PinkFlamingo Posted October 2, 2020 It all depends on what kind of WAD AtticTelephone wants to release. If the idea is to see what the Doom community can do in a short period of time, then yes, you could release the WAD 'as is'. It will have well-polished maps and unfinished buggy maps. It is a social experiment after all. If the idea is to have a consistent map set where each map is as polished as MAP 01, then no, I don't believe we can accomplish that in 5 days. 3 Quote Share this post Link to post
Captain Toenail Posted October 2, 2020 (edited) v5.25 - map13 changes Populated the CSGO Cache part of the map with monsters and items Press 3 switches to lower the gate to continue Added some coop-only Cyberdemons This map still has empty hotel rooms and the basement is a bit rough, but I will leave those for someone else. https://www.dropbox.com/s/4n0a6h03vrym12o/NEGATIVEONE_v5.25.wad.7z?dl=0 Edited October 2, 2020 by Captain Toenail 1 Quote Share this post Link to post
Lone2401 Posted October 3, 2020 Small edits to maps 09, 10, 17, 20, and 24 NEGATIVEONE_v5.26.zip 0 Quote Share this post Link to post
KILLA DIO Posted October 3, 2020 2 hours ago, LoneAlpha2401 said: Small edits to maps 09, 10, 17, 20, and 24 NEGATIVEONE_v5.26.zip what changed? 0 Quote Share this post Link to post
Lone2401 Posted October 3, 2020 (edited) @KILLA DIO In Map09 I changed some item placement, notably adding more ammo in the starting area, in Map10 I fixed a few sectors that didn't have sky transfers, Map17 I changed some monster placements, Map20 I edited the red key area to improve flow, and in Map24 I changed the texture theme from lava/red rock to nukage/brown rock Edited October 3, 2020 by LoneAlpha2401 0 Quote Share this post Link to post
PinkFlamingo Posted October 3, 2020 (edited) Version 5.27 https://easyupload.io/4ofbn0 Map 09 updated - Re-textured and edited the first six rooms of the warehouse to resemble some derelict jungle base (kinda Plutonia style?) I may continue with this tomorrow but wanted to get this version out quickly so others have the opportunity to contribute as well. Also fixed a Map 05 start bug Screenshots: Spoiler Edited October 3, 2020 by PinkFlamingo 1 Quote Share this post Link to post
wallabra Posted October 4, 2020 (edited) I think that there should be no more delays. That's no reason to demotivate; rather, I see it as reason to hurry up, hurry up, hurry up! It's the perfect motivation! This is probably not the main project of many people here, nor is it entitled to anyone's time nor effort. But nobody said it has to be! We always can lazy up and procrastinate, but we are worth more than that. This is our project, and we will commit to it until the very end. It is worth it! The final product is what everyone will see! Besides, it's more exciting than just waiting for the deadline to come around while sulking in a corner. Edited October 4, 2020 by Gustavo6046 3 Quote Share this post Link to post
EpicTyphlosion Posted October 4, 2020 9 minutes ago, Gustavo6046 said: I think that there should be no more delays. That's no reason to demotivate; rather, I see it as reason to hurry up, hurry up, hurry up! It's the perfect motivation! This is probably not the main project of many people here, nor is it entitled to anyone's time nor effort. But nobody said it has to be! We always can lazy up and procrastinate, but we are worth more than that. This is our project, and we will commit to it until the very end. It is worth it! The final product is what everyone will see! Besides, it's more exciting than just waiting for the deadline to come around while sulking in a corner. You're definitely not wrong there 0 Quote Share this post Link to post
KILLA DIO Posted October 4, 2020 1 hour ago, Gustavo6046 said: I think that there should be no more delays. That's no reason to demotivate; rather, I see it as reason to hurry up, hurry up, hurry up! It's the perfect motivation! This is probably not the main project of many people here, nor is it entitled to anyone's time nor effort. But nobody said it has to be! We always can lazy up and procrastinate, but we are worth more than that. This is our project, and we will commit to it until the very end. It is worth it! The final product is what everyone will see! Besides, it's more exciting than just waiting for the deadline to come around while sulking in a corner. hard agree 0 Quote Share this post Link to post
PinkFlamingo Posted October 4, 2020 (edited) Version 5.28 Map 06 quick update - Added a lobby/waiting room before entering the spaceship hangar. - Added Arachnotrons here and on the runway, they work very well in large long open spaces :-) - Added shortcuts (one-way doors) to eliminate backtracking in blue key area and yellow key area. - Lowered the walls in the centre of the red key area because it was annoying me so much that you couldn't simply walk across, lol. I am thinking of replacing the MAP06 music with something more ambient/slow/dark. I do not like the current song. http://www.mediafire.com/file/66jn9zyvxh42ieu/NEGATIVEONE_v5.28.rar/file Edited October 4, 2020 by PinkFlamingo 0 Quote Share this post Link to post
Rosh Fragger Posted October 4, 2020 I'm still working on MAP12. Wasn't at home most of the time so couldn't work on it continuously. 0 Quote Share this post Link to post
PinkFlamingo Posted October 4, 2020 I am reserving Map 06 again for a few hours. Working on the red key area now. 0 Quote Share this post Link to post
NiGHTMARE Posted October 4, 2020 (edited) EDIT: I've updated MAP02, MAP03, MAP05, MAP07 to MAP11, MAP13, MAP14, and MAP17 to MAP26 to fix various missing and unnecessary sector tags. I also deleted an inaccessible room in the southeast of MAP13, as it had monsters and items and was preventing 100% completion. I didn't have time to look at MAP27+, will try to fix these tomorrow. https://drive.google.com/file/d/1MZlvCB_jMtOMlgUTLzwvoo-APZokQ9D5/view?usp=sharing Heads up to PinkFlamingo: on MAP06, the teleport destination in sector 211 doesn't have the easy or medium difficulty flags set. There are a few things I haven't fixed on the maps: MAP07: There are two "W1 Start Slow Crusher Quiet" triggers where there are no sectors with the corresponding tags (16 and 21). I'm not sure which sectors are supposed to have these, so haven't touched them. MAP22: In the very north of the level there's a Sigil-style shootable eye with GR-Open Door and tag 26, but there are no sectors with this tag. I wasn't sure what this is supposed to open. MAP26: The switch in the south east of the level, linedef 2815 doesn't have a linedef tag. I'm not sure what it's supposed to lower. Edited October 5, 2020 by NiGHTMARE 1 Quote Share this post Link to post
URROVA Posted October 4, 2020 Reserving MAP26 (that plutonia-like map) 0 Quote Share this post Link to post
Rosh Fragger Posted October 4, 2020 (edited) v5.30 MAP12 updated: Added ammunition/health/other important items throughout the map. Added some more monsters to various places. The big cave with the Blue key had no monsters or items other than the key itself. Added 2 switches which allow access to the key now. Also added a Rocket Launcher and 2 cybers (guarding both the switches) and many other monsters in the cave along with ammo. Added monster invasions to some areas as well. Fixed a few sector-related issues here and there. Hopefully these were the final edits this map required. http://www.mediafire.com/file/0ylvxjyetwqalmc/NEGATIVEONE_v5.30.wad.7z/file Edited October 4, 2020 by Rosh Fragger 0 Quote Share this post Link to post
PinkFlamingo Posted October 4, 2020 (edited) Version 5.31 Map 06 updated - Added a new outdoor section in the red key area with two monster invasions :-) - Added enemies and weapons/ammo/health all over the map, including secret BFG. Needs more playtesting but so far it seems fun. https://easyupload.io/di09os http://www.mediafire.com/file/o59xo1nfugepxhf/NEGATIVEONE_v5.31.rar/file 3 hours ago, NiGHTMARE said: Heads up to PinkFlamingo: on MAP06, the teleport destination in sector 211 doesn't have the easy or medium difficulty flags set. I removed this teleport destination as it is no longer needed. Screenshot of the new outdoor area: Spoiler Demons attack the base Edited October 4, 2020 by PinkFlamingo 1 Quote Share this post Link to post
Rosh Fragger Posted October 4, 2020 @PinkFlamingo can you please upload the file on mediafire too if possible? That link doesn't work for me for some reason. Just realized that some extra edits are required in MAP12. Or I can upload just the updated map here and you can merge it with your version if that's more convenient? :) 0 Quote Share this post Link to post
Rosh Fragger Posted October 4, 2020 Fixed some bugs in MAP12. http://www.mediafire.com/file/p59hoakk5u0vjw2/NEGATIVEONE_v5.32.wad.7z/file 0 Quote Share this post Link to post
Oldschoolgeek32 Posted October 4, 2020 On 10/2/2020 at 8:17 PM, AtticTelephone said: It’s still going to be October 7th. We definitely need to start polishing the maps by now :) Looking forward to the final release of Doom -1! :) 0 Quote Share this post Link to post
URROVA Posted October 4, 2020 6 minutes ago, Oldschoolgeek32 said: We definitely need to start polishing the maps by now :) Looking forward to the final release of Doom -1! :) One of the last versions have to have new demos (DEMO1-4 lumps), because the actual demos are really fucked up because the map edits :v 1 Quote Share this post Link to post
Oldschoolgeek32 Posted October 4, 2020 2 minutes ago, URROVA said: One of the last versions have to have new demos (DEMO1-4 lumps), because the actual demos are really fucked up because the map edits :v I agree 0 Quote Share this post Link to post
Dubbag Posted October 4, 2020 (edited) Ok guys I know that I'm really really late on this but I was wondering if it was ok that I squeezed in one of my older maps as MAP34. Always wanted to be a part of something like this on here. It's Named "Pot Luck" NEGATIVEONE_v5.33.zip Edited October 4, 2020 by Dubbagdarrel 1 Quote Share this post Link to post
URROVA Posted October 4, 2020 (edited) 1 hour ago, Dubbagdarrel said: Ok guys I know that I'm really really late on this but I was wondering if it was ok that I squeezed in one of my older maps as MAP34. Always wanted to be a part of something like this on here. It's Named "Pot Luck" NEGATIVEONE_v5.32_(2).zip We should make another episode with the extra maps? (via mapinfo or else) For putting here MAP33 and MAP34 :/ Edited October 4, 2020 by URROVA 0 Quote Share this post Link to post
EpicTyphlosion Posted October 4, 2020 1 hour ago, Dubbagdarrel said: Ok guys I know that I'm really really late on this but I was wondering if it was ok that I squeezed in one of my older maps as MAP34. Always wanted to be a part of something like this on here. It's Named "Pot Luck" NEGATIVEONE_v5.32_(2).zip That should be named v5.33 0 Quote Share this post Link to post
Dubbag Posted October 4, 2020 3 hours ago, EpicTyphlosion said: That should be named v5.33 fixed 0 Quote Share this post Link to post
Roebloz Posted October 5, 2020 (edited) On 9/30/2020 at 4:27 PM, Oldschoolgeek32 said: Version 5.17 Minor Fix in Map33 with the layout of the start of the map -Added a starting platform for design -Added 2 luigis (One part needed to be balanced with hanging luigis so yeah XD) -Placement of starting weapons and megaspheres are also slightly arranged in order to be balanced and fit the level http://www.mediafire.com/file/y22tybuyt1e7olz/file THEY'RE DECOY ROEBLOZs. (The real one is in MAP21) As a side note, I think we should reduce the number of Skeleton SS that get released in MAP32 in the blue door (30 is already excessive, 800 with an archvile is just NO.) Edited October 5, 2020 by Roebloz 0 Quote Share this post Link to post
Roebloz Posted October 5, 2020 On 9/29/2020 at 12:52 PM, Captain Toenail said: You've added this to the wrong version, but map31 still somewhat resembles the original map01 so maybe we could merge that there? I'm late but uhh, no. Wolfenstein. Not Betray. 0 Quote Share this post Link to post
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