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Archvile Fire colour and attack rate


Zolgia108

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Hello guys, i am making a sort of custom archvile and i ve got everything done as intended except for two things that regard his attack

 

1) first and, i think, easy question: i can't seem to be able in any freaking way to recolour the flame, i just want it to be gray/black. I tried everything, i tried with normal means (like changing each texture, or by colourising or simply tincting via slade), i tried with changing some actor flags (like using translation and the doom palette, i even tried the fuzz but it doesn't work). The flame is always the same one, both when hitting me and when hitting other monsters. So ... how do i change that? (i also noted something strange, if i change the normal archvile fire actor colour, and not the one that i created for the monster itself, fire becomes invisible)

 

2) The final boss in Valiant has something that i would like to replicate, the archvile fire (don't hate me) that hits three times in a row, is it possible to do it via slade or do i need dehacked or something?

 

Thanks guys, sorry for being noob^^

Edited by Zolgia108

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3 hours ago, Zolgia108 said:

this is the archie itself, maybe the fact that i gave him "missile A_vilestart" makes him always use regular fire? If that's the case, what should i do to change that?

thanks

A_VileStart is just a sound function, and has no other effects.

 

What you need to do is to give A_VileTarget the name of your custom fire effect. This is the function that spawns the fire, and if you're not giving it any alternative actor name to use instead, it'll just spawn the default arch-vile fire.

 

Also, the function that deals damage is A_VileAttack. If you want the fire to deal damage three times in a row, you can just call it three times. Don't forget to separate each call with enough frames of no other attacks (just continued A_FaceTarget) so that it feels like three separate attacks, not like a single attack that deals triple damage.

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Here's a wad with the AV fire grey/black. If you want to do it differently, just replace the sprites in that wad.

 

Possible reasons for you not being able to do it: your sprites weren't in between SS_START and SS_END; you were making a pk3 and didn't have the 'sprites' in the sprites/ folder; the images were the wrong format; you were loading the wad wrong; something else. It was literally easier for me to make it for you than to try to troubleshoot :p so with this as a reference, hopefully you can figure out what you were doing wrong.

 

For the 3x vile hit: The textfile for Valiant says you can use anything that @skillsaw made, so maybe he'll see this mention and let you know if you can use that in your wad. Otherwise you should get WhackEd4 and use that to make a Dehacked patch.

vilefire.wad.zip

Edited by plums

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4 hours ago, plums said:

Here's a wad with the AV fire grey/black. If you want to do it differently, just replace the sprites in that wad.

 

Possible reasons for you not being able to do it: your sprites weren't in between SS_START and SS_END; you were making a pk3 and didn't have the 'sprites' in the sprites/ folder; the images were the wrong format; you were loading the wad wrong; something else. It was literally easier for me to make it for you than to try to troubleshoot :p so with this as a reference, hopefully you can figure out what you were doing wrong.

 

For the 3x vile hit: The textfile for Valiant says you can use anything that @skillsaw made, so maybe he'll see this mention and let you know if you can use that in your wad. Otherwise you should get WhackEd4 and use that to make a Dehacked patch.

vilefire.wad.zip

thanks a lot:)

still not working though, i already did that and all things that you mentioned, it just won't work, i can't really understand.

 

So, my monster wad consists in a decorarte with has just 2 entries:

the modified archvile and the fire (which is the same a normal arch fire but it was remade for it not to replace the other one)

basically if i give an actor number to that fire i m able to place it in a map and it's actually black/grey, so the sprites are fine.

 

now it came to my mind that maybe the problem is here:

 

{
Spawn:
    dVIL AB 10 A_Look
    Loop
  See:
    dVIL AABBCCDDEEFF 2 A_VileChase
    Loop
  Missile:
    dVIL G 0 Bright A_VileStart
    dVIL G 10 Bright A_FaceTarget
    dVIL H 8 Bright A_VileTarget
    dVIL IJKLMN 8 Bright A_FaceTarget
    dVIL O 8 Bright A_VileAttack
    dVIL P 20 Bright
    Goto See
  Heal:
    dVIL "[\]" 10 Bright
    Goto See
  Pain:
    dVIL Q 5   
    dVIL Q 5 A_Pain
    Goto See
  Death:
    dVIL Q 7
    dVIL R 7 A_Scream
    dVIL S 7 A_NoBlocking
    dVIL TUVWXY 7
    dVIL Z -1
    Crush:
    POL5 A 0
    POL5 A 0 A_PlaySound ("Misc/Gibbed")
    POL5 A -1
    Stop
  }

 

 

this is the archie itself, maybe the fact that i gave him "missile A_vilestart" makes him always use regular fire? If that's the case, what should i do to change that?

thanks

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Ah, there's more to the story than just replacing the fire, then. I don't have too much Decorate experience so this might be more than I can figure out, sorry. You might need to post the full wad for someone else to help you -- I certainly have no idea what the problem could be just looking at what you've posted.

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Yes i am trying to create a sort of custom monster, but i m still new to it. I m trying to understand stuff by mixing things and everything works perfectly, i mean the archvile that i made does everything i wanted (except for that thing i mentioned) and uses the right sprites etc. The problem is the fire, let's wait for somene else i guess.

But thanks a lot man!

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