Murdoch Posted November 29, 2002 Steve, James, Just had a little talk with Gaston and he had this to say with regards to the new clipping line. > By the way, I think it is a better idea to clip the player's movement > based on the actual size of the texture, instead of looking at > non-transparant pixels of that texture. That way you can use invisible > 'bridge' textures, and I feel this alternative might also increase CPU > performance. As I told him, I think this is something that could compliment rather than replace Steve's line and maybe make for better performance as he said. 0 Quote Share this post Link to post
Quasar Posted December 2, 2002 I have no idea if it would be possible to enable this or not. I'll have to talk to SoM about it. 0 Quote Share this post Link to post
SoM Posted December 3, 2002 /me giggles at Gaston and Joel a bit My 3d side code doesn't look at texture column data for clipping. That would be too slow to even consider doing. 3D sides already use the texture size and offset (the front-side texture and offset to be exact) so yes, you can already do invisible bridges with it. As for speed, it's really an overdraw issue rather than a clipping issue. 3D sides require very little extra processor power. 0 Quote Share this post Link to post
Murdoch Posted December 3, 2002 SoM said:/me giggles at Gaston and Joel a bit My 3d side code doesn't look at texture column data for clipping. That would be too slow to even consider doing. 3D sides already use the texture size and offset (the front-side texture and offset to be exact) so yes, you can already do invisible bridges with it. As for speed, it's really an overdraw issue rather than a clipping issue. 3D sides require very little extra processor power. /me giggles at SoM Two tips for you Steve - Don't shoot the messenger - Don't assume everyone pays attention to or understands what you say :P 0 Quote Share this post Link to post
SoM Posted December 4, 2002 JoelMurdoch said:/me giggles at SoM Two tips for you Steve - Don't shoot the messenger - Don't assume everyone pays attention to or understands what you say :P I don't see how a little giggling is shooting the messanger. Secondly I don't think I've ever said anything about how my 3d sides are clipped in-engine but that the assumption seems to have been made as to how they work. That's why I was giggling. :P And now I've got Joel mad at me :\ 0 Quote Share this post Link to post
Quasar Posted December 6, 2002 Nah, we're all one big happy family of coders in here ^_^ 0 Quote Share this post Link to post
Julian Posted December 6, 2002 Quasar said:Nah, we're all one big happy family of coders in here ^_^ True dat! 0 Quote Share this post Link to post
Katarhyne Posted December 6, 2002 Well, and then there's me. By the by, what happened to that beta you were going to send me so many moons ago? wvu quas ^_^ 0 Quote Share this post Link to post
Quasar Posted December 6, 2002 Oops! I guess it just slipped my mind right after I offered :-> Remind me sometime when you're in #zdoom and I'll send you an alpha. 0 Quote Share this post Link to post
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