DragonsForLunch Posted July 12, 2020 (edited) THE THING THAT SLITHERS! Just in time for the weekend! Here's an update to The Thing That Slithers that contains 4 new maps! This WAD has got everything: Techbase, infested hell fortress, a cemetery, a spooky house, caves and more! Whats' new: 4 new maps (8 maps in total!) Rebalanced encounters and gameplay More story! More varied use of textures One cool boss at the end! Would love to get your feedback and see your playthroughs! The story so far... You're a marine. As tough as they come. Stationed at a research station in the farthest corner of space, babysitting scientists, you feel like you've lost your edge.. You're out on patrol when suddenly you hear someone screaming, then gunshots. You run for the perimeter and find a guard mauled to death by claws. What kind of animal did this? You radio your commanding officer but you can't get through. In the distance you hear something howling. You take the safety off your gun and begin to hurry back. You hope everyone is alright back at base... DOWNLOAD HERE (UPDATED to V.1.2) Gameplay time: 60-70 minutes (Maybe more if you want to find all secrets) Freelook recommended, No crouching or jumping Tested in GZDOOM MIDIs: http://jamespaddockmusic.com/doom/ Skyboxes: Eradrop Thanks to everyone who played and gave feedback on the first 3 maps and Infested Citadel. You helped shape how the rest of the maps turned out! README Spoiler =========================================================================== THE THING THAT SLITHERS by DRAGONSFORLUNCH =========================================================================== Title : The Thing That Slithers Filename : TTTS.Wad Release date : 08/07/20 Author : DragonsForLunch Other WADS By Author : Concrete Terror, The Thing That Slithers p1, Infested Citadel Additional Credits to : Music by Jimmidis =========================================================================== * What is included * New levels : 8 Sounds : No Music : Yes Graphics : Yes, skyboxes Other files required : None * Playstyle * Freelook : Recommended, not required Crouching : No Jumping : No Pistol-start : Yes, but it will be difficult Play time : 60-70 minutes * Play Information * Game : Doom 2 Map # : MAP 01 - MAP 08 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes, but meant for UV * Construction * Base : From Scratch Build Time : 1 month days Editor(s) used : Slade3 Known Bugs : None Tested With : GZDOOM Screenshots Spoiler Post-play questions (Open this after you played this wad) Spoiler Any feedback and comments are welcome! To get you started here's a few questions I'd love to hear your answers to: Did you finish the WAD? If not, what stopped you? What was the most memorable experience in the WAD? Why? Which map was your favourite? Why? Which map was your least favourite? Why? What's one thing I could change or add to this WAD to improve? What's one thing in this WAD I definitely shouldn't change? V.1.2 update! Spoiler Based on feedback from the great @Austinado I updated this wad to V.12 - Map04 is now much harder. it's a tough cookie - More ammo in Map06. - More teleporting enemies in Map06. For some reason they didn't teleport into the map in v.1.1 - Map07 is now also a tiny bit harder - Player can't get soft-locked or stuck in nukage in map08 - Less ammo in map08 to incentivise killing the cyborg without using ammo - Lots of other smaller fixes! Edited August 19, 2020 by DragonsForLunch Changed link to v1.2 + changelog 10 Quote Share this post Link to post
DragonsForLunch Posted July 14, 2020 Lol I meant jumping! Fixed thanks 😬 2 Quote Share this post Link to post
Morpheus666 Posted July 15, 2020 Decided to do a gameplay series on the Wad, Really love the 80's aesthetic the mod goes for, honestly a really good start for a wad, Hope to continue it soon! 3 Quote Share this post Link to post
Biodegradable Posted July 15, 2020 Phenomenal work, Mr Lunch. These are three very stellar maps filled with trickery, mean traps, cool progression and a fun challenge. Can't wait to see more from ya. Gameplay footage:UV | Running on GZDoom + Hellrider Spoiler 1 Quote Share this post Link to post
DragonsForLunch Posted July 15, 2020 19 hours ago, Morpheus666 said: Decided to do a gameplay series on the Wad, Really love the 80's aesthetic the mod goes for, honestly a really good start for a wad, Hope to continue it soon! Thanks for playing mate! I'm glad you liked the choice of music. It really does give off that John Carpenter vibe! Good job on finding the teleporter secret. Looking forward to seeing the rest of the series! 10 hours ago, Biodegradable said: Phenomenal work, Mr Lunch. These are three very stellar maps filled with trickery, mean traps, cool progression and a fun challenge. Can't wait to see more from ya. Gameplay footage:UV | Running on GZDoom + Hellrider Thanks for playing! You played it a lot like I hope must players play it! - Nice job on handling the Archvile in map02. He can be a b*tch! - Glad I could spring some cool traps on you! Seems like you enjoyed it though! The teleporter trap with the revenant and arachnotron on map03 felt like it was a bit too unfair when I watched your footage. - Parts of Map2 and a bit more of Map3 was a bit too dark with your settings it seems. Can you confirm that adding more dynamic light sources (torches, lamps...) would make it brighter? 2 Quote Share this post Link to post
Morpheus666 Posted July 16, 2020 So this video took me a very long time to finish, There are 2 different reasons why: 1. I have well over a hour of Deaths all recorded that i'd like to forget solely from the Archvile and Baron Ambush, (Though i played on UV so i guess i deserve that lol) 2. another thing was the final section of getting the rad suit, i even included a little joke about how many times i had to reload, though i'm not too proud i had to resort to savescumming in order to get past some sections i love the wad so far, Caves was by far the most intense and entertaining level that shows some good use of monsters and mixing to amp up the difficulty, Overall i'm loving the Wad and should try the final Level soon! 2 Quote Share this post Link to post
DragonsForLunch Posted July 16, 2020 14 hours ago, Morpheus666 said: So this video took me a very long time to finish, There are 2 different reasons why: 1. I have well over a hour of Deaths all recorded that i'd like to forget solely from the Archvile and Baron Ambush, (Though i played on UV so i guess i deserve that lol) 2. another thing was the final section of getting the rad suit, i even included a little joke about how many times i had to reload, though i'm not too proud i had to resort to savescumming in order to get past some sections i love the wad so far, Caves was by far the most intense and entertaining level that shows some good use of monsters and mixing to amp up the difficulty, Overall i'm loving the Wad and should try the final Level soon! Nice playthrough. That was some pretty creative escapes from the the baron and archvile rooms. I also liked how you used the support pillar near the end for cover. Looking forward to the last part! 1 Quote Share this post Link to post
Caleb13 Posted July 16, 2020 What's the deal with red door in MAP03? You actually don't need the key to open it. 1 Quote Share this post Link to post
DragonsForLunch Posted July 16, 2020 1 hour ago, Caleb13 said: What's the deal with red door in MAP03? You actually don't need the key to open it. Oops! That's a blunder on my side. Don't tell anyone ;) 0 Quote Share this post Link to post
Morpheus666 Posted July 16, 2020 (edited) Saw up above too late lol so i ended up playing the map the way it was intended lol, Anyway it's great the final level was great, I finished it and did a bonus segment of me doing the BFG room as well, It was a very great map-pack i thoroughly enjoyed it very much, and cannot wait to play more levels you design in the future a solid 9/10 -1 point for the Arch-vile Trap in Map 2 But despite that it's still a really solid map-pack. Edited July 16, 2020 by Morpheus666 1 Quote Share this post Link to post
DragonsForLunch Posted August 7, 2020 Hi guys! I just updated this wad with 4 new maps (8 maps in total)! Check out the top post to get the updated wad! 1 Quote Share this post Link to post
El Inferno Posted August 7, 2020 I played maps 1-8. It was really fun to rush through these levels! I like the boss fight. Also I found some pro-speedrunner-skips in some maps, e.g you can strafe over the river in map 1, grab red key on map 2 without pressing the switch etc. I think I got lost only on map 3 because I didn't noticed a switch which lowers bars to teleporters. Hitscan was annoying as usual but it's ok I recorded the video (it is processing now): 0 Quote Share this post Link to post
DragonsForLunch Posted August 9, 2020 On 8/7/2020 at 11:43 PM, el_inf said: I played maps 1-8. It was really fun to rush through these levels! I like the boss fight. Also I found some pro-speedrunner-skips in some maps, e.g you can strafe over the river in map 1, grab red key on map 2 without pressing the switch etc. I think I got lost only on map 3 because I didn't noticed a switch which lowers bars to teleporters. Hitscan was annoying as usual but it's ok I recorded the video (it is processing now): Thanks for playing buddy! That was a lot of running past monsters :D! Glad you had fun That sideways strafe-runnning trick is really crazy. I had no idea you could do that! I’m gonna fix it in Map01 but keep it in Map02 because tht was actually just really cool and you didn’t miss much. In the cemetary (map07) you missed the SSG because you avoided the door out from the first crypt but you managed anyway I guess. The confusion in map03 was very understandable. The teleporter trick has a kind of “bug” in it that you unfortunately activated. I was less experienced mapper when I made that map. I also noted down that there are a few different areas where I can create better hints as to how to continue. PS: Yeah, the name of the last map is kind of dumb. But I thought it was just the right vibe for the silliness of the story. You didn’t read the text so I assume you don’t care much for it :D. 1 Quote Share this post Link to post
El Inferno Posted August 9, 2020 Keep in mind that there are 2 types of straferunning in doom (https://doomwiki.org/wiki/Straferunning) I was using sr50 at those skips so make sure to make the gap wide enough for it as well 1 Quote Share this post Link to post
LUIS UAC MARINE Posted August 19, 2020 you could add the thing based monsters and weapons like a flametrower 0 Quote Share this post Link to post
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