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Unpopular Doom Opinions


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15 hours ago, rita remton said:

i wish a well-known playtester, that have playtested hundreds or perhaps even thousands of maps, would just at least publicly publish a map or two. i do believe the vast experience the playtester has accumulated over the years would translate into maps with incredibly awesome gameplay. just wishful thinking :)

https://www.doomworld.com/forum/topic/135401-limit-removing-shevirah-on-idgames/

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Plutonia is the only good IWAD.

 

Edit: Misri Halek is a tedious slog. I don't care how pretty a map is if the gameplay is dull and uninspired.

Edited by Akagi666

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Icon of Sin is a cool boss and a great finale with fun map replayability.

 

There are exactly 3 claims in there that I will fight u on.

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Explain yourself. It's just "shoot rockets at the right time, 3 times". Just moving your mouse a bit down with freelook breaks the boss.

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6 hours ago, yum13241 said:

Explain yourself.

 

You fight all non-boss enemies, and get all weapons at start.  The tiered plateaus will have you fighting at close ang long range, with splash damage danger and ledge-falling danger.  Enemy combination and placement is randomized, so while density isnt too high (maybe standard for DoomII), you get every kind of fight.

 

As you progress, if you fall down the tiers or the pillar, more enemies will spawn, potentially making your brain-bound rocket shots more difficult, backtracking potentially impossible, and raising the tension the longer it takes in a way a single boss enemy couldn't do alone.

 

And if you just feel like running around killing some stuff, it's the perfect level to jump into as a member of Delta Q Delta and shoot demons nonstop, forever.  For modders that makes it great for testing weapons and/or a lineup of custom enemies.

 

Bing Bang boom.  Great final level.  It's nobody's fault that we've all played it a million times and gotten tired of the paradigm - it had to be different from regular doom gameplay to stand out from M1-29, so it might not hold up like some iwad levels. But it works great as the finale of the game it's in, and if you don't agree with me I'll shed a single tear into a crystal goblet labeled "sarcastic tears" then get on with my life.

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I don't care for how much the newer Doom titles encourage you to quick swap.

 

I feel like it's way too easy to get into this rhythm of going back and forth between Super Shotgun and Railgun because both weapons can have their cooldown times overridden by the weapon swap animation.

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On 7/24/2023 at 9:01 PM, Crazy_Deer said:

Freelook is a good thing actually

It's not a matter of "good or bad". The IOS boss fight was not made with freelook in mind, so the argument doesn't have any meaning whatsoever.

Edited by Noiser

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On 7/20/2023 at 1:36 PM, orffen said:

Not sure if unpopular, but 640x400 is at least twice as good as 320x200 resolution, but on widescreen monitors anything x400 is best

 

I'd dare say it's at least 4 times good! 

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On 7/25/2023 at 1:37 AM, treulosetomate said:

 

Yeah because freelook is cheating.

That's just a testament to how simple the boss is. It's more frustrating, than challenging.

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The sound that Pinkies make when being shot is rather annoying. Even moreso when multiple enemy types re-use it. That's one thing the Playstation version does better, but I'd rather they make no noise at all, or a soft grunt, or anything that isn't so grating.

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Equinox is bad

Fire and Ice isn't hard

The Revenant is one of the best enemies in FPS games

Platforming is pretty fun

Puzzle maps are pretty fun as well

Edited by Kwisior

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6 hours ago, DoomEnjoyer911 said:

DooM 2 absolutely sucks and 1 is way better.

 

fight me.

Why do you dislike it so much?

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12 hours ago, DoomEnjoyer911 said:

DooM 2 absolutely sucks and 1 is way better.

 

fight me.

Not unpopular opinion lmao

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My unpopular Doom opinion is that Plutonia 2 actually bears some resemblance to Plutonia 1. I'm not sure why a sizable group of people criticize it for not bearing resemblance to Plutonia 1.

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3 minutes ago, TheCaneOfTheTophat said:

My unpopular Doom opinion is that Plutonia 2 actually bears some resemblance to Plutonia 1. I'm not sure why a sizable group of people criticize it for not bearing resemblance to Plutonia 1.

 

That's just silly, there are at least half a dozen levels that completely copy the aesthetics for one thing.  I thought it did a decent job gameplay wise as well, at least in the early to mid maps. Good WAD in general.

 

I'd say Plutonia 2 is much more uneven than Plutonia, both in terms of length and difficulty of the maps. Plus some maps are a bit oddly placed in the level order. They were making tributes to the original maps as a starting point but the results are that certain levels are huge in the sequel even though they match the source material well. Pretty tough if you're not playing with saves, and a lot of levels have brutal starts. There are a decent number of accessible ones in the sequel that were very similar to the original's difficulty. I'd say it expanded on it in a tasteful way and stuck to Plutonia's aesthetics pretty closely. 

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DOOM 64 is better than Both DOOM 1 and 2 in every way.

And DOOM 2016 is a mechanically broken mess.

 

I will take this to my grave if I need to.

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Edited by WorldMachine

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On 7/27/2023 at 11:32 PM, Akagi666 said:

If you didn't beat a map pistol start without saves, you didn't really beat it.

I would even go further: If you don't FDA a map without deaths, you haven't beaten it. Thus, you have only one chance in your life :)

 

More seriously: If you take the word "beat" and interpret it like "a major achievement a Doom player can strive to reach" with respect to a map, then I don't think the opinion is that unpopular. At least for me, I feel much more satisfied when I beat a map without saves as it's certainly more difficult (at least in larger maps), and in some maps I like and haven't reached this goal in my first tries (even harder ones) I try to reach it eventually practicing it :)

Edited by erzboesewicht

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Yeah I'd say it more like "I don't think I beat a map unless I pistol start/saveless it". I don't really care where other people set the bar for themselves enough to deny their claim of beating something casually.

 

I guess I could demand a demo and hold them to a speedrun type proof policy whenever someone claims to have beaten some map. Just to prevent them getting imaginary clout and belittle whatever accomplishment they actually had. Doesn't really have much of an upside for the effort tbh.

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46 minutes ago, Lucius Wooding said:

Yeah I'd say it more like "I don't think I beat a map unless I pistol start/saveless it". I don't really care where other people set the bar for themselves enough to deny their claim of beating something casually.

 

I guess I could demand a demo and hold them to a speedrun type proof policy whenever someone claims to have beaten some map. Just to prevent them getting imaginary clout and belittle whatever accomplishment they actually had. Doesn't really have much of an upside for the effort tbh.

I meant it the way I said it. Saving removes all challenge from the game and takes away consequences for mistakes. Other people can do whatever they want, I don't really care, but that's my unpopular opinion on the matter.

Edited by Akagi666

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