Gunrock Posted July 1, 2020 I downloaded Tormentor's RainSpawner from Realm667 website. Changed the Spawner id to 30000, placed the spawner on my map, followed the guidelines in changing the argument controls as stated. When I tested the map, all I can here is the sound of the rain but no rain. I been trying to find out what I'm doing wrong for the last two hours. Hopefully you guys can shed some light on this. Here is the decorate script code: Actor RainSpawner 30000 { Radius 1 Height 1 +NoClip +ClientSideOnly +SpawnCeiling +NoGravity States { Spawn: TNT1 A 0 TNT1 A 0 A_JumpIf(Args[2] > 0, "NoSound") TNT1 A 0 A_JumpIf(Args[3] > 0, "Circle") TNT1 A 0 A_PlaySoundEx("Ambient/Rain", "SoundSlot7", 1) TNT1 A 2 A_SpawnItemEx("RainDrop", Random(-Args[0], Args[0]), Random(-Args[0], Args[0]), -2, 0, 0, 0, 0, 128, Args[1]) Loop Circle: TNT1 A 2 A_SpawnItemEx("RainDrop", Random(-Args[0], Args[0]), 0, -2, 0, 0, 0, Random(0, 360), 128, Args[1]) NoSound: TNT1 A 0 A_Jumpif(Args[3] > 0, "NoSoundCircle") TNT1 A 2 A_SpawnItemEx("RainDrop", Random(-Args[0], Args[0]), Random(-Args[0], Args[0]), -2, 0, 0, 0, 0, 128, Args[1]) Loop NoSoundCircle: TNT1 A 2 A_SpawnItemEx("RainDrop", Random(-Args[0], Args[0]), 0, -2, 0, 0, 0, Random(0, 360), 128, Args[1]) Loop } } Actor RainDrop { +Missile +NoBlockMap -NoGravity Height 2 Radius 2 Renderstyle Translucent Alpha 0.6 Scale 0.2 States { Spawn: RNDR A 1 A_JumpIf(WaterLevel > 0, "Death") Loop Death: RNDR BCDEFGH 3 A_FadeOut(0.15) Stop } } 0 Quote Share this post Link to post
Kappes Buur Posted July 1, 2020 (edited) I never had any success with that rain spawner. The best rain is generated by JonnyFive's weather fx. Spoiler [edit] I finally did remember that I was able to use the rainspawner 4 years ago. When I used it originally it would generate the sound but no rain. But, after some editing I got it to work. See my post below. Edited July 2, 2020 by Kappes Buur 2 Quote Share this post Link to post
Gez Posted July 1, 2020 The rain drops are basically invisible most of the time. If you use iddt iddt, you can see the triangles appearing on the automap but in-game you'll just sometimes, rarely, see two white pixels briefly appearing. It's... not really convincing. But technically it works -- if you replace "RainDrop" by something like "DoomImp" in the rain spawner's code, you'll see that it does work. It's just not a great effect. 2 Quote Share this post Link to post
plums Posted July 1, 2020 "Scale 0.2" on a 1px wide drop? Yeah that's going to be a little too subtle. 1 Quote Share this post Link to post
Gunrock Posted July 2, 2020 5 hours ago, plums said: "Scale 0.2" on a 1px wide drop? Yeah that's going to be a little too subtle. So the problem is the scale? So up the number to say 0.6 you think? 0 Quote Share this post Link to post
Gunrock Posted July 2, 2020 5 hours ago, Kappes Buur said: I never had any success with that rain spawner. It would generate the sound but no rain. The best rain is generated by JonnyFive's weather fx. Reveal hidden contents Hey thanks Kappes!!!! I never seen that weather fx mod. 0 Quote Share this post Link to post
plums Posted July 2, 2020 1 hour ago, Gunrock said: So the problem is the scale? So up the number to say 0.6 you think? I'd probably just use the one Kappes Buur recommended, but if you want to play with the R667 one, then fiddling with the scale is what I'd try. 0.6 sounds like a good starting number, you'll probably have to try a few different ones to see what works best. 0 Quote Share this post Link to post
Final Verdict Posted July 2, 2020 15 hours ago, Gunrock said: So the problem is the scale? So up the number to say 0.6 you think? Part of the issue is scale yes, I vaguely remember having to change it to 0.5 or something when I tried it. I did get it working properly in the end, but I can't remember the specifics as I edited several parts of the decorate for it. But I do remember scale being one of things I increased and also translucent to opaque. Unfortunately I can't remember the rest of the changes to get this working properly. I would start with scale size first though...or try another rain spawner. Goodluck. 0 Quote Share this post Link to post
Kappes Buur Posted July 2, 2020 Thinking back and trying to remember I finally resorted to Google and found an old thread where I did successfully use the REALM667 rainspawner. 0 Quote Share this post Link to post
Gunrock Posted July 2, 2020 It worked Kappes!!!! You are amazing!!! Quick question, how can I make the rain sounds become muffled as the player enter a building, temple, cave, etc? 0 Quote Share this post Link to post
Gez Posted July 6, 2020 The proper way would probably be to use reverb zone boundaries. 0 Quote Share this post Link to post
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