Jacek Bourne Posted March 21, 2021 (edited) On 3/21/2021 at 12:20 AM, Arbys550 said: Just finished it, I'll post the video when it's done uploading. I liked the changes to the weird fight with the cyber up top, it makes more sense. I have an issue with the fight directly after the big hell knight swarm in that it seems arbitrary when the archviles and mancubi appear. I've had attempts where the archviles came out right away and some where they take forever to appear. Even with these, I'm not a fan of fights where you have to sit there waiting for enemies to infight, but that's just me. Also with the final fight I wasn't really sure what the strategy was, I think I got lucky. Update: Fixed the arbitrary releases in the 5th fight. Modified the final fight. No visual updates. Combat_Puzzle_Test_1.zip Edited January 30 by Jacek Bourne 1 Quote Share this post Link to post
Jacek Bourne Posted March 25, 2021 (edited) Update: Added new fight (this is the last fight that will be added to this map) small changes to 4th fight. Format: Boom Testing Port: PrBoom+ (thank you arbys) Difficulty: Medium Hard Combat_Puzzle_Test_1.zip If you want to playtest this one since no more fights will be added, then do so and critique it. Thank you. Edited January 30 by Jacek Bourne 0 Quote Share this post Link to post
Jacek Bourne Posted March 28, 2021 (edited) Update: Slightly modified some fights. Format: Boom Testing Port: PrBoom+ Combat_Puzzle_Test_1.zip Edited January 30 by Jacek Bourne 0 Quote Share this post Link to post
Jacek Bourne Posted April 13, 2021 Update: Slightly modified many fights. Removed forced pickups. Format: Boom Testing Port: PrBoom+ https://www.mediafire.com/file/5hinjf6yxf777ek/Combat_Puzzle_Test_1.zip/file 0 Quote Share this post Link to post
Jacek Bourne Posted April 16, 2021 Update: Modified various fights. Format: Boom Testing Port: PrBoom+ https://www.mediafire.com/file/5hinjf6yxf777ek/Combat_Puzzle_Test_1.zip/file 0 Quote Share this post Link to post
Jacek Bourne Posted April 30, 2021 Update: Modified ammunition balance. Format: Boom Testing Port: GlBoom+https://www.mediafire.com/file/k0dv4ee1d6x4xo4/Combat_Puzzle_Test_1.zip/file 0 Quote Share this post Link to post
Jacek Bourne Posted May 15, 2021 New Map: A Beginner's Nightmare Format: Boom Testing Port: GlBoom+ https://www.mediafire.com/file/iml725bq9335sup/A_Beginner%27s_Nightmare.zip/file Image: https://postimg.cc/N9bqB6JT 1 Quote Share this post Link to post
El Inferno Posted May 25, 2021 I'm still a beginner, apparently... Anyway, I was curious what this map is about and recorded a playthrough video, just because I can. YK and platforming overall is pretty easy compared to combat. RK and BK gave me some frustration. RK can be somewhat cheesed by blocking cyber teleport destination. The final fight is the most fun and less rng based one imo (even though it's essentially copy pasted from zzul's map) I wish platforms in BK fight were a bit closer to each other so its possible to shoot while traversing them but that's not the point I guess. Vid will be up soon: 1 Quote Share this post Link to post
Jacek Bourne Posted May 25, 2021 3 hours ago, El Inferno said: (even though it's essentially copy pasted from zzul's map) That was not intentional. 0 Quote Share this post Link to post
Jacek Bourne Posted May 30, 2021 (edited) New Map: Berserk Practice Map Format: Boom Testing Port: PrBoom+ Notes: This is a map I made to make myself better at berserk punching enemies. This isn't me trying to make interesting fights. Do what you will with it. Beserk Practice Map Edited January 30 by Jacek Bourne 1 Quote Share this post Link to post
Jacek Bourne Posted June 22, 2021 New Map: Incidental Combat Test 1 Format: Boom Testing Port: PrBoom+ Notes: This is a mainly scythe 2 inspired incidental combat map. Tell me what you think. https://www.mediafire.com/file/wufd719suelmjng/Incidental_Combat_Test_1.zip/file 0 Quote Share this post Link to post
Jacek Bourne Posted August 2, 2021 New Map: ManRev Practice Map Format: Boom Testing Port: GlBoom+ Notes: I made this map to improve at dodging mancubus and revenant projectiles. https://www.mediafire.com/file/d5w9cxlfm25fe2d/MancRev_Practice_Map.zip/file https://imgur.com/W9QSUz3 0 Quote Share this post Link to post
Jacek Bourne Posted August 11, 2021 (edited) New Map: Aesthetics_Testing Format: Boom Testing Port: GlBoom+ Notes: A low effort map I made in a few hours. https://www.mediafire.com/file/p0613djk4l9k8xn/Aesthetics_Testing.wad/file https://imgur.com/ypWFFRZ Edited August 11, 2021 by Jacek Bourne 0 Quote Share this post Link to post
Jacek Bourne Posted August 21, 2021 New Map: Incidental Combat Test 2 Format: Boom Testing Port: GlBoom+ Notes: I don't know. https://www.mediafire.com/file/35upe60por43hgy/Incidental_Combat_Test_2.zip/file 0 Quote Share this post Link to post
Jacek Bourne Posted September 12, 2021 (edited) New Map: Enigmatic Format: Boom Testing Port: DSDA Doom Notes: This is a speedmap I created recently. It's quite long for a speed map yet that is irrelevant. https://www.mediafire.com/file/edwpnl8ifsovq9s/Enigmatic.zip/file Edited January 30 by Jacek Bourne 4 Quote Share this post Link to post
Jacek Bourne Posted September 12, 2021 Also I finally figured out how to embed imgur images. 0 Quote Share this post Link to post
Jacek Bourne Posted November 6, 2021 (edited) New Map: Of Blood And Stone Format: Boom (Doom 1) Testing Port: DSDA Doom Notes: I created this in 3 less than 3 hours for PUSS 13. I'm quite happy with how this map came out despite not having access to doom 2 enemy types. My original inspirations were sunder map11 and Mouse by Phml from sf2011. Somehow it turned out more like sunder map08 than either of those two. I decided to focus on larger hoards this time as opposed to my usual smaller enemy amounts. I like the atmosphere I've created in this speedmap. I would appreciate complevel -1 FDAs. Download: https://www.mediafire.com/file/u3f7h3si9cadqpe/Of_Blood_And_Stone.wad/file Screenshot: Spoiler Edited November 6, 2021 by Jacek Bourne 3 Quote Share this post Link to post
Jacek Bourne Posted April 10, 2022 New Map: Curvular Format: Boom Testing Port: DSDA-Doom Notes: I wanted to learn how to draw ribbiks like curves by hand, so I had this map. Visuals inspired by early combat shock 2, early mid sunlust, and sf2012 map03. Download: https://www.mediafire.com/file/j8wxqx069v93pqy/Curvular.wad.zip/file Screenshot: Spoiler 5 Quote Share this post Link to post
Jacek Bourne Posted March 25, 2023 New Map: Cybershot Format: Boom Testing Port: DSDA-Doom Notes: I wanted a version of TOM19 map11 with more cybers and no health so I made it. Download: https://www.mediafire.com/file/2yfjorel7itq9v4/CyberShot.wad/file Spoiler 5 Quote Share this post Link to post
Jacek Bourne Posted February 10 New Map: Walking The Abyss Format: Boom Testing Port: DSDA-Doom Notes: I would have made this longer but I didn't. Nothing but platforming. Download: https://www.mediafire.com/file/ah6dkbddn3l5zg0/Walking_The_Abyss.zip/file Screenshot: Spoiler 8 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.