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[GZDoom] Lagomorphs of Gor - now on /idgames!


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Because Tarnsman did a previous dump of old maps with a Gor reference for a title, and I decided to take it a step further. It is deliberate nonsense and has nothing to do with the actual wad.

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Played e1m1-e1m4. Very E1 like and classic styled yet good, which is refreshing to see. Not sure exactly why you chose to go the gzdoom route with it considering the maps are mapped in a vanilla manner, but the alpha rifle was pretty cool.

Edited by MikeyScoots

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I used ZDoom because I wanted to have the custom enemies and score system to create a sort of "classic plus" experience. This was planned to be the first episode of a megawad that would introduce a lot of other new enemies as well as a railgun weapon, but that never happened.

Edited by Woolie Wool

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  • 2 weeks later...

17I0EyE.png

Updated today with map fixes (including crushers activated by a secret switch to kill the inaccessible imps in E1M4), a new title screen designed by Kinsie, and a new status bar TINYFONT taken from PrBoom.

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Spoiler

 

>that backstory

excuse me what the fuck.jpg

 

 

I've noticed that you can rub the secret wall and grab the goodies through it, right here in E1M4:

Screenshot_Doom_20200628_225217.png

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