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Finale Mapper Block


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I know for a fact how my MAP30 will end. You are in a featureless room surrounded by multiple idle arch-viles with their back turned. But when they are alerted they all teleport away and telefrag a barrel that pushes voodoo doll into the exit.

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23 minutes ago, AtticTelephone said:

Use an Icon of Sin battle/Make the player fight difficult monsters with no ammo pickups and or health pickups.

That's some plutonia stuff right there

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a big level with zero monsters all the way to the exit sign and an invisible teleport line right before the switch that puts you back on the start of the same level, but this time it's populated by high tier monsters.

Edited by kalaeth
spelling -_-

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