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Rookie mistake...


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Did this as a static area a while back. Now I want to operate the doors. Doh! Spot the beginners error...

 

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Need to change it so the doors lower into the floor. Arse.

 

 

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1 hour ago, Dark Pulse said:

I was gonna say lack of DOORTRAK myself. How the hell does that inner brickwork stay so smooth...

 

No, it's the door raising into the sky.

 

Not sure what's there to discuss.

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Nah, lowering doors is fine. I just thought this might make someone chuckle. I'm just starting at mapping and I spent ages on this, initially as a non-reachable static area, and it was a real DOH! moment when I realised that the opening door would go through the ceiling...

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5 hours ago, Dark Pulse said:

was gonna say lack of DOORTRAK myself.

 

Yeah, I did this a many times too, and not unpegging it.

 

It might be fun to see what other rookie mistakes people make. Would probably be useful for new mappers too..

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just make the door lower like a lift if you do not want to redesign the area.

 

sr50 apparently covers a 192 mpix gap. That was something I didnt know.

Edited by NeedHealth

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  • 4 weeks later...

The easiest way to avoid that is to have recessed sectors to put the door in. If you want the door to appear flush (like, say it's a monster closet door), you could make the recess be only 1 px deep.

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