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Doom -1: A Doomworld Experiment


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Neat idea, but it could turn into an unplayable clusterfuck really fast if we are allowed to add new maps, textures, custom monsters while also editing previous maps, as many times as we feel like.  

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NAH NAH is outdated :( sorry

 

hi! i made the last room much less "plutonia" to more "doom 1", but still hard! not plutonia hard, just a little hard you know?

- the room is bigger!

- removed the Supershotgun, Mancubus, Revenants and Pain elemental.

- replaced with more ammo, Pinkys, Hell knights, Cacodemons and a Baron of hell.

- extra secret!

- added a box of shells in the shotgun room now is more useful to go there.

 

^.=.^ this was fun to modify!

NEGATIVEONE_V0.15.zipFetching info...

Edited by dragon's influence
oh god i did't see the new replays ;-;

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  On 7/19/2020 at 12:21 AM, dragon's influence said:

hi! i made the last room much less "plutonia" to more "doom 1", but still hard! not plutonia hard, just a little hard you know?

- the room is bigger!

- removed the Supershotgun, Mancubus, Revenants and Pain elemental.

- replaced with more ammo, Pinkys, Hell knights, Cacodemons and a Baron of hell.

- extra secret!

- added a box of shells in the shotgun room now is more useful to go there.

 

^.=.^ this was fun to modify!

NEGATIVEONE_V0.15.zipFetching info...

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Sorry to break it to you , but we are currently on version 0.21

Edited by RiviTheWarlock

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  On 7/19/2020 at 12:21 AM, dragon's influence said:

NAH NAH is outdated :( sorry

 

hi! i made the last room much less "plutonia" to more "doom 1", but still hard! not plutonia hard, just a little hard you know?

- the room is bigger!

- removed the Supershotgun, Mancubus, Revenants and Pain elemental.

- replaced with more ammo, Pinkys, Hell knights, Cacodemons and a Baron of hell.

- extra secret!

- added a box of shells in the shotgun room now is more useful to go there.

 

^.=.^ this was fun to modify!

NEGATIVEONE_V0.15.zipFetching info...

Expand  

Now is up to date!

NEGATIVEONE_V0.22.zip

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NEGATIVEONE_V0.23.zipFetching info...

Aight here it is.

-Map30

-New map02 music

-Custom boss monster for map30 (Baphomet) made in dehacked

EDIT: I forgot to mention I don't know how to get the boss tag working, if anybody could help get that working that'd be much appreciated!

Edited by Obsidian Plague
Woops

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  On 7/19/2020 at 6:21 AM, AtticTelephone said:

I'm going to review the newest version and perhaps make edits, please wait for my permission before editing yet.

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You might have to make serious modification to my map30, i added a lot of rockets and plasma ammo (plus another row of bosstargets) but for some reason it didn't save my changes

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Well, anyway, the official v0.24 is here, added some visuals and an extra MAP11 level. I think the new final boss can be very useful, we could put three of them, one at 11, one at 20, and there is already one at 30. Also, the music at MAP02 is nice, and I think I've heard the music at MAP30 somewhere.

 

NEGATIVEONE v0.24.zipFetching info...

 

I hope someone makes it so the custom boss will end the level upon death, like the Icon of Sin.

Edited by AtticTelephone

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