Woolie Wool Posted June 13, 2020 (edited) Way back in 2016, I had binge-played just about every wad related to Doom the Way Id Did all in a row and decided to try my hand at E1-style mapping myself. Eventually I lost interest in the project, but not before making four of a planned nine maps for the episode, taking inspiration from primarily from Romero and Hall, but also Dr. Sleep, Paul Corfiatis, and esselfortium's "material" texturing style. These maps take advantage of mild ZDoom features, including two new enemies, Eriance's Watcher and my own Squire, and reskinning the chaingun into an assault rifle that looks and sounds different but has the same behavior. But more importantly, the wad has a score, bonus, and treasure system similar to Wolfenstein 3D's to encourage exploration. Rather than letting this sit on my hard drive and eventually get lost, I decided to put it out on the internet for other people to enjoy. This wad should play on any flavor of *ZDoom released in the past few years. Difficulty settings are included, and jumping and crouching are disabled through mapinfo. I recommend using the software renderer and Vanilla Essence to get the intended atmosphere. DOWNLOAD lagogor.zip (updated 6/26/2020) /idgames mirror CREDITS Spoiler AFADoomer (ACS scripting taken from Wolf3D TC) Cage (textures) Eriance (sprites, textures, sounds, DECORATE) Raven Software (Squire fireball) Enjay (textures) David Gevert (textures) FuzzballFox (textures) EarthQuake (textures) CaptainToenail (textures) Martin Howe (textures) Nick Baker (textures) Paul Corfiatis (music) FreeDoom team (music) Bobby Prince (music) Id Software (Doom 1 and Doom alpha resources) STORY Spoiler Daisy cowered in the corner of her hutch as her master brought the feeding tray, the tramp of his boots resounding in the hallway, getting louder and louder until his green-armored form emerged around the corner. She knew what was going to happen. There was no escape, no alternative, not on Gor. On Earth, perhaps, a rabbit might eat when she wanted to eat, but on Gor the will of her human was divine law. Such had it always been on Gor. "Please, master," wailed Daisy, "I know you are a kind master, a great master, a wise master. But I do not wish to be fed. I am not hungry, and the carrots are ever so large." "You will eat," said Doomguy flatly, his cold blue eyes piercing her like a cat's through the visor of his helmet. The carrots rattled in their container as he approached. "I beg of you, powerful and potent master, have mercy on a rabbit and bring the carrots back in a few hours. I will be hungry again, master, I promise." "You will eat," said Doomguy through clenched teeth. His voice boomed through the vocoder of his helmet. Still he came closer, towering over the rabbit hutch. When the Gorean master wished to feed the rabbit, the rabbit would be fed. There was no resisting his will. A massive brown-gloved hand dipped into the wooden box, bringing up two long, engorged carrots, their orange skins glowing softly in the firelight. With the other hand, he lifted the lid of the hutch, and the carrots tumbled onto the bedding in front of Daisy. "Now eat." Doomguy watched, staring at her, his sinewy arms crossed in front of his breastplate. Daisy took the first of the carrots in her tiny mouth, her bladelike incisors rending apart the fibrous flesh of the root vegetable. It was so large, but her lord said "eat", so she would eat, regardless of her own wishes. In eating, she would come to know her true place. She ate, and ate. Her stomach bulged painfully, but still she nibbled on the carrots, her eyesight hazing with tears, until every scrap of carrot flesh had been consumed. "You have been well fed," said Doomguy, his voice as icy and flat as a glacier. "Yes, master," sobbed Daisy. "I--I have been well fed. For I am rabbit, and of Earth, and was ignorant of my reason for being. On Earth I could eat as I wished, but those who wished to feed me on Earth were weak, and Goreans like you are so mighty, so powerful. It is an honor to be fed by you. For the first time, I have come to realize what being rabbit means, and that I should long always to be fed by my master. I am small and weak, and it is my destiny to be dominated. Thank you, master." Edited June 30, 2020 by Woolie Wool Updated download to fix a few bugs 16 Quote Share this post Link to post
Biodegradable Posted June 14, 2020 Really happy to have played them, Woolie. Thanks for releasing them rather than letting 'em collect dust. 0 Quote Share this post Link to post
esselfortium Posted June 14, 2020 ....what exactly is this backstory, and why? 4 Quote Share this post Link to post
Woolie Wool Posted June 14, 2020 Because Tarnsman did a previous dump of old maps with a Gor reference for a title, and I decided to take it a step further. It is deliberate nonsense and has nothing to do with the actual wad. 1 Quote Share this post Link to post
MikeyScoots Posted June 14, 2020 (edited) Played e1m1-e1m4. Very E1 like and classic styled yet good, which is refreshing to see. Not sure exactly why you chose to go the gzdoom route with it considering the maps are mapped in a vanilla manner, but the alpha rifle was pretty cool. Edited June 14, 2020 by MikeyScoots 0 Quote Share this post Link to post
Woolie Wool Posted June 14, 2020 (edited) I used ZDoom because I wanted to have the custom enemies and score system to create a sort of "classic plus" experience. This was planned to be the first episode of a megawad that would introduce a lot of other new enemies as well as a railgun weapon, but that never happened. Edited June 14, 2020 by Woolie Wool 1 Quote Share this post Link to post
Woolie Wool Posted June 26, 2020 Updated today with map fixes (including crushers activated by a secret switch to kill the inaccessible imps in E1M4), a new title screen designed by Kinsie, and a new status bar TINYFONT taken from PrBoom. 1 Quote Share this post Link to post
Vic Vos Posted June 28, 2020 Spoiler >that backstory excuse me what the fuck.jpg I've noticed that you can rub the secret wall and grab the goodies through it, right here in E1M4: 0 Quote Share this post Link to post
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