FireballCaco Posted June 21, 2020 From the precise strafing needed, to the swarms of enemies, to the frustration, what's the most annoying thing about the classic DOOM games? 1 Quote Share this post Link to post
Jayextee Posted June 21, 2020 Barons of Hell. Waste of five rockets. 8 Quote Share this post Link to post
Rackevin Posted June 21, 2020 Spending 3 minutes humping walls hearing Doomguy blasting his vocal cords out saying UMH as you try to find that one secret door in the massive level and then going to the exit only to see you have 66% secrets. Happens too much man. 15 Quote Share this post Link to post
RonnieJamesDiner Posted June 22, 2020 Infinitely tall monsters. THERE, I SAID IT. 36 Quote Share this post Link to post
spineapple tea Posted June 22, 2020 Infinitely tall monsters. E1M5's yellow door is annoying as hell when the demons can hit you from the bottom of the elevator. 6 Quote Share this post Link to post
idbeholdME Posted June 22, 2020 Lost Soul limit. When I first encountered the sterile Pain Elementals, I thought it was some kind of bug. It was even worse than that... It was intended... 2 Quote Share this post Link to post
Labryx Posted June 22, 2020 Chainsawing a pinky demon only for it to still land a bite on you. Another reason to love Doom 64's chainsaw. 18 Quote Share this post Link to post
NuMetalManiak Posted June 22, 2020 -Enemies that attack behind invisible walls (very common in Evilution) -E3M1 as a whole 1 Quote Share this post Link to post
Doomkid Posted June 22, 2020 1 hour ago, idbeholdME said: Lost Soul limit. When I first encountered the sterile Pain Elementals, I thought it was some kind of bug. It was even worse than that... It was intended... This is a godsend, who the hell wants 100+ lost souls wandering around? They're my least favorite enemy, but that may just be me. I'll say the visplane limit and other arbitrary limitations were lame, but source ports fixed all that! 23 Quote Share this post Link to post
A Nobody Posted June 22, 2020 (edited) 1 hour ago, RonnieJamesDiner said: Infinitely tall monsters. THERE, I SAID IT. 1 hour ago, N1ck said: Infinitely tall monsters. E1M5's yellow door is annoying as hell when the demons can hit you from the bottom of the elevator. Use a limit removing source port. For me...maybe the Sergeants? Edited June 22, 2020 by The Strife Commando 2 Quote Share this post Link to post
cu2 Posted June 22, 2020 The chainsaw. It could be so much better. Also the hitscan check code is awfull, not letting you melee wide monsters. After playing in gzdoom and being able to saw a mancubus or an arachnotron I got spoiled... 2 Quote Share this post Link to post
galileo31dos01 Posted June 22, 2020 Okay, I'm not in rant mode so why not. - The combination of blockmap bug and low damage rolls continually letting imps, shotgunners, and most specially pinkies, live longer than what they should. - Redundant, but I can't ever stand more than one pain elemental infighting in open spaces, liberally vomiting souls everywhere, the redundancy is because these two monsters are successfully programmed to be inconveniences in any context. It's the waste of ammo and tracking lost souls that annoys me the most, so lately I've been ignoring them, the less salt the better. - Hmm, vanilla engine bugs in general I guess, blockmap bug, hitbox collision detection, clipped fireballs, archvile bug, things you have to live with, elastic collision isn't as intrusive as others. When these appear to ruin a glorious moment, and later persist throughout a session, yeah that's when I start questioning my life decisions. This really isn't easy without any rage inside... 5 Quote Share this post Link to post
dirtbiketimmy4 Posted June 22, 2020 BFG Edition's random audio pitching. 2 Quote Share this post Link to post
Boaby Kenobi Posted June 22, 2020 I always found it annoying in the original game because it's episodic so you need to start each episode fresh so you can't carry over your weapons and health and armour bonuses. 1 Quote Share this post Link to post
P41R47 Posted June 22, 2020 (edited) The almost instantly recover from punch to fireball the Revenant have, its really unfair! You managed to get away from his punch but get fucked by one Fireball almost in the same frame. Edited June 22, 2020 by P41R47 2 Quote Share this post Link to post
Nine Inch Heels Posted June 22, 2020 I've said this before, and I'll say it again: Fuck this stupid "safety pin", that is always engaged when you switch to RL or BFG. Nobody needs that "child security", nobody wants it, either. Nobody likes spam clicking in decisive moments only to make sure they get their rocket or BFG round out as early as possible. 15 Quote Share this post Link to post
Tango Posted June 22, 2020 having time to watch a feature length film while my weapon switches 27 Quote Share this post Link to post
xvertigox Posted June 22, 2020 This isn't an issue with the iwads anymore but getting lost / not knowing how to progress. I can handle getting assfucked over and over until I beat an encounter but when I start backtracking to figure out where to go I feel a real sense of dread. I hate that shit. 7 Quote Share this post Link to post
Solmyr Posted June 22, 2020 (edited) Several low damage rolls in sucession while berserk punching pinkies, imps and revenants. Edited June 22, 2020 by Solmyr 9 Quote Share this post Link to post
Chip Posted June 22, 2020 learning curve in E4. Also, not for many, since most start on HMP, but for those that start on ITYTD and then after their playthrough, they switch to like UV or HMP or even Nightmare, just to have pure insanity. 0 Quote Share this post Link to post
BigBoy91 Posted June 22, 2020 25 minutes ago, Nine Inch Heels said: I've said this before, and I'll say it again: Fuck this stupid "safety pin", that is always engaged when you switch to RL or BFG. Nobody needs that "child security", nobody wants it, either. Nobody likes spam clicking in decisive moments only to make sure they get their rocket or BFG round out as early as possible. Yes. I've grown to love just about everything Doom has to offer - including infinitely tall monsters - but this will never cease to piss me off. 0 Quote Share this post Link to post
Maggle Posted June 22, 2020 I'm going to have to go with infinite height as well. It's not exactly something I deal with anymore thanks to ZDoom, but I never find myself missing it either. Chasm was really only ruined by infinite height IMO. With it gone, that level is actually tolerable. Same with Downtown, Living End, and other, similar levels with lots of verticality. Another thing I dislike is how long weapon switching takes. It's agonizingly long, and injects a lot of artificial difficulty into the game. Especially in challenge maps, where you're going to be switching weapons a lot. No specific monsters or moments or anything like that. Nothing really sticks out to me in that way. 2 Quote Share this post Link to post
ChAoS PsYcHe Posted June 22, 2020 8 minutes ago, Maggle said: I'm going to have to go with infinite height as well. It's not exactly something I deal with anymore thanks to ZDoom, but I never find myself missing it either. Chasm was really only ruined by infinite height IMO. With it gone, that level is actually tolerable. Same with Downtown, Living End, and other, similar levels with lots of verticality. Another thing I dislike is how long weapon switching takes. It's agonizingly long, and injects a lot of artificial difficulty into the game. Especially in challenge maps, where you're going to be switching weapons a lot. No specific monsters or moments or anything like that. Nothing really sticks out to me in that way. This! One of my favorite things about Doom 2016 is the weapon wheel. I actually liked how linear Doom 2016 was. VEGA was fascinating! A whole dedicated facility just for cooling for him. Of course Dr. Samuel Hayden was one of the most interesting characters I've seen in a game in a while. Would love to see a game centered on him and his back story. Sorry for going OT for a bit.... 1 Quote Share this post Link to post
Endless Posted June 22, 2020 I first played classic Doom with the Doom 3 BFG edition, and I liked it for the first levels, so I did my research and end up with GZDoom (wich I love, I'm a slut ok), wasn't until later that I wanted to try a more vanilla style so I went full vanilla. I couldn't understand why every once in a while I would get stuck in some edge or something. It did drove me mad in some ocassions. Anyway, infinitely tall monsters. Also, Revenants. I dont like hot flamming balls in my face goddamit. 1 Quote Share this post Link to post
PeterMoro Posted June 22, 2020 The screen change when you pick up an Invulnerabilty sphere. It's a visual downgrade and almost makes you NOT want to pick it up. Also, i wish there was a timed meter for when you have Invulnerbility or a rad suit, light amplification goggles etc. 5 Quote Share this post Link to post
ChAoS PsYcHe Posted June 22, 2020 14 minutes ago, PeterMoro said: The screen change when you pick up an Invulnerabilty sphere. It's a visual downgrade and almost makes you NOT want to pick it up. Also, i wish there was a timed meter for when you have Invulnerbility or a rad suit, light amplification goggles etc. I also hate how the screen turns red when you pick up a Berserk pak. A flash would be better than a fade... 3 Quote Share this post Link to post
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