AtticTelephone Posted July 18, 2020 Alright, I added MAP02 and placed a signature on MAP01. DOOM-1_v0.17.zip 1 Quote Share this post Link to post
Roebloz Posted July 18, 2020 Making MAP03 so don't touch it for now. 0 Quote Share this post Link to post
Rosh Fragger Posted July 18, 2020 Edited Map02 only. Added a room with four possible connecting rooms for future edits. DOOM-1_v0.18.zip 0 Quote Share this post Link to post
Bryan T Posted July 18, 2020 Neat idea but I thought working on one level made more sense. 5 Quote Share this post Link to post
Lone2401 Posted July 18, 2020 NEGATIVEONE_V0.19.zip Fixed an easy progression break in MAP01 regarding a zombieman being able to open a door that was only locked from one side. 0 Quote Share this post Link to post
AtticTelephone Posted July 18, 2020 Alright, I changed the limit on how many edits there can be, anyone can edit the WAD before August. Other than that, anybody can add on to the WAD. 2 Quote Share this post Link to post
Roebloz Posted July 18, 2020 MAP03 is complete and is an homage to Plutonia. Yes, including the Archvile maze. You're welcome. NEGATIVEONE_V0.20.zip 1 Quote Share this post Link to post
RiviTheWarlock Posted July 18, 2020 I feel sorry for the person who makes the last edit and will have to add everyone's name to the level author text. 7 Quote Share this post Link to post
Solmyr Posted July 18, 2020 Neat idea, but it could turn into an unplayable clusterfuck really fast if we are allowed to add new maps, textures, custom monsters while also editing previous maps, as many times as we feel like. 4 Quote Share this post Link to post
Higo Doragon Posted July 19, 2020 (edited) NAH NAH is outdated :( sorry hi! i made the last room much less "plutonia" to more "doom 1", but still hard! not plutonia hard, just a little hard you know? - the room is bigger! - removed the Supershotgun, Mancubus, Revenants and Pain elemental. - replaced with more ammo, Pinkys, Hell knights, Cacodemons and a Baron of hell. - extra secret! - added a box of shells in the shotgun room now is more useful to go there. ^.=.^ this was fun to modify! NEGATIVEONE_V0.15.zip Edited July 19, 2020 by dragon's influence oh god i did't see the new replays ;-; 0 Quote Share this post Link to post
RiviTheWarlock Posted July 19, 2020 (edited) 2 minutes ago, dragon's influence said: hi! i made the last room much less "plutonia" to more "doom 1", but still hard! not plutonia hard, just a little hard you know? - the room is bigger! - removed the Supershotgun, Mancubus, Revenants and Pain elemental. - replaced with more ammo, Pinkys, Hell knights, Cacodemons and a Baron of hell. - extra secret! - added a box of shells in the shotgun room now is more useful to go there. ^.=.^ this was fun to modify! NEGATIVEONE_V0.15.zip Sorry to break it to you , but we are currently on version 0.21 Edited July 19, 2020 by RiviTheWarlock 0 Quote Share this post Link to post
Higo Doragon Posted July 19, 2020 Just now, RiviTheWarlock said: Sorry to break it to you , but we are currently on version 21 I only noticed when it was too late :( 0 Quote Share this post Link to post
RiviTheWarlock Posted July 19, 2020 (edited) - Fixed MAP02 so that it was actually beatable (there was no yellow skull-key, and even after I added one the door itself was bugged.) - Added an arena to the top path in the crossroad made by Rosh Fragger - Fixed a bug in MAP01 where there was two green armors NEGATIVEONE_V0.21.rar Edited July 19, 2020 by RiviTheWarlock 1 Quote Share this post Link to post
RiviTheWarlock Posted July 19, 2020 (edited) 4 minutes ago, dragon's influence said: I only noticed when it was too late :( I'd recommend taking the latest version and coping your changes from your version over to the latest Edited July 19, 2020 by RiviTheWarlock 0 Quote Share this post Link to post
Higo Doragon Posted July 19, 2020 i will do that, people didn't change the part that i changed luckily 0 Quote Share this post Link to post
Higo Doragon Posted July 19, 2020 26 minutes ago, dragon's influence said: NAH NAH is outdated :( sorry hi! i made the last room much less "plutonia" to more "doom 1", but still hard! not plutonia hard, just a little hard you know? - the room is bigger! - removed the Supershotgun, Mancubus, Revenants and Pain elemental. - replaced with more ammo, Pinkys, Hell knights, Cacodemons and a Baron of hell. - extra secret! - added a box of shells in the shotgun room now is more useful to go there. ^.=.^ this was fun to modify! NEGATIVEONE_V0.15.zip Now is up to date! NEGATIVEONE_V0.22.zip 0 Quote Share this post Link to post
Obsidian Plague Posted July 19, 2020 Nobody touch map30, am currently making map30 0 Quote Share this post Link to post
magicsofa Posted July 19, 2020 Maybe people should post saying they're working on edits so that there's no overlap? 0 Quote Share this post Link to post
RiviTheWarlock Posted July 19, 2020 31 minutes ago, magicsofa said: Maybe people should post saying they're working on edits so that there's no overlap? This is why most multi-man projects have everyone work on one singular map. 0 Quote Share this post Link to post
Obsidian Plague Posted July 19, 2020 (edited) NEGATIVEONE_V0.23.zip Aight here it is. -Map30 -New map02 music -Custom boss monster for map30 (Baphomet) made in dehacked EDIT: I forgot to mention I don't know how to get the boss tag working, if anybody could help get that working that'd be much appreciated! Edited July 19, 2020 by Obsidian Plague Woops 0 Quote Share this post Link to post
AtticTelephone Posted July 19, 2020 2 hours ago, magicsofa said: Maybe people should post saying they're working on edits so that there's no overlap? I did that, it worked. 0 Quote Share this post Link to post
AtticTelephone Posted July 19, 2020 I'm going to review the newest version and perhaps make edits, please wait for my permission before editing yet. 0 Quote Share this post Link to post
Obsidian Plague Posted July 19, 2020 10 minutes ago, AtticTelephone said: I'm going to review the newest version and perhaps make edits, please wait for my permission before editing yet. You might have to make serious modification to my map30, i added a lot of rockets and plasma ammo (plus another row of bosstargets) but for some reason it didn't save my changes 0 Quote Share this post Link to post
waciej Posted July 19, 2020 Update to Map 2 I added Exit Room and Red key NEGATIVEONE_v0.24.rar 0 Quote Share this post Link to post
Captain Toenail Posted July 19, 2020 This is going to turn into a serious nightmare to manage without maybe a spreadsheet and some stricter rules :/ 5 Quote Share this post Link to post
waciej Posted July 19, 2020 So maybe we can make each person have a few hours to change or add something to the map? 0 Quote Share this post Link to post
Higo Doragon Posted July 19, 2020 can i add the intermission music and the MAP07 music? 0 Quote Share this post Link to post
AtticTelephone Posted July 19, 2020 4 hours ago, waciej said: Update to Map 2 I added Exit Room and Red key NEGATIVEONE_v0.24.rar Excuse me, did you hear me? 0 Quote Share this post Link to post
AtticTelephone Posted July 19, 2020 (edited) Well, anyway, the official v0.24 is here, added some visuals and an extra MAP11 level. I think the new final boss can be very useful, we could put three of them, one at 11, one at 20, and there is already one at 30. Also, the music at MAP02 is nice, and I think I've heard the music at MAP30 somewhere. NEGATIVEONE v0.24.zip I hope someone makes it so the custom boss will end the level upon death, like the Icon of Sin. Edited July 19, 2020 by AtticTelephone 0 Quote Share this post Link to post
Higo Doragon Posted July 19, 2020 i will add the intermission music! 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.