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Doom 64 now has a WMD-Max speedrun!


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With the 2020 rerelease of Doom 64, there's naturally been a surge of interest in Doom 64 as a speedgame. In 2019, I made a post detailing the (now slightly outdated) ruleset for the WMD-Max category, which hadn't been investigated by anyone else up until that point. Fast forward to now, and the runner WinDEU has put in the effort to make a full-game WMD-Max run a reality on the PC version of the game, getting a time of 1:58:30. The run is by no means perfectly optimized, but it's an excellent showcase of this game being maxed with some cool routing and strategies to make it go way faster.
 


Those of you who may have read my original thread will notice that the fun levels are now excluded from the run. This is for a few reasons. First, these levels add more tedium to the run overall, since they're essentially three ILs stacked upon eachother. Furthermore, the features menu acts differently in the 2020 rerelease of the game, because once you unlock it, it becomes permanently added to the menu, unlike the N64 version where upon resetting you lose it. This means that we don't actually take the secret exit in Hectic, instead only killing the required monsters. Still, I would apply this change for the N64 version since it would make it a more approachable (and subjectively enjoyable) run. Of course, all three demon keys are collected, which means we get to see The Absolution in its truest form, and the overpowered fully upgraded unmaker.

Huge shout-outs to WinDEU for doing this historic run and all of the routing that went into it. This is just the beginning of WMD-Max as a category, and I hope to see it get optimized even further down the line. For now, at least, we have a solid foundation to build off of. This run deserves more appreciation, so I hope you enjoy!

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  • 3 weeks later...

That's amazing! I hope more people post more speedruns in the future! I'm sure the speedruns will be faster since the controller isn't clunky AF. 

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