AWP_LONERT Posted July 28, 2020 3 minutes ago, LiT_gam3r said: What if a Rad suit can't hurt you when you have an Arch-vile on? what 1 Quote Share this post Link to post
spineapple tea Posted July 28, 2020 I mean it protects against radiation, not fire. Why would it be able to protect against flames? Doom games don't make sense all the time but that's just kinda dumb. 2 Quote Share this post Link to post
Stabbey Posted July 28, 2020 Lines with the "Always visible on Automap" flag set are invisible if they're 2-sided and the bounding sector has the same floor and ceiling height. 4 Quote Share this post Link to post
Hellektronic Posted July 28, 2020 Not the most obscure fact, but my favorite: Doom was based on Dungeons and Dragons, and has several RPG-like elements as a result. Elements that were just notable enough to not be totally lost in translation. When a monster takes damage, it's a random roll of how much damage it will do- same with player damage, same with the mechanics of armor, etc. In a lot of ways, you might say Doom is like an inventory RPG- instead of leveling up, you get better weapons, you get armor, you get a backpack, you get a chainsaw instead of fists, you get a chaingun instead of a pistol, and your ability to survive is permanently multiplied until death. When you die, it's back to level 1 - a pistol and 50 bullets, no backpack, no extra items. Ā Now you tell me, isn't that like a barebones RPG about shooting demons and exploring? I think yes. Most people think it's all about "I shot something with a shotgun!", but it's deeper than that. This game is no Call of Duty. It's no Battlefield. It's Doom, and it's a relic that must be worshiped. 4 Quote Share this post Link to post
Chip Posted July 28, 2020 1 hour ago, N1ck said: I mean it protects against radiation, not fire. Why would it be able to protect against flames? Doom games don't make sense all the time but that's just kinda dumb. it can protect against lava, so I understand the confusion. 4 Quote Share this post Link to post
Juza Posted July 28, 2020 Found this image a while ago. Think it's relevant. 14 Quote Share this post Link to post
NoahRules Posted July 29, 2020 On 7/28/2020 at 5:16 AM, Juza said: Found this image a while ago. Think it's relevant. "The Commander KeenĀ apparition" 1 Quote Share this post Link to post
JadingTsunami Posted July 29, 2020 God mode doesn't protect againstĀ attacks that dealĀ more than 1000 hit points of damage. Ā Reference from the Doom Wiki: Ā Quote According to the functionĀ P_DamageMobjĀ inĀ p_inter.c, "invulnerability" only protects the player from attacks doing less than 1000Ā points of damage. There is no form of attack in the game that does more damage than this number, except one: aĀ telefrag, which inflicts 10000 points on the target. This is why a player in God mode can still be killed by telefragging. This also means thatĀ DeHackEdĀ can be used to circumvent god mode by creating incredibly powerful weapons; some examples of this effect can be found inĀ The Sky May Be. Ā Another one is thatĀ the Radiation Shielding Suit does not always protect against the most damaging floor type (20% damage); there is a small chance the damage will pass through: Ā Quote For the 20% damaging floor types, there is a small chance (6/256 ā 2.3%) every 32Ā ticsĀ (Ā ā 0.91 seconds) that the hazard will penetrate the protective suit and inflictĀ damageĀ as normal. Ā 4 Quote Share this post Link to post
Mitchfork Posted July 29, 2020 Sandy Petersen named all of the levels in Doom 2.Ā Romero, McGee, and Green didn't name their levels at all during the creation process. Ā Source:Ā https://www.shacknews.com/article/101156/rocket-jump-quake-and-the-golden-age-of-first-person-shooters?page=8#detail-view 10 Quote Share this post Link to post
Doomkid Posted July 30, 2020 (edited) Most of the skies in Doom come from a CD full of stock photos: Also, The whole āMussolini in Doomā sprite theory is highly controversial: Itās more likely to be based on posedĀ photos of GI Joes, the only evidence being in Multigen.txt. Ā Finally, I sincerely doubt that someone as rich and influential as Trent circa 1994 had that hard of a timeĀ finding a somewhat portable computer or even a 66mhz laptop with 8 gig of ram. Powerful at the time yes, but unthinkable or inaccessible to someone world famous? No way. Edited July 30, 2020 by Doomkid 1 Quote Share this post Link to post
pcorf Posted August 5, 2020 The chaingunner's smile when he shoots. Makes me so happy! 7 Quote Share this post Link to post
DevilMyEyes Posted March 21, 2022 (edited) It seems like fireblu comes fromĀ Franz von Stuck's Inferno, a painting from 1908.. Ā Edited March 21, 2022 by DevilMyEyes 5 Quote Share this post Link to post
Dubium Posted March 22, 2022 This thread makes me realize that I don't play Doom long enough (even though I thought otherwise) 0 Quote Share this post Link to post
Nefelibeta Posted March 22, 2022 15 minutes ago, Dubium said: This thread makes me realize that I don't play Doom long enough (even though I thought otherwise) Go to that "guess the map" thread and it will make you realize that you are like only played doom for a month or two. 3 Quote Share this post Link to post
horselessheadsman Posted March 22, 2022 Doom's name came from a Tom Cruise quote from 'The Color of Money', though I'm not sure that's terribly "obscure" by this point. 1 Quote Share this post Link to post
OleBumma Posted March 23, 2022 (edited) can't speak on this matter or I'd be called an heretic. Edited March 23, 2022 by OleBumma 0 Quote Share this post Link to post
pcorf Posted March 23, 2022 (edited) The Arch Vile resembles the Lucas Arts logo. Edited March 23, 2022 by pcorf 9 Quote Share this post Link to post
SplinkWizard Posted March 24, 2022 Doom 3DO was meant to haveĀ these FMVĀ cutscenes. I think the only surviving media are pictures of some scuffed demon costume. 0 Quote Share this post Link to post
Drywtler Posted March 24, 2022 (edited) On 3/21/2022 at 3:20 PM, DevilMyEyes said: It seems like fireblu comes fromĀ Franz von Stuck's Inferno, a painting from 1908.. Ā Just a coincidence, actually FIREBLU comes from the sameĀ texture used in ZIMMER8 and an overlay of SP_ROCK1 with it. Timestamped decino video speaking of it Ā Spoiler Ā Ā Edited March 24, 2022 by Drywtler 3 Quote Share this post Link to post
spineapple tea Posted March 24, 2022 Huh, forgot about this thread. On 3/21/2022 at 1:20 PM, DevilMyEyes said: Ā Ā This would probably make for cool painting texture if it was paletted and resized. 3 Quote Share this post Link to post
Alex S. Posted March 24, 2022 In several versions of Doom II, there are some graphics that were hold-overs from Doom. This includes the episode selection text in the main menu. Also, there are unused sprites for ejected shotgun shells. 0 Quote Share this post Link to post
Alex S. Posted March 24, 2022 4 hours ago, Spineapple tea said: Huh, forgot about this thread. This would probably make for cool painting texture if it was paletted and resized. I'd like to do that just to see what it would look like. I bet it would be really cool! 0 Quote Share this post Link to post
spineapple tea Posted March 24, 2022 47 minutes ago, Sign_of_Evil said: I'd like to do that just to see what it would look like. I bet it would be really cool! Looks pretty dope in game. 4 Quote Share this post Link to post
Alex S. Posted March 24, 2022 Dude, that looks straight dope. Love it! 0 Quote Share this post Link to post
BaileyTW Posted March 25, 2022 (edited) Not too obscure, but I found this one out on my own is that the Cacodemon sprite is based extremely directly on a Astral Dreadnaught (also the title ofĀ plutonia 2's map 10) from dungeons and dragons. In fact it is based directly on the one from the cover of ad&ds manual of planes. Friend of mine has this and I saw it and it shook me to the core cause goddamn the resemblance is uncanny. Just look at it. I have zero doubts the caco sprite is shopped from this. Edited March 25, 2022 by BaileyTW 2 Quote Share this post Link to post
Bigbad75 Posted March 27, 2022 I know tonnes of obscure doom trivia, for example Ā According to TV tropes, Doomguy is canonically a virgin. making him the first Asexual protagonist in an FPS, to my knowledge at least. Ā In the beta of Doom, ID software added a fewĀ vulgar quit messages for some reason. They removed them for the final game thankfully. Ā Since Bobby prince was a lawyer, he knew exactly how much of a song he could copyĀ without getting into legal trouble. This is why so many song in Doom's ost sound similar to heavy metal song's from the time. 0 Quote Share this post Link to post
Crusader No Regret Posted March 28, 2022 (edited) I thought the DoomWiki had something with some of the more obscure details of the sound code.Ā Didn't find what I had in mind when I did a cursory search recently though.Ā Once the fire button has been pressed in a sector, it (and any adjacent sector the sound reaches) will be tagged as alerted for the rest of the map. Which can lead to weirdness like a deaf monster that the player didn't alert directly finishing an infight in a sector that has been flagged alerted earlier and immediately pursuing the player even if it never had line of sight.Ā Assuming I'm understanding the sound code right; could be mistaken about this particular set of conditions. Ā Monster somehow knows your exact location because of punching air there long ago when the initial use of the fire button didn't draw its attention.Ā There's more weirdness to explore but my knowledge of the topic is shaky. Edited March 28, 2022 by Crusader No Regret 1 Quote Share this post Link to post
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