scale" or even indie, like a page from the same book used by Ultrakill, Prodeus or Wrath. (this is also to somewhat fit the idea of Quake following after Doom or something)

Something with simpler models that could better translate the classic art style/designs to 3D while also trying to play more like old Doom (like enemy placement, staying corpses, how some enemies/weapons/items work etc) but also have some stuff from reboot (weak spots, platforming, mobility, alt fires etc (not sure about glory kill animations but the actual mechanic maybe)) and even 3 (interactive screens, maybe mirrors, darkness i guess), like something that almost fit the same concept and even depth-in-execution as MetaDoom/MiniDoom 2 with some new elements like in Complex Doom/your-average-mod-with-new-custom-stuff-from-realm667 etc.

Something that would involve certain people from the fanbase, from some of their works and track record to even stuff like knowledge and documentation on Doom related infromation.

Something that'd come off feeling like a fangame, even if it took actual fans to work on something. (but that's because there's a lot of good stuff from there, even if no fanbase is perfect)

 

We got an official Doom 64 port from Kaiser's D64 EX but we haven't seen Hulshult's remastered Doom music being used or him replicating that yet.

I've also seen someone on r/Doom called tinman888 post these designs of "throwback" skins for weapons and demons in Doom Eternal and some look good.

 

This game and/or what would follow after it would probably be a different thing from the reboot games, like a spin-off like the RPG games.

Might be the kind of game we're not ready for and would take a while to happen.

It's also probably need a new engine, in case simply using a certain source port as a base isn't enough or possible.

 

But since Doom is that kind of series "expanded by fans", i feel like if id ever wanted to do something more serious with the classic games, they'd have to see what the fanbase has i guess.

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On 8/17/2020 at 1:29 AM, D88M3R said:

they would make a much better game if they knew what made the old Dooms be so good.
 

Who told you they don't? 

Everyone has different opinions and perspectives on what made Doom fun.

 

Pretty pretentious of you to believe that just because they didnt make the game the way you like they somehow dont appreciate the classic games. Talk about just being entitled.

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To add more to my post: An "ultimate" Doom game could have been something like Sonic Mania/Generations or something for Doom and Doom 6 (as in, the game after Eternal) wouldn't fit that because the reboot games are too much of their own version of Doom.

A reason why we'd like to see more of classic Doom in new Doom is because there's just a lot of good stuff in it and a case of "nobody would complain, not even those that got mad at Doomguy having a face and exposed arms".

 

But then there's a case of "if you bring back X, might as well also bring back Y so it doesn't feel half delivered" which can lead to too much bringing back something that it "overtakes" the direction of these games, specially since a lot of the design elements come off as "we can't really replicate 90's Doom that easily, so we had to be creative".

Sometimes there's some good reason on why they brought back X but not Y, because then they'd have to change a lot more to make it fit and we could lose something good from it.

 

Not just with gameplay, but even art direction/lore/tone stuff like classic Doom Hell being an abstract mix of weird stuff that would work better with a Hell that made cybernetic demons on their own and doesn't have that much of a "scientific study" lore for their demons. (and, you know, actually possessed humans with shotguns and rifles instead of pew pew blasters)

So, the walls of flesh with metal pipes and giant skulls with computer screens may not fit the story of new Doom, even if it's really cool and almost essential for Doom. (specially since Doom always had a unique version of Hell and Hell in later games being simplified is like if it was imagined by someone that didn't play past Knee Deep In The Dead, so they assumed E2 and 3 were just caves and some dark temples)

 

Therefore, the true "throwback" stuff getting serious is left for a more special project, that might as well include collaborating with certain people from a fanbase that almost treated a series like they owned it and probably thought of a "Doom universe" before or did stuff that id Software could have done if they wanted.

 

Sometimes, i wonder of that one overly quoted line from Carmack about stories in games had this effect in Doom being taken at surface level, that even gameplay is affected. (which means sometimes, people learn about something really trivial or basic just by watching Decino's stuff)

I also believe that everyone from id at the time has their own view on Doom, which means not everyone is on the same agreement of "what is Doom".

 

In some way, Doom may come off as a shapeless blob to most people, due to the amount of interpretations you can make but at least we got a creative fanbase from it, even if we also got some pop culture "revision" that is created by accident.

 

The new games take inspiration from this public observation on Doom, while also taking things in unexpected ways.

Like, they're more of a creative take on Doom, rather than a return to the roots or even "natural expansion", so there is a big problem with how they're advertised.

But at the same time, i feel like that one MatthewMatosis clip is one of the few times someone actually said "new Doom is not like old Doom" without sounding like a 2007 AVNG copycat saying "What were they thinking?" that doesn't know how to properly articulate their opinions.

 

But i also think there's some flaws of new Doom that even id themselves must be aware.

I expect the DLC's to have more swimming sections, power ups and key hunting because of how underused they were in the main campaign.

I also keep thinking about how that Phobos plasma gun cutscene happened after you already had that weapon, which means there are parts of Eternal that feel somewhat "disjointed" and i say that in a way that id is aware of that.

When a Doom 6 is announced, i expect id admitting that and said Doom 6 being better in that regard.

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1 hour ago, jazzmaster9 said:

Who told you they don't? 

Everyone has different opinions and perspectives on what made Doom fun.

 

Pretty pretentious of you to believe that just because they didnt make the game the way you like they somehow dont appreciate the classic games. Talk about just being entitled.

If they do, why they would make a conscious decision to ignore everything about it, instead of bringing that stuff into a modern light and expanding/improving upon it?

What makes Doom be Doom is not subjective, it is right there in the game, a good example is changing the level design from all kind of different situations to just arena after arena after arena.
In fact, i would say that the Slayer Gates are the best and most fun part of Eternal, because it is exactly all what what the new developers want to do: Lock you up in an arena and then bring wave after wave of enemies.

I am not pretentious, is that they did not bring anything from the classic games, they did not took the old games ideas and "translate" them into modern gaming concepts graphics and etcetera, they just did something completely different.

Also... I bought the game, so i can complain about whatever i want, specially when the price is way more expensive than it should for the quality of the content i am getting, and the costumer is always right.
They sold me a product, the product is not good enough, i am not satisfied, so i describe all the problems it has and how it could be good.

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