Lobo Posted June 14, 2020 (edited) EMUS is an application composed of several utilities which can come in handy for your average TC developer. It's heavily aimed at EDGE source port modding but I'm sure many tools will be handy for other ports too. More info and download here: http://firstgen.no-ip.com/programs/EMUS.htm Breakdown of included tools: FRT: File Renamer Utility WET: Basic Wad Lump editing WMT: Wad Merging Tool LHW: Create a hybrid wad with both HiRes and LoRes images in it IDT: Images DDF Tool MST: MD2 model states to DDF RTS-IDE: for EDGE scripting DDF Off-Line: Reference EDGE docs To Do List Spoiler Edited June 14, 2020 by Lobo 19 Quote Share this post Link to post
taufan99 Posted June 18, 2020 I like the program's idea! Seems more intuitive than SLADE. 0 Quote Share this post Link to post
Lobo Posted June 18, 2020 (edited) I assume you're referring to WET(wad editing tool). Well it's obviously nowhere near as powerful as Slade, but it does all the basic import/export stuff. Most of the core functionality was done at a time when getting Wintex to work on modern Windows was hard, XWE was abandoned and Slade had yet to make an appearence. Languished on my hard drive for years:) Anyway, glad you like it! Edited June 18, 2020 by Lobo 0 Quote Share this post Link to post
Redneckerz Posted June 18, 2020 How did i miss this? Digesting this for later use. :) 2 Quote Share this post Link to post
Lobo Posted July 23, 2020 Updated: Allow editing of COALHUDS lump. Also a couple of bug fixes. 0 Quote Share this post Link to post
Lobo Posted July 28, 2020 Updated: -UI improvements -massive wad loading speed boost -DDF Offline has COAL documentation -bug fixes 1 Quote Share this post Link to post
Dranyan Posted July 28, 2020 On 6/19/2020 at 4:38 AM, Lobo said: I assume you're referring to WET(wad editing tool). Well it's obviously nowhere near as powerful as Slade, but it does all the basic import/export stuff. Most of the core functionality was done at a time when getting Wintex to work on modern Windows was hard, XWE was abandoned and Slade had yet to make an appearence. Languished on my hard drive for years:) Anyway, glad you like it! Yeah, i never touch XWE again after it destroyed my wad just for not closing it properly. 1 Quote Share this post Link to post
Lobo Posted August 1, 2020 I'll be uploading a new version this weekend. Bug fixes mainly. 1 Quote Share this post Link to post
Lobo Posted August 1, 2020 It's uploaded. By the way, the Wad Editing Tool(WET) will never destroy your wad if it crashes while doing something because it loads everything into RAM, and everything you do is working on the copy in memory. When you hit "Save" THEN you're overwriting the wad on disk. So if you're worried, always "save as" and give it a different name. 1 Quote Share this post Link to post
Lobo Posted September 12, 2020 New version released. Changes: WET: cut/paste wad lumps. WET: search for a lump. Partial searches allowed e.g. "DDF" will find everything that has ddf in the name like DDFIMAGE, DDFTHING etc MST: improved the default action pointers when generating the ddf code. DDF code editor: now has the same Code Snippets feature as RTS-IDE. DDF code editor: added a colour picker to make it easier doing #99ff00 kind of commands. IDT: Improvements to interface to make it more understandable. General: lots of minor bug fixes. 0 Quote Share this post Link to post
Lobo Posted April 2, 2021 New version available. Changelog: EMUS->WET Image Offset editor for sprites and graphics. -- Handles DDFIMAGE-defined graphics(png) as well as normal Doom. -- Allows loading a reference image in the background to make offsetting easier for things like weapon flash. -- PNG images will be displayed using the information from DDFIMAGE (e.g. Scaling, X and Y offsets). EMUS->WET Automatic processing/handling of DDFIMAGE lump: -- Context menu options to add image to DDFIMAGE lump. -- Deleting/Renaming an image lump will automatically update DDFIMAGE. -- Any pngs used for sprites or gfx will have FIX_TRANS=BLACKEN added to the DDF entry automatically. EMUS->WET contextual(right click) menu now disables options which don't make sense for the selected entry. EMUS->WET: Vastly improved playback of SFX lumps (including OGG). EMUS->WET: Allow duplicate names. EMUS->DDF Offline: updated to 2.x compliance (Finally!) EMUS->General bug fixes and GUI improvements 1 Quote Share this post Link to post
Lobo Posted April 3, 2021 Video example of sprite offsetting: Spoiler 0 Quote Share this post Link to post
Lobo Posted April 10, 2021 New version update. -Bug fixes -Improvement to offsetting GUI -Tweaks 1 Quote Share this post Link to post
camper Posted November 19, 2023 Will a voxel file viewer be added to EMUS in the foreseeable future? 1 Quote Share this post Link to post
Lobo Posted November 20, 2023 Not in the immediate future, no. If I add more model formats then mdl and md3 take precedence first I'm afraid. 1 Quote Share this post Link to post
camper Posted November 20, 2023 1 hour ago, Lobo said: If I add more model formats then mdl Interesting. MDL format is it quakes 1 or half-life? 0 Quote Share this post Link to post
Lobo Posted November 20, 2023 (edited) Quake. EDGE-Classic supports 3 quake model formats. Edited November 20, 2023 by Lobo 1 Quote Share this post Link to post
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