Erick194 Posted June 14, 2020 (edited) Greetings guys, I have concluded with the reverse engineering of Psx Final Doom, this will potentially help the @intacowetrust project (PsyDoom), again thanks to all ;) Here the link of my Github: PSXFINALDOOM-RE Also [GEC] channel on Discord: https://discord.gg/aEZD4Y7 Edited June 14, 2020 by Erick194 11 Quote Share this post Link to post
Dark Pulse Posted June 14, 2020 So now what, in terms of the GEC project? Backporting mouse support/FinalPSX map limits? Maybe finally getting the "real" compression method for maps/textures on Doom 64 figured out accurately once and for all? 4 Quote Share this post Link to post
intacowetrust Posted June 14, 2020 2 hours ago, Erick194 said: Greetings guys, I have concluded with the reverse engineering of Psx Final Doom, this will potentially help the @intacowetrust project (PsyDoom), again thanks to all ;) Here the link of my Github: PSXFINALDOOM-RE Also [GEC] channel on Discord: https://discord.gg/aEZD4Y7 Superb work @Erick194! :) That was really quick after PSXDOOM-RE! I'm looking forward to getting started on Final Doom support for PsyDoom soon enough, it won't be long until I do a 0.4 release that does not require PSXDOOM.EXE and the next logical step after that will be supporting Final Doom. 5 Quote Share this post Link to post
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