Morpheus666 Posted July 13, 2020 So, i have a question for mappers of the forums, How do you come up with a idea for the Finale Level, Doom 1 vanilla to be exact. 1 Quote Share this post Link to post
Archanhell Posted July 13, 2020 Please reformulate your question and call back. 0 Quote Share this post Link to post
Morpheus666 Posted July 13, 2020 I am working on a Project and i can't think up a ending level theme for a vanilla doom 1 based wad. 0 Quote Share this post Link to post
Walter confetti Posted July 14, 2020 An epic battle map, that always works 0 Quote Share this post Link to post
ViolentBeetle Posted July 16, 2020 I know for a fact how my MAP30 will end. You are in a featureless room surrounded by multiple idle arch-viles with their back turned. But when they are alerted they all teleport away and telefrag a barrel that pushes voodoo doll into the exit. 4 Quote Share this post Link to post
AtticTelephone Posted July 17, 2020 Use an Icon of Sin battle/Make the player fight difficult monsters with no ammo pickups and or health pickups. 0 Quote Share this post Link to post
Morpheus666 Posted July 17, 2020 23 minutes ago, AtticTelephone said: Use an Icon of Sin battle/Make the player fight difficult monsters with no ammo pickups and or health pickups. That's some plutonia stuff right there 0 Quote Share this post Link to post
kalaeth Posted July 18, 2020 (edited) a big level with zero monsters all the way to the exit sign and an invisible teleport line right before the switch that puts you back on the start of the same level, but this time it's populated by high tier monsters. Edited July 18, 2020 by kalaeth spelling -_- 2 Quote Share this post Link to post
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