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Unpopular Doom Opinions


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50 minutes ago, Li'l devil said:

I think Doom wiki on Fandom is better!

you're not real right

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1 hour ago, Li'l devil said:

I think Doom wiki on Fandom is better!


For the first time I felt enraged by an opinion in this thread lol
not really
 

Spoiler

I'm sure it's just a bait though, so there's that

 

Edited by Noiser

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Probably the most unpopular opinion: Doom does not have a protagonist, and works better as an immersive experience to imagine yourself in the game. The text screens all say 'you' and not 'Doomguy'. 

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the spider mastermind, archville and pain elemental are girl demons and i dont care that the manuals and developers say otherwise. id knew this which is why the Mastermind in 2016 is Olivia. The summoner is also a woman demon (if we are talking 2016).

Doom 3 Cyberdemon is the coolest looking design (og is the sexiest tho <.< >.>)

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3 hours ago, fruity lerlups said:

og is the sexiest tho

Cyberdemon has CAKE!

t3gj9v1i9jb61.png.c689de1de05ab55285d9817f6a7986f5.png

Edited by Astar

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If you're doing a review format that involves both an overall rating and individual subscore ratings, the best way to do it is to come up with the overall rating and the subscore ratings separately by yourself*. 

 

For example: attribute A = 10/10, attribute B = 4/10, overall: 8.5/10


What you don't want to do come up with subscores and then average them out into the overall rating. While that might seem like a completely natural thing to do, it's fake math that will spit out nonsensical output and buries a lot of unchecked assumptions. A lot of review sites have done that, and I have seen the "average subscores out" approach in Doom reviews too. 

 

*(The Dean of Doom series is a good example of doing this well, because the overall megawad grades are not an average of the individual map grades, which would have been pretty silly.) 

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9 hours ago, fruity lerlups said:

the spider mastermind, archville and pain elemental are girl demons and i dont care that the manuals and developers say otherwise. id knew this which is why the Mastermind in 2016 is Olivia. The summoner is also a woman demon (if we are talking 2016).

The SpiderDemon has been referred as she since doom 2 tho, the game manual implies that she is the mother of the arachnotrons. I don't know about the other fellas.

 

5 hours ago, Astar said:

Cyberdemon has CAKE!

t3gj9v1i9jb61.png.c689de1de05ab55285d9817f6a7986f5.png

I've said that i like the doom 64 design, but i must admit, midway nerfed his ass so hard.

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29 minutes ago, baja blast rd. said:

If you're doing a review format that involves both an overall rating and individual subscore ratings, the best way to do it is to come up with the overall rating and the subscore ratings separately by yourself*. 

 

For example: attribute A = 10/10, attribute B = 4/10, overall: 8.5/10


What you don't want to do come up with subscores and then average them out into the overall rating. While that might seem like a completely natural thing to do, it's fake math that will spit out nonsensical output and buries a lot of unchecked assumptions. A lot of review sites have done that, and I have seen the "average subscores out" approach in Doom reviews too. 

 

*(The Dean of Doom series is a good example of doing this well, because the overall megawad grades are not an average of the individual map grades, which would have been pretty silly.) 

I did some writing for a review series I was planning to make (which never ended up seeing light of day), and I fell into this trap. Each map was going to be given a score on both gameplay and visuals, which were averaged out to a final score. I ran into a dilemma pretty quick when I realized the map that was my clear favourite out of a wad had not received the highest score.

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21 hours ago, baja blast rd. said:

because the overall megawad grades are not an average of the individual map grades, which would have been pretty silly.

I don't see this as inherently bad, unless you mean giving a final score as 4,52 out of 5 for example in which case I agree.

Edited by Andromeda

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22 hours ago, Andromeda said:

I don't see this as inherently bad, unless you mean giving a final score as 4,52 out of 5 for example in which case I agree.

 

It's not overprecision that would be the problem. The way I'd put it is the fundamental assumption that averaging is the function that relates two or more subscores is already unsupported and usually wrong. It's something people roll with on autopilot without really thinking about it much, but there's nothing about "map01 = 6/10, map02 = 10/10," as an example, that directly leads to "overall = 8/10."

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Source ports are not Doom. Demos recorded in source ports should be invalid.

 

If you're not playing on original EXEs compiled in the Doomagne region of France, you're playing sparkling Boom.

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11 minutes ago, tony_mke said:

Source ports are not Doom. Demos recorded in source ports should be invalid.

 

If you're not playing on original EXEs compiled in the Doomagne region of France, you're playing sparkling Boom.

you kid, but compet-n tried to enforce this for the longest time

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On 1/13/2024 at 1:02 PM, A339 said:

Probably the most unpopular opinion: Doom does not have a protagonist, and works better as an immersive experience to imagine yourself in the game. The text screens all say 'you' and not 'Doomguy'. 

Sadly, it was dropped (canonically) since 2016 in favor of some made-up "extermination warrior" persona or whatever. Possibly some people just can't do without it.

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8 minutes ago, lafoxxx said:

Sadly, it was dropped (canonically) since 2016 in favor of some made-up "extermination warrior" persona or whatever. Possibly some people just can't do without it.

2016 doomguy was cool as hell, Eternal doomguy is cringe

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4 hours ago, tony_mke said:

Source ports are not Doom. Demos recorded in source ports should be invalid.

 

If you're not playing on original EXEs compiled in the Doomagne region of France, you're playing sparkling Boom.

also all the sprites have to be grown only in soil from the doomagne and surrounding idtechia regions and no pasteurisation should be present in any stage of production

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5 hours ago, roadworx said:

you kid, but compet-n tried to enforce this for the longest time

What I find so disappointing about this topic isn't the attempt at enforcing consitency or a level playing field in speedrunning - that seems rational to me. It's the unspoken bit that comes with it that makes me chuckle: that playing something other than the "real" doom is somehow impure - not-as-intended, and conferring advantages.

 

The constraints that drive people to source ports - the fixed resolution, the #define'd limits, the vertical mouse movement, and the lack of autorun - were never design constraints. They were technical constraints resulting from a deadline. Constraints people overcame in other ways before source ports.

 

Even when DOS was the only option, things like the joyb_speed trick for autorun and the novert TSR for disabling vertical mouse movement were commonly used. If you were to ask an id dev at the time if demos recorded using these things were "pure", their response would have undoubtedly been "who cares?"

 

I happen to play in DOS Doom as much as possibler because I appreciate the period-accurate nostalgia romp. But me doing that doesn't mean sparkling boom isn't just as fun.
If the demo plays in DOS Doom - the difference between which pile of compiler output spat it out is a pedantic one.

 

</rant>

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On 1/13/2024 at 4:07 PM, Astar said:

I think Doom wiki on Fandom is better!

Hey man, I wrote a few walkthroughs of Final Doom levels on that page back in the day, ain't no thang.

****

You want an unpopilar opinion?? I think I'm not gonna play Sigil or Sigil 2: The Sigilling unless I can find one of those old-school Doom II converters that puts in the D2 baddies and the super shotgun.  (Of course, with the side effect of completely smashing the difficulty balance and possibly messing with certain wall textures and making the secret level inaccessible, but that's the way I circlestrafe)

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half-life is just the classic doom story but good.

  • science experiment results in an invading force aliens/demons invading the facility,
  • both have "zombies" headcrab zombies/zombiemen
  • both protagonists must venture into the dimension of the invaders xen/hell 
  • they kill the leader organising the invasion nihilanth/spider mastermind
  • this doesn't actually stop the invasion, and the invasion spreads to the whole world, hl2/doom 2

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3 hours ago, Terrcraft said:

half-life is just the classic doom story but good.

  • science experiment results in an invading force aliens/demons invading the facility,
  • both have "zombies" headcrab zombies/zombiemen
  • both protagonists must venture into the dimension of the invaders xen/hell 
  • they kill the leader organising the invasion nihilanth/spider mastermind
  • this doesn't actually stop the invasion, and the invasion spreads to the whole world, hl2/doom 2

both are just The Mist by Stephen King

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7 hours ago, Terrcraft said:

half-life is just the classic doom story

I mean not really

in the classics, it's never mentioned that the UAC knew the invasion would happen

And by the classics I'm excluding Final Doom because the story wasn't from id

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13 hours ago, Aeddes666 said:

I played Rootpain and didn't get impressed.
Tbh, i think it is a very simple WAD.

I never understood what's the big deal about rootpain. The creator is transparent enough to say that this was just a joke wad he put together in 2 hours. It's not even scary.

And the binding of isaac did it better tbh

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13 hours ago, Aeddes666 said:

I played Rootpain and didn't get impressed.
Tbh, i think it is a very simple WAD.

 

27 minutes ago, DankMetal said:

I never understood what's the big deal about rootpain. The creator is transparent enough to say that this was just a joke wad he put together in 2 hours. It's not even scary.

And the binding of isaac did it better tbh

If there's a video from Midnight calling it "controversial" and "disturbing," chances are it's not.

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1 hour ago, Shepardus said:

 

If there's a video from Midnight calling it "controversial" and "disturbing," chances are it's not.

Holy clickbait, Batman!

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52 minutes ago, Super Mighty G said:

Holy clickbait, Batman!

every day im reminded this youtube channel exists my lifespan is shortened and i know this is not a controversial opinion

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On 1/13/2024 at 12:02 PM, A339 said:

Probably the most unpopular opinion: Doom does not have a protagonist, and works better as an immersive experience to imagine yourself in the game. The text screens all say 'you' and not 'Doomguy'. 

So who's the guy on status bar then? He doesn't look like me - wait, he kinda does.. Well anyway.

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