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The Play Station Final Doom Source Code Released! (Reverse Engineering)


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So now what, in terms of the GEC project? Backporting mouse support/FinalPSX map limits?

 

Maybe finally getting the "real" compression method for maps/textures on Doom 64 figured out accurately once and for all?

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2 hours ago, Erick194 said:

Greetings guys, I have concluded with the reverse engineering of Psx Final Doom, this will potentially help the @intacowetrust project (PsyDoom), again thanks to all ;)

 

Here the link of my Github: PSXFINALDOOM-RE

 

Also [GEC] channel on Discord: https://discord.gg/aEZD4Y7

 

Superb work @Erick194! :) That was really quick after PSXDOOM-RE!

 

I'm looking forward to getting started on Final Doom support for PsyDoom soon enough, it won't be long until I do a 0.4 release that does not require PSXDOOM.EXE and the next logical step after that will be supporting Final Doom.

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