CacoDoomer Posted June 19, 2020 (edited) https://archive.org/details/gamepro_art_archive_010 gamehistory.org has also uploaded a lot of these on archive.org. The most interesting bit about this CD is that it contains a high resolution of an early logo design and a render of the Mancubus. Edited June 19, 2020 by CacoDoomer 6 Quote Share this post Link to post
Immorpher Posted June 19, 2020 (edited) Hmm I have tried WinCDEmu, ImgBurn, and WinISO to open the bin and cue files it came with, no luck yet. Edited June 19, 2020 by Immorpher 0 Quote Share this post Link to post
Dark Pulse Posted June 19, 2020 Likewise. Can't get it to mount with Alcohol 120% at all, either with the built-in CUE or with a handcrafted CUE I made. 0 Quote Share this post Link to post
Lollie Posted June 19, 2020 (edited) IsoBuster worked! Here's the CD contents repacked as a .rar archive. (single-layer PSDs and .tiff screenshots) GamePro Art Archive 010 - Doom 64.rar And here's the images, resaved as JPG for the sake of posting here. Screenshots: Spoiler Edited June 19, 2020 by Lollie 18 Quote Share this post Link to post
Dark Pulse Posted June 19, 2020 7 minutes ago, Lollie said: IsoBuster worked! Here's the CD contents repacked as a .rar archive. (single-layer PSDs and .tiff screenshots) Good boy to the rescue. 0 Quote Share this post Link to post
Nevander Posted June 19, 2020 I think that may be the highest resolution and quality of that original new gun design. Someone should rip that from the screenshot and touch it up so we can have an authentic rip. 2 Quote Share this post Link to post
Chip Posted August 7, 2020 On 6/19/2020 at 2:30 AM, Nevander said: I think that may be the highest resolution and quality of that original new gun design. Someone should rip that from the screenshot and touch it up so we can have an authentic rip. I'm not sure where the thread is, but one of the creators of the game mentioned that the unused weapon happens to be an early rocket launcher prototype. They never had an unused weapon before, just unused sprites. Also, I have a question about that Mancubus picture. If the game was 2.5D, then why is the model 3D, or is that concept art? 0 Quote Share this post Link to post
kwc Posted August 7, 2020 9 minutes ago, LiT_gam3r said: Also, I have a question about that Mancubus picture. If the game was 2.5D, then why is the model 3D, or is that concept art? The monsters were 3D rendered and then turned into 2D sprites, not unlike Donkey Kong Country. 1 Quote Share this post Link to post
Chip Posted August 7, 2020 18 minutes ago, kwc said: The monsters were 3D rendered and then turned into 2D sprites, not unlike Donkey Kong Country. cool! thanks for the response! 0 Quote Share this post Link to post
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