The idea is to change the map and make return possible. That when you return to the area, everything is as you left it before leaving that area. As well as in hexen or also in Quake 2. If this is possible in hexen, I imagine that it is also possible in gzdoom.
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Panda
The idea is to change the map and make return possible. That when you return to the area, everything is as you left it before leaving that area. As well as in hexen or also in Quake 2. If this is possible in hexen, I imagine that it is also possible in gzdoom.
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